@Zarxiel93: Go Eu não fiz o do Imortal com luz de Char porque ficava com a mesma cor do Eredas que fiz, se quiser que fiquem diferentes tem que escolher outra luz.
@DEFILERRULEZ: Go I know the HoTS mod is important but I didn't want to work on a full mod like that, specially because Xenox has his own version. I'm only working on it because I can also use those changes in my Expanded mod ;-)
You dont know how hard it is to work with zerg textures. I can't go on changing this and that all the time, it's a lot of work. I understand you want a final version, and you did a good work explain your opinion. I'll see what I can do, but my next release will be FINAL as I want to work on other things.
Damn are you guys trying to get a trophy of map with most static portraits or what? lol. At least you are more clear in what you want than Zarxiel XD
Si ma il ritratto del tassadar rosso è per l'eroe dark archon,questo dark archom ha un rosso molto più scuro :)
"At least you are more clear in what you want than Zarxiel XD" Yeah :D
For the hydralisk i know that it will be terrible hard,but so now u know what textures are better for sc1 hydra on my mind.
I am sure that u will do a better work than the one of xenox,u have more icons and models at your disposition :)
"Damn are you guys trying to get a trophy of map with most static portraits or what?" Yes but only because we don't know how do it on 3d,but on 3d are good for all qualities,next time i will give u the exact second of stop image that i want mwahahahah,for ultra i want when he roar MWAHAHAHAHAHAH
@DEFILERRULEZ: Go On a second thought, the changes to the head wont be difficult as I can use the original texture for the parts where tem color will be removed. But I don't agree with you on the shoulder plate, the original didnt have a strong plat so the color you see is on the arm, and the SC2 version has team colored arms too.
Ok, so I'm going to teach you the magic of creating the portraits: You open them in the editor and set the lighting like you already do, set the aspcet ratio, scale, and camera to portrait so you will see the protrait jut like you see it in game. Then you stop at the frame you want and take a screenshot. This way you can use the screenshot in photoshop or whatever image editing program you use and that's it! What do you think? Can you guys make your own protraits? XDDD For the protraits I dont have, like the defiler and reaver you could at least send me the screenshots so I dont have to download and import all the released portraits just for making statics.
@DEFILERRULEZ: Go uuhh wait, are you telling me you use 2d portraits when you CAN'T USE 3D????? If that's so, you guys should learn how to use the editor, because you can use all the portraits you've been asking me with the lightings you want!
x Ulrezaj HO 2 ritratti sia 3d che 2d, uno + chiaro e 1 + scuro XD sempre con Tassadar spirito. Cmq x il Saccheggiatore Tycho e il Portatore di Piaghe me lo hai detto tu XD, per quanto riguarda torrasque, ho il ritratto 2d, quello 3d è buggato quindi ho usato Ultralisca con illuminazione blu è molto simile, mancano solo i segni verdi.
Soul eu ascio chi vc nao intendeu XD, nois usamos os 3D com luiz diferenti, mais ate nao ter o 2d nois usamos o mais semigliante (pur esemplo o Reaver com luiz vermelia (chi usei para o Tycho Reaver du Mercenaries II tem o retrato 2d du Revaer normal, mais quando vou ter o 2d vou sobstituilo ;) ) e para o Dark Archon nois ja temos, e o Defiler chi nao sabia XD
scaricati i nuovi modelli, fatti molto bene, ma la Colonia Profonda ha l'anello verde di selezione molto + grande del normale (apparte questo è fatto molto bene, anche l'animazione) ecco il mio giudizio sulla Colonia Profonda per farvi capire meglio...
@Zarxiel93: Go Eu não fiz o do Imortal com luz de Char porque ficava com a mesma cor do Eredas que fiz, se quiser que fiquem diferentes tem que escolher outra luz.
dopo mi fai la listina (l'ultra la usiamo x cosa?).
p.s. DEFILER MANAGGIA A TE, EREDAS E TALDARIN SONO IDENTICI!!!! SCEGLI UN'ALTRA LUCE XD
G:0B:0@DEFILERRULEZ: Go I know the HoTS mod is important but I didn't want to work on a full mod like that, specially because Xenox has his own version. I'm only working on it because I can also use those changes in my Expanded mod ;-)
You dont know how hard it is to work with zerg textures. I can't go on changing this and that all the time, it's a lot of work. I understand you want a final version, and you did a good work explain your opinion. I'll see what I can do, but my next release will be FINAL as I want to work on other things.
Damn are you guys trying to get a trophy of map with most static portraits or what? lol. At least you are more clear in what you want than Zarxiel XD
Ulrezaj c'è l'ho gia ;) l'ha fatto da un pezzo, mentre la regina con luci da Zhakul è per l'Escutriarca?
Si ma il ritratto del tassadar rosso è per l'eroe dark archon,questo dark archom ha un rosso molto più scuro :)
@DEFILERRULEZ: Go On a second thought, the changes to the head wont be difficult as I can use the original texture for the parts where tem color will be removed. But I don't agree with you on the shoulder plate, the original didnt have a strong plat so the color you see is on the arm, and the SC2 version has team colored arms too.
Ok, so I'm going to teach you the magic of creating the portraits: You open them in the editor and set the lighting like you already do, set the aspcet ratio, scale, and camera to portrait so you will see the protrait jut like you see it in game. Then you stop at the frame you want and take a screenshot. This way you can use the screenshot in photoshop or whatever image editing program you use and that's it! What do you think? Can you guys make your own protraits? XDDD For the protraits I dont have, like the defiler and reaver you could at least send me the screenshots so I dont have to download and import all the released portraits just for making statics.
We don't need new poertraits for defiler and reaver hero,we will use the basic 3d models
@DEFILERRULEZ: Go uuhh wait, are you telling me you use 2d portraits when you CAN'T USE 3D????? If that's so, you guys should learn how to use the editor, because you can use all the portraits you've been asking me with the lightings you want!
x Ulrezaj HO 2 ritratti sia 3d che 2d, uno + chiaro e 1 + scuro XD sempre con Tassadar spirito. Cmq x il Saccheggiatore Tycho e il Portatore di Piaghe me lo hai detto tu XD, per quanto riguarda torrasque, ho il ritratto 2d, quello 3d è buggato quindi ho usato Ultralisca con illuminazione blu è molto simile, mancano solo i segni verdi.
Soul eu ascio chi vc nao intendeu XD, nois usamos os 3D com luiz diferenti, mais ate nao ter o 2d nois usamos o mais semigliante (pur esemplo o Reaver com luiz vermelia (chi usei para o Tycho Reaver du Mercenaries II tem o retrato 2d du Revaer normal, mais quando vou ter o 2d vou sobstituilo ;) ) e para o Dark Archon nois ja temos, e o Defiler chi nao sabia XD
@Zarxiel93: Go That's what I thought, I misundertood Defilerrulez post. :-)
Sorry i though that static portraits=Only 2D portratis :3
scaricati i nuovi modelli, fatti molto bene, ma la Colonia Profonda ha l'anello verde di selezione molto + grande del normale (apparte questo è fatto molto bene, anche l'animazione) ecco il mio giudizio sulla Colonia Profonda per farvi capire meglio...
Here are the portraits... now Defilerrulez where are those 1080p screenshots? :-)
Wtf i am using phone now,cause the pc is broken,i try to fix it faster possible
bom trabalio soul ;) ainda faltam:
Wait soul don't do tycho reaver and plague bringer,i must see what lights works better on these portaits!!
@DEFILERRULEZ: Go I wont do them now, I dont even have the files.
Defiler, na cosa, il nuovo ritratto dello zergling (quello di zakul) l'ho usato x l'Affamato, quello con la luce Char lo usato per Meserole
Per meserole ci sta',anche se le luci che avevo dato la prima volta erano sparate a caso a parte l'hydra,zhakul e' ok per l'affamato