After three years of development, Team Antioch is proud to release Thoughts in Chaos, the conclusion of the Antioch Chronicles Trilogy. v .1.0 is available for download now at https://www.sc2mapster.com/projects/thoughts-in-chaos/files/ . Please leave feedback here or on the issues tab in the project! You can also join our Discord server at https://discord.gg/ca8Tqt .
There's a severe difficulty spike from the too easy missions of 3-0 to 3-whatever and the excavation (dig too deep or something).
In sins of our fathers, Tempest shield heals an additional 200 shield as well as increasing current+max shield by 200, the tooltip does not mention this.
Breaking down each mission in a bit of detail (memory is fairly shaky):
Protoss holdout/micro: Losses never really mean anything, defense ends before missing units ever come into play.
Moloch infiltration: Too slow pacing. Mere stealth crawling is unentertaining and just serves to extend the game time
Boss memory dive: outside of Jepok playing in red, there isn't much you can do to lose this if you just spam your healing.
Terran jailbreak: main point of concern is that you can to the end of the nexus's exit hallway and still have to wait for enemies to spawn before leaving. I thought the point was to exit quickly, not to make sure that we get a good KDR?
The grey: healing outdoes most ranged units (melee is simple to kite), 5 second stun is incredibly powerful, all units are bio so even if you somehow get on the back foot you can just Dark Archon Maelstrom to win.
Terran infiltration: having +50 more range than marines and a slow makes post-bots trivial.
Any suggestions for what might make The Grey more challenging?
I do not envy your task... First, you have to find ways to outdamage dragoons at range with 2 shield healing devices. Then, you have to deal with chain lightning's stun allowing you to trivialize defenders. Then you have to worry about maelstrom turtling. Then you have to worry about reavers (since trees have low collision radius).
From the very beginning... Loved how each mission in the mission selector had its own small cinematic playing. Very good cinematics too! I see the quality bar has raised a lot over last couple of years. I was very impressed.
Second, I loved the Starwars-ish screen slides as a supplement to fading out/in as a means to change scenes during the cinematics.
I have currently played the first mission and In Durance Vile. I played on Easy since I'm most interested in game mechanics, story and ambience/mood. I don't have that much time to retry either.
In the first mission I loved how the point of view was changing from Moloch and to the Defend Base team, back and forth. Made both the dungeon crawl and base defense feel more fresh as you jump between them. Interesting way to play a mission, felt a bit like how tv shows often work with different characters stories playing out at once.
The Cave had nice ambience, a claustrophobic feel to it. Liked how you got a message that you still had more relics to find in that zone. Hate to miss out on such bonus objectives by unpurposely finishing early. The Base Defence was also cool with how things had happened while we were looknig at what Moloch had been up to, with damages at the temple ground at structures being destroyed.
In Durance Vile was awesome too! Loved the puzzles, was really impressed by those. I also appreciated the "skip puzzle" option, which shows you the solution, I admit I had to use that a few times. Very innovative and the way they where set up it wasn't frustrating either, in the beam parts you could just move your mouse to adjust it if you got it wrong. Many custom minigames in campaigns before have often been painstakingly inefficient or clunky if you did something wrong. Speaking of convienience; Looove the autosave feature. Very nice addition.
The terrain was pretty here too. Think I saw some custom doodads in that ship. Good surroundings.
Two bugs:
One time during a beam puzzle I pressed skip and the puzzle kinda bugget out a bit. Start points didnt react. But I pressed skip a few times again and then it went on as it should.
Second time was during the Probe part. I had no orders to get the Dark Templars out so I kinda got stuck there. Perhaps I overlooked something. The Probe also took its time doing its orders, it was fine the first time around but when I had tried a couple of executions I kinda wished it moved much faster. I ended up quitting at that point.
Again, awesome campaign. I'm really impressed. Gonna try some more later.
Thanks a lot for the feedback, we really appreciate it! We'll take a look at that skip bug. I also think you're right about the speed of the probe, so I've put in a ticket to up it a bit.
Having them Voiced over is always a great and welcome feature.
The difficulty is debatable, some might say easy some might say hard, but imo it is just right.
Also, nice touch with many custom models, you think you could provide a link to the download page? or perhaps they are exclusive for your campaign?
The terrain is superb, many times I was awed and "ohh I didn't know we could do that with the editor".
I could tell there is lots of love and time for this custom campaign.
Conratz on a very impressive pilot map.
Many of the custom models can be found right here on sc2m, some are exclusives made by alleyviper though, and he'd have to release them himself if he wants others to be able to use them I believe.
Ohhh, it is finally out.
Do you have a read me *.txt ?
[edited]
Page not found, waiting for approval ?
Nevermind, found it.
https://www.sc2mapster.com/projects/thoughts-in-chaos
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Sorry, I didn't realize I linked the specific file! Fixed.
In "The Grey":
Hard feels like WoL casual.... beat the mission with an agressive force of 6 dragoons and the two heroes.
You can just get past the guards by spamming the "move khrillian" button
Khrillian's weapon is bad, requires the target to be stationary to hit.
Are the abilities moves supposed to have cooldowns? They currently have none
Edit: check your autoplacement of Khrillian's shield repair drones. They place themselves behind enemy lines all too often.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Oh yeah check your subtitles on the infiltration mission on the frank scene, you skipped a few words there.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Thanks for your thorough feedback. Can I ask what you mean by "Are the abilities moves supposed to have cooldowns? They currently have none?"
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
There's a severe difficulty spike from the too easy missions of 3-0 to 3-whatever and the excavation (dig too deep or something).
In sins of our fathers, Tempest shield heals an additional 200 shield as well as increasing current+max shield by 200, the tooltip does not mention this.
Breaking down each mission in a bit of detail (memory is fairly shaky):
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Any suggestions for what might make The Grey more challenging?
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
First of all, wow! Awesome!
From the very beginning... Loved how each mission in the mission selector had its own small cinematic playing. Very good cinematics too! I see the quality bar has raised a lot over last couple of years. I was very impressed.
Second, I loved the Starwars-ish screen slides as a supplement to fading out/in as a means to change scenes during the cinematics.
I have currently played the first mission and In Durance Vile. I played on Easy since I'm most interested in game mechanics, story and ambience/mood. I don't have that much time to retry either.
In the first mission I loved how the point of view was changing from Moloch and to the Defend Base team, back and forth. Made both the dungeon crawl and base defense feel more fresh as you jump between them. Interesting way to play a mission, felt a bit like how tv shows often work with different characters stories playing out at once.
The Cave had nice ambience, a claustrophobic feel to it. Liked how you got a message that you still had more relics to find in that zone. Hate to miss out on such bonus objectives by unpurposely finishing early. The Base Defence was also cool with how things had happened while we were looknig at what Moloch had been up to, with damages at the temple ground at structures being destroyed.
In Durance Vile was awesome too! Loved the puzzles, was really impressed by those. I also appreciated the "skip puzzle" option, which shows you the solution, I admit I had to use that a few times. Very innovative and the way they where set up it wasn't frustrating either, in the beam parts you could just move your mouse to adjust it if you got it wrong. Many custom minigames in campaigns before have often been painstakingly inefficient or clunky if you did something wrong. Speaking of convienience; Looove the autosave feature. Very nice addition.
The terrain was pretty here too. Think I saw some custom doodads in that ship. Good surroundings.
Two bugs:
One time during a beam puzzle I pressed skip and the puzzle kinda bugget out a bit. Start points didnt react. But I pressed skip a few times again and then it went on as it should.
Second time was during the Probe part. I had no orders to get the Dark Templars out so I kinda got stuck there. Perhaps I overlooked something. The Probe also took its time doing its orders, it was fine the first time around but when I had tried a couple of executions I kinda wished it moved much faster. I ended up quitting at that point.
Again, awesome campaign. I'm really impressed. Gonna try some more later.
In reply to njordys:
Wow, that is an impressive Pilot mission.
Having them Voiced over is always a great and welcome feature.
The difficulty is debatable, some might say easy some might say hard, but imo it is just right.
Also, nice touch with many custom models, you think you could provide a link to the download page? or perhaps they are exclusive for your campaign?
The terrain is superb, many times I was awed and "ohh I didn't know we could do that with the editor".
I could tell there is lots of love and time for this custom campaign.
Conratz on a very impressive pilot map.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
We've started up a Discord server, if you'd like to give us feedback, or just chat about the game: https://discord.gg/ca8Tqt .
Uploading a patch now: