****** Major patch 12/24/12 ****
This map is now available under the Arcade on Americas Server (soon to be EU after the holidays).
The map has been completely overhauled and I've added some fancy new loading screen and title page art:
In addition, and as you can see from the previous screenshot, I'm pleased to announce that I've teamed up with The JaKaTaK to add in { TheStaircase } Step 0 game mode as well as my original Creep or Die! game mode.
Several new features have been added including:
- supply blocks can now be enforced
- queen energy is now monitored and can be enforced
- scoring system revised
- a few achievements have been added
- several bugs removed
- you can now manually reset during the game
- new game end screen allows the user to see some game statistics
More items will be coming in the future but I'll be taking a break for the holidays.
Please post your feedback and bug reports here. Thanks!
This map is now available under the Arcade on Americas Server.
In the spirit of the old Macro or Die! maps I've decided to create a series (or at least one) Creep or Die! map. The focus of this map is to help mechanically challenged Zerg players focus on spreading that creep! How does the map help them focus on that task you ask? Simple, spread creep or your drones will die!
Currently the map is single player only and can be found in the Arcade section in Battle.net.
The map uses melee settings and has the following features:
The player has a grace period to establish early game macro
After the grace period creep spread is enforced
Multiple difficulty levels:
Bronze: 7 minute grace period to macro; build a creep tumor every 120 seconds after; very easy AI; lose 4 drones each time the timer expires
Silver: 6 minute 45 second grace period to macro; build a creep tumor every 105 seconds after; easy AI; lose 6 drones each time the timer expires
Gold: 6 minute 30 second grace period to macro; build a creep tumor every 90 seconds after; medium AI; lose 8 drones each time the timer expires
Platinum: 6 minute 15 second grace period to macro; build a creep tumor every 75 seconds after; hard AI; lose 10 drones each time the timer expires
Diamond: 6 minute grace period to macro; build a creep tumor every 60 seconds after; hard AI; lose 12 drones each time the timer expires
Master: 6 minute grace period to macro; build a creep tumor every 45 seconds after; insane AI; lose 14 drones each time the timer expires
Grandmaster: 5 minute 45 second grace period to macro; build a creep tumor every 30 seconds after; insane AI; lose 16 drones each time the timer expires
Scoring system: Earn points by creating tumors and receive bonuses for chaining creep tumors without letting the timer expire
Please keep in mind the mission of this map is to help improve a players mechanics for online melee play. If that's something you're not interested in -then you probably won't get much out of this map :)
Creep or Die! [WCS Daybreak LE] is a modified version of WCS Daybreak LE. I've played a number of test games so far and would greatly appreciate any feedback and/or bug reporting here.
I am planning on working on other features after the holiday's such as: achievements, bonuses, and eventually multi-player.
Known issues:
Tab key needs to be changed for dialog box
I tried it out. It seemed pretty fun. It was very easy to drone like a maniac against the computer on such a big map.
When the computer had no units left it said gg, but I couldn't accept victory and had to destroy all the buildings to win.
It is a fun concept. I don't think I ever lost any drones and I had a ton of creep spread by the end. The timer got very close to running out.
Thanks for the feedback. I've added the GG hiccup to my list of known issues and will fix that with the next release (probably shortly after Thanksgiving).
If it was too easy I'd recommend trying the 30 second timer and/or very hard/insane AI. I'm a low masters player (albeit terran) and ended up losing due to lost drones (from the expired timer) because of the attack waves and forgetting creep tumors.
The next release will allow for more options regarding the initial grace period (currently 6 minutes) as well.
I've got a special present for everyone just in time for Christmas!
I have completely overhauled Creep or Die! and have teamed up with The JaKaTaK to add the ability to practice zerg Step 0 of TheStaircase within Creep or Die!
In addition, I've listed all the major new features and changes within the OP. Get into the Arcade and search for "creep or die" to check it out!
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****** Major patch 12/24/12 **** This map is now available under the Arcade on Americas Server (soon to be EU after the holidays).
The map has been completely overhauled and I've added some fancy new loading screen and title page art:
In addition, and as you can see from the previous screenshot, I'm pleased to announce that I've teamed up with The JaKaTaK to add in { TheStaircase } Step 0 game mode as well as my original Creep or Die! game mode.
Several new features have been added including: - supply blocks can now be enforced - queen energy is now monitored and can be enforced - scoring system revised - a few achievements have been added - several bugs removed - you can now manually reset during the game - new game end screen allows the user to see some game statistics
More items will be coming in the future but I'll be taking a break for the holidays.
Please post your feedback and bug reports here. Thanks! This map is now available under the Arcade on Americas Server.
In the spirit of the old Macro or Die! maps I've decided to create a series (or at least one) Creep or Die! map. The focus of this map is to help mechanically challenged Zerg players focus on spreading that creep! How does the map help them focus on that task you ask? Simple, spread creep or your drones will die!
Currently the map is single player only and can be found in the Arcade section in Battle.net.
The map uses melee settings and has the following features:
Please keep in mind the mission of this map is to help improve a players mechanics for online melee play. If that's something you're not interested in -then you probably won't get much out of this map :)
Creep or Die! [WCS Daybreak LE] is a modified version of WCS Daybreak LE. I've played a number of test games so far and would greatly appreciate any feedback and/or bug reporting here.
I am planning on working on other features after the holiday's such as: achievements, bonuses, and eventually multi-player.
Known issues: Tab key needs to be changed for dialog box
Cheers, thanks.
I tried it out. It seemed pretty fun. It was very easy to drone like a maniac against the computer on such a big map. When the computer had no units left it said gg, but I couldn't accept victory and had to destroy all the buildings to win. It is a fun concept. I don't think I ever lost any drones and I had a ton of creep spread by the end. The timer got very close to running out.
@IggNight: Go
Thanks for the feedback. I've added the GG hiccup to my list of known issues and will fix that with the next release (probably shortly after Thanksgiving).
If it was too easy I'd recommend trying the 30 second timer and/or very hard/insane AI. I'm a low masters player (albeit terran) and ended up losing due to lost drones (from the expired timer) because of the attack waves and forgetting creep tumors.
The next release will allow for more options regarding the initial grace period (currently 6 minutes) as well.
Thanks again.
@mythandier: Go
Major update 11/28
The following bugs have also been addressed:
I've got a special present for everyone just in time for Christmas!
I have completely overhauled Creep or Die! and have teamed up with The JaKaTaK to add the ability to practice zerg Step 0 of TheStaircase within Creep or Die!
In addition, I've listed all the major new features and changes within the OP. Get into the Arcade and search for "creep or die" to check it out!