I'm putting a suggestion up here sorry if someone has already done it but looking back at my later years in WC3 one of the most involved and imo fun TD maps was YouTD. I always like the skills behind randomness because it challenges the player to think on their feet as well as know the game well.YouTD had that and also the player still maintained some control over what they built so the game never felt like it was completely out of your control. It was good balance and the item system just added to the fun.
Lastly this most awesome part is that YouTD was constructed by....well you. In WC3 the author had a very simple layout for others who wanted to add towers and items to the project which ended up making lots of fun and crazy combinations. It was quite brilliant. Now with the added complexity of the SC2 editor its hard to say what it would take to replicate this but, I'm sure with all the creative and smart people here someone could come up with something.
Not sure anyone else feels the same way but I really enjoyed YouTD and pumped tons of hours into it. If our team weren't so busy with its own project this would probably be on the table as a potential option, but we are quite busy so I thought I'd bring it up here and see the response.
Just in case you aren't aware of what YouTD is below is a link to explain and if you haven't ever tried it I recommend dragging out your copy of WC3:FT and giving it a try.
I'm putting a suggestion up here sorry if someone has already done it but looking back at my later years in WC3 one of the most involved and imo fun TD maps was YouTD. I always like the skills behind randomness because it challenges the player to think on their feet as well as know the game well.YouTD had that and also the player still maintained some control over what they built so the game never felt like it was completely out of your control. It was good balance and the item system just added to the fun.
Lastly this most awesome part is that YouTD was constructed by....well you. In WC3 the author had a very simple layout for others who wanted to add towers and items to the project which ended up making lots of fun and crazy combinations. It was quite brilliant. Now with the added complexity of the SC2 editor its hard to say what it would take to replicate this but, I'm sure with all the creative and smart people here someone could come up with something.
Not sure anyone else feels the same way but I really enjoyed YouTD and pumped tons of hours into it. If our team weren't so busy with its own project this would probably be on the table as a potential option, but we are quite busy so I thought I'd bring it up here and see the response.
Just in case you aren't aware of what YouTD is below is a link to explain and if you haven't ever tried it I recommend dragging out your copy of WC3:FT and giving it a try.
YouTD explanation