I am making a goliath tower, however when I try to build it it doesn't have a grid and just looks off.
Is there any way I can have a goliath placement model with a grid in the background?
For my Warbot hero, I equipped him with a special archon bolt labeled Z.E.U.S. - Thunder Bolt.
It worked just fine the first two tests, however, after creating another hero which was a duplicate of an archon initially, the attack stopped working and this error showed up;
'WARNING
CActorAction[ArchonAttack2
can only create one CActorAction per effect
[PsionicShockWaveDamage
Forsaken Island is a classic Hero Siege style game, with a few twists. It features 20 heroes battling against evils that lurk they island that they have been taken to. There is a very deep story of Deception, action, and twists. Each character has its own biography and personal rewards achieved throughout the game.
The game is currently just starting but I would like to work with people that have experience in the fields of :
(Custom U.I.)
(Custom Abilities)
(Terrain)
(Trigger Editor)
and also people who could just help me out testing and give me ideas.
Please, tell me if you are interested, I personally think this map could go big, I just need your help! ^_^
I am in the progress of making a Starcraft 2 Custom Map thats titled "Forsaken Island" And I would love to recieve as much help from you guys as I can get.
Forsaken Island is a Hero Siege game. (Currently) there is a total of 20 Heroes. The game starts out with you choosing a hero (nobody can pick the same one) and you spawn in a outpost, there is a radio tower in the middle and you HAVE to defend the Tower or you lose (reason being is that it's radioing for help) There are shops on the side and 5 lanes where enemies come from. It's very similar to Hero Siege X (Wc3 map). You advance further along the map and fight bosses/harder waves of units. The max hero level is 35 and well thats about it. it's planned to be a 6-8 player game.
Now heres the problem.
I can't do any of this, at all. I've tried and tried, infact I have 6 tutorials up right now. I just don't understand some of these features on the Editor. on SC Broodwar i was a veteran Map Maker, that was using simplified triggers, but something about this editor makes me want to bang my head against the keyboard.
So please what I am looking for is partners to help me with this project, and to teach me along the way.
Any help will be appreciated. I'll tell you more about the future games mechanics if anyones interested.
Additional Info:
20 Heroes:
G(roup)1:
Neowolf, the Demon (Large Zergling)
Relyks, the Ancient (Zealot)
Skywinds, the Prodigy (Ghost)
Nedaj, the Pyromanic (Reaper)
Demcros, the Assassin (Dark Templar)
G2:
Bill, the Giant (Thor)
Rognak, the Beast (Ultralisk)
Micro, the Virus (Probe)
Thed, the Hero (Marine)
Kal'rul, the Alchemist (High Templar)
G3:
Rocko, the "Big Bang" (Marauder)
Taolchock, the Savage (Hydralisk)
Randy, the Tank (Siege Tank)
Crontak, the Pest (Roach)
Teelo, the Invincible (Immortal)
G4:
Kootal, the Shocking (Archon)
Deht, the Villain (Infested Marine)
Chez, the Afterburner (Hellion)
Ynit, the Parasite (Drone)
Qal'Ruk, the Believer (Small Colossus)
The Max Level for each hero will be 35
You get a skill every 5 levels.
On Level 35, your hero transforms into an ultimate version of themselves which improves all stats Marjory. (i.e. (Thed, the Hero-Marine) - (Thed the Superhero)-Jim Raynor)
Level 30 unlocks your ultimate skill.
Each Hero will have their own unique skillset based off of their Biographies (Im writing them, they will show up when you select the hero) and actual models.
I need help with a few important aspects.
1. Custom Abilities
2. How to make usage of set up Cameras
3. Custom U.I.
4. Assistance with Terrain.
I made the initial map 10 months ago, and haven't touched the editor since, And I am completely lost.
0
Nevermind, I solved it. Thank you for the tip.
0
@DrSuperEvil: Go
Can you explain a little more. I just unchecked the turnable flag on the tower and I see no difference.
0
I am making a goliath tower, however when I try to build it it doesn't have a grid and just looks off. Is there any way I can have a goliath placement model with a grid in the background?
0
Gutts from Beserk
He would be a brutal unit. And he's popular enough, if you're not 12 years old.
0
@Kueken531: Go
Thank you man.
i would make a smily face but my shift is broken xD.
I'm just getting in to this stuff, I love it. If I have any more problems, could I message you instead of making a topic
it's alot more convenient.
0
For my Warbot hero, I equipped him with a special archon bolt labeled Z.E.U.S. - Thunder Bolt.
It worked just fine the first two tests, however, after creating another hero which was a duplicate of an archon initially, the attack stopped working and this error showed up;
'WARNING CActorAction[ArchonAttack2 can only create one CActorAction per effect [PsionicShockWaveDamage
any help
0
@deathtorn: Go
I am making the all the Heroes (attempting at abilities), working on the shops, balancing, and enemies.
I think I will only be able to fiinish this project if I have numerous members, and as it seems, it won't happen.
I do have a more simplified project I am working on that I could collaborate with someone if your interested.
Also im in US East
0
@Neowinds: Go
Anyone? I can't do this by myself..
0
Forsaken Island is a classic Hero Siege style game, with a few twists. It features 20 heroes battling against evils that lurk they island that they have been taken to. There is a very deep story of Deception, action, and twists. Each character has its own biography and personal rewards achieved throughout the game.
The game is currently just starting but I would like to work with people that have experience in the fields of :
(Custom U.I.)
(Custom Abilities)
(Terrain)
(Trigger Editor)
and also people who could just help me out testing and give me ideas.
Please, tell me if you are interested, I personally think this map could go big, I just need your help! ^_^
The official team is here http://www.sc2mapster.com/teams/forsaken-island-development-team/
0
Hello!!
I am in the progress of making a Starcraft 2 Custom Map thats titled "Forsaken Island" And I would love to recieve as much help from you guys as I can get.
Forsaken Island is a Hero Siege game. (Currently) there is a total of 20 Heroes. The game starts out with you choosing a hero (nobody can pick the same one) and you spawn in a outpost, there is a radio tower in the middle and you HAVE to defend the Tower or you lose (reason being is that it's radioing for help) There are shops on the side and 5 lanes where enemies come from. It's very similar to Hero Siege X (Wc3 map). You advance further along the map and fight bosses/harder waves of units. The max hero level is 35 and well thats about it. it's planned to be a 6-8 player game.
Now heres the problem. I can't do any of this, at all. I've tried and tried, infact I have 6 tutorials up right now. I just don't understand some of these features on the Editor. on SC Broodwar i was a veteran Map Maker, that was using simplified triggers, but something about this editor makes me want to bang my head against the keyboard.
So please what I am looking for is partners to help me with this project, and to teach me along the way.
Any help will be appreciated. I'll tell you more about the future games mechanics if anyones interested.
Additional Info: 20 Heroes: G(roup)1: Neowolf, the Demon (Large Zergling) Relyks, the Ancient (Zealot) Skywinds, the Prodigy (Ghost) Nedaj, the Pyromanic (Reaper) Demcros, the Assassin (Dark Templar)
G2: Bill, the Giant (Thor) Rognak, the Beast (Ultralisk) Micro, the Virus (Probe) Thed, the Hero (Marine) Kal'rul, the Alchemist (High Templar)
G3: Rocko, the "Big Bang" (Marauder) Taolchock, the Savage (Hydralisk) Randy, the Tank (Siege Tank) Crontak, the Pest (Roach) Teelo, the Invincible (Immortal)
G4: Kootal, the Shocking (Archon) Deht, the Villain (Infested Marine) Chez, the Afterburner (Hellion) Ynit, the Parasite (Drone) Qal'Ruk, the Believer (Small Colossus)
The Max Level for each hero will be 35 You get a skill every 5 levels. On Level 35, your hero transforms into an ultimate version of themselves which improves all stats Marjory. (i.e. (Thed, the Hero-Marine) - (Thed the Superhero)-Jim Raynor) Level 30 unlocks your ultimate skill.
Each Hero will have their own unique skillset based off of their Biographies (Im writing them, they will show up when you select the hero) and actual models.
I need help with a few important aspects.
1. Custom Abilities 2. How to make usage of set up Cameras 3. Custom U.I. 4. Assistance with Terrain.
I made the initial map 10 months ago, and haven't touched the editor since, And I am completely lost.
PLEASE any help will be appreciated.