I am in the progress of making a Starcraft 2 Custom Map thats titled "Forsaken Island" And I would love to recieve as much help from you guys as I can get.
Forsaken Island is a Hero Siege game. (Currently) there is a total of 20 Heroes. The game starts out with you choosing a hero (nobody can pick the same one) and you spawn in a outpost, there is a radio tower in the middle and you HAVE to defend the Tower or you lose (reason being is that it's radioing for help) There are shops on the side and 5 lanes where enemies come from. It's very similar to Hero Siege X (Wc3 map). You advance further along the map and fight bosses/harder waves of units. The max hero level is 35 and well thats about it. it's planned to be a 6-8 player game.
Now heres the problem.
I can't do any of this, at all. I've tried and tried, infact I have 6 tutorials up right now. I just don't understand some of these features on the Editor. on SC Broodwar i was a veteran Map Maker, that was using simplified triggers, but something about this editor makes me want to bang my head against the keyboard.
So please what I am looking for is partners to help me with this project, and to teach me along the way.
Any help will be appreciated. I'll tell you more about the future games mechanics if anyones interested.
Additional Info:
20 Heroes:
G(roup)1:
Neowolf, the Demon (Large Zergling)
Relyks, the Ancient (Zealot)
Skywinds, the Prodigy (Ghost)
Nedaj, the Pyromanic (Reaper)
Demcros, the Assassin (Dark Templar)
G2:
Bill, the Giant (Thor)
Rognak, the Beast (Ultralisk)
Micro, the Virus (Probe)
Thed, the Hero (Marine)
Kal'rul, the Alchemist (High Templar)
G3:
Rocko, the "Big Bang" (Marauder)
Taolchock, the Savage (Hydralisk)
Randy, the Tank (Siege Tank)
Crontak, the Pest (Roach)
Teelo, the Invincible (Immortal)
G4:
Kootal, the Shocking (Archon)
Deht, the Villain (Infested Marine)
Chez, the Afterburner (Hellion)
Ynit, the Parasite (Drone)
Qal'Ruk, the Believer (Small Colossus)
The Max Level for each hero will be 35
You get a skill every 5 levels.
On Level 35, your hero transforms into an ultimate version of themselves which improves all stats Marjory. (i.e. (Thed, the Hero-Marine) - (Thed the Superhero)-Jim Raynor)
Level 30 unlocks your ultimate skill.
Each Hero will have their own unique skillset based off of their Biographies (Im writing them, they will show up when you select the hero) and actual models.
I need help with a few important aspects.
1. Custom Abilities
2. How to make usage of set up Cameras
3. Custom U.I.
4. Assistance with Terrain.
I made the initial map 10 months ago, and haven't touched the editor since, And I am completely lost.
Hello!!
I am in the progress of making a Starcraft 2 Custom Map thats titled "Forsaken Island" And I would love to recieve as much help from you guys as I can get.
Forsaken Island is a Hero Siege game. (Currently) there is a total of 20 Heroes. The game starts out with you choosing a hero (nobody can pick the same one) and you spawn in a outpost, there is a radio tower in the middle and you HAVE to defend the Tower or you lose (reason being is that it's radioing for help) There are shops on the side and 5 lanes where enemies come from. It's very similar to Hero Siege X (Wc3 map). You advance further along the map and fight bosses/harder waves of units. The max hero level is 35 and well thats about it. it's planned to be a 6-8 player game.
Now heres the problem. I can't do any of this, at all. I've tried and tried, infact I have 6 tutorials up right now. I just don't understand some of these features on the Editor. on SC Broodwar i was a veteran Map Maker, that was using simplified triggers, but something about this editor makes me want to bang my head against the keyboard.
So please what I am looking for is partners to help me with this project, and to teach me along the way.
Any help will be appreciated. I'll tell you more about the future games mechanics if anyones interested.
Additional Info: 20 Heroes: G(roup)1: Neowolf, the Demon (Large Zergling) Relyks, the Ancient (Zealot) Skywinds, the Prodigy (Ghost) Nedaj, the Pyromanic (Reaper) Demcros, the Assassin (Dark Templar)
G2: Bill, the Giant (Thor) Rognak, the Beast (Ultralisk) Micro, the Virus (Probe) Thed, the Hero (Marine) Kal'rul, the Alchemist (High Templar)
G3: Rocko, the "Big Bang" (Marauder) Taolchock, the Savage (Hydralisk) Randy, the Tank (Siege Tank) Crontak, the Pest (Roach) Teelo, the Invincible (Immortal)
G4: Kootal, the Shocking (Archon) Deht, the Villain (Infested Marine) Chez, the Afterburner (Hellion) Ynit, the Parasite (Drone) Qal'Ruk, the Believer (Small Colossus)
The Max Level for each hero will be 35 You get a skill every 5 levels. On Level 35, your hero transforms into an ultimate version of themselves which improves all stats Marjory. (i.e. (Thed, the Hero-Marine) - (Thed the Superhero)-Jim Raynor) Level 30 unlocks your ultimate skill.
Each Hero will have their own unique skillset based off of their Biographies (Im writing them, they will show up when you select the hero) and actual models.
I need help with a few important aspects.
1. Custom Abilities 2. How to make usage of set up Cameras 3. Custom U.I. 4. Assistance with Terrain.
I made the initial map 10 months ago, and haven't touched the editor since, And I am completely lost.
PLEASE any help will be appreciated.