Turmoil has run rampant within the ranks of the unified Protoss. Strings pulled by Alarak, the uncertainty of a Purifier Fenix, and the waning trust of Vorazun have caused the once unified Protoss to split into total war. The Purifiers see the others as inferior, contaminating lifeforms. The Tal'darim seek revenge and dominance for their defeats, and the Nerazim are still jealous of the majority Khala superiority in the hierarchy.
So this is my new plan for a set of scenario, or if I can commit, a campaign. I don't have a good track record with properly making campaigns or even finishing them sufficiently so I'm looking more towards a set of scenario maps where the player takes the role of Matriarch Vorazun, Highlord Alarak, Hierarch Artanis, or Fenix in a four-way war with their respective factions. Nothing is set in stone yet, so I'd like to take this time to confirm nobody else has this idea, as I do not want to sound like a cheap knockoff copying something good. Below are unit lists for each race. Modifications to stats are stated. If there are no changes, I will just put the name.
Of course, let me know whether this is something you're interested in seeing.
-------------------- * All Subfactions have same or similar structures as well as Observers and Phase Prisms.
Purifier: Sentinel Adept: Increase cost significantly. Two fuse to form Cyber Archon. Energizer: slight HP decrease and DMG increase. Instigator: Increased HP, Armor, DMG, fire rate, cost closer to Immortal. RoboBay unit.
Disruptor
Colossus Mirage Tempest Cyber Archon (from base Archon): Hardened shields, HP boost to 50, life armor +2, shield decrease to 225, shield regen +0.5, mvmt speed boost
Khala:
Aiur Zealot Dragoon: Flip shield and HP values. Slightly boost fire rate. Sentry Immortal: Minor speed decrease.
Reaver: life armor +1
Avenger: attack speed increase, shield regen +1
High Templar > Twilight Archon
Phoenix
Carrier
Twilight Archon: Shield +50, shield armor +1, attack speed decrease, short cloak time and small energy pool.
Nerazim
Disciple: light Zealot with 50 HP and 50 shields. No Charge/Zealotlegs, costs 1 supply.
Centurion: mineral cost increase, vespene cost. +25 shields.
Stalker
Dark Templar > Dark Archon
Oracle
Annihilator
Corsair
Shuriken: melee interceptors, +1 shield armor and regen to Carrier.
Dark Archon: Chaotic Torrent deals 40 flat dmg, shield decrease to 175. Energy regeneration and pool increased (+1 regen, +50 energy).
Tal'darim
Zealot: Rage - passive attack speed boost when shields are drained.
Stalker
Havoc
Blood Hunter: speed boost, Blink.
Ascendant > Chaos Archon: Doubled costs and supply from regular HTs. Cannot be warped.
Vanguard
Wrathwalker: Slight damage decrease and atk speed increase.
Destroyer: damage increase, range boost.
Mothership
Chaos Archon: Larger AOE, Dark Psi Storm, increased damage, HP, armors, shields, and attack speeds. Range increase to 4, but stupidly slow.
A video I made displaying the Archons for each faction. Let me know if you guys think this is imba and should be removed or not, but obviously tell me if you think they'd be interesting additions to the factions that don't have them. Skip to 5:30 for the second Avatar of Haldyna demonstration. At 5:30 I use the Dark Psi Storm (deals more damage than the regular)
I created new Actors for each unit and edited those. For the Tal'darim archon I created a new actor for the Archon Beam and increased the scale (I also added tint). For the Dark psi storm I duplicated the high Templar storm actor and tinted it
Most of the simple visual stuff is easy to do with Actor Events.
Turmoil has run rampant within the ranks of the unified Protoss. Strings pulled by Alarak, the uncertainty of a Purifier Fenix, and the waning trust of Vorazun have caused the once unified Protoss to split into total war. The Purifiers see the others as inferior, contaminating lifeforms. The Tal'darim seek revenge and dominance for their defeats, and the Nerazim are still jealous of the majority Khala superiority in the hierarchy.
So this is my new plan for a set of scenario, or if I can commit, a campaign. I don't have a good track record with properly making campaigns or even finishing them sufficiently so I'm looking more towards a set of scenario maps where the player takes the role of Matriarch Vorazun, Highlord Alarak, Hierarch Artanis, or Fenix in a four-way war with their respective factions. Nothing is set in stone yet, so I'd like to take this time to confirm nobody else has this idea, as I do not want to sound like a cheap knockoff copying something good. Below are unit lists for each race. Modifications to stats are stated. If there are no changes, I will just put the name.
Of course, let me know whether this is something you're interested in seeing.
--------------------
* All Subfactions have same or similar structures as well as Observers and Phase Prisms.
Purifier:
Sentinel
Adept: Increase cost significantly. Two fuse to form Cyber Archon.
Energizer: slight HP decrease and DMG increase.
Instigator: Increased HP, Armor, DMG, fire rate, cost closer to Immortal. RoboBay unit.
Disruptor
Colossus
Mirage
Tempest
Cyber Archon (from base Archon): Hardened shields, HP boost to 50, life armor +2, shield decrease to 225, shield regen +0.5, mvmt speed boost
Khala:
Aiur Zealot
Dragoon: Flip shield and HP values. Slightly boost fire rate.
Sentry
Immortal: Minor speed decrease.
Reaver: life armor +1
Avenger: attack speed increase, shield regen +1
High Templar > Twilight Archon
Phoenix
Carrier
Twilight Archon: Shield +50, shield armor +1, attack speed decrease, short cloak time and small energy pool.
Nerazim
Disciple: light Zealot with 50 HP and 50 shields. No Charge/Zealotlegs, costs 1 supply.
Centurion: mineral cost increase, vespene cost. +25 shields.
Stalker
Dark Templar > Dark Archon
Oracle
Annihilator
Corsair
Shuriken: melee interceptors, +1 shield armor and regen to Carrier.
Dark Archon: Chaotic Torrent deals 40 flat dmg, shield decrease to 175. Energy regeneration and pool increased (+1 regen, +50 energy).
Tal'darim
Zealot: Rage - passive attack speed boost when shields are drained.
Stalker
Havoc
Blood Hunter: speed boost, Blink.
Ascendant > Chaos Archon: Doubled costs and supply from regular HTs. Cannot be warped.
Vanguard
Wrathwalker: Slight damage decrease and atk speed increase.
Destroyer: damage increase, range boost.
Mothership
Chaos Archon: Larger AOE, Dark Psi Storm, increased damage, HP, armors, shields, and attack speeds. Range increase to 4, but stupidly slow.
KSNumedia's Assets: Custom Models for campaigns and mods!
A video I made displaying the Archons for each faction. Let me know if you guys think this is imba and should be removed or not, but obviously tell me if you think they'd be interesting additions to the factions that don't have them. Skip to 5:30 for the second Avatar of Haldyna demonstration. At 5:30 I use the Dark Psi Storm (deals more damage than the regular)
P.S. I forgot to record this in HD :/
KSNumedia's Assets: Custom Models for campaigns and mods!
Looks cool, did you edit the textures and add them by change texture select id or did you use triggers?
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I created new Actors for each unit and edited those. For the Tal'darim archon I created a new actor for the Archon Beam and increased the scale (I also added tint). For the Dark psi storm I duplicated the high Templar storm actor and tinted it
Most of the simple visual stuff is easy to do with Actor Events.
KSNumedia's Assets: Custom Models for campaigns and mods!
Glad you are back in the game ksumedia??
How is your brother?
Oh lol he's been busy and bored out of his wits with SC2 for some reason. I don't think he's gonna bother until maybe summer time.
KSNumedia's Assets: Custom Models for campaigns and mods!