I have been working on this Hero Base Defense RPG for quite some time now and, generally, I believe it is complete. I was wondering if some of you wonderful people would mind testing it for me. You can find it on battle.net (U.S.) under the name Transcendence RPG.
Here is a (very old) video demonstrating a little of the game from beta:
Map's Features:
The ultimate goal is to defend Queen Morah for 50 minutes. The game is won by defeating King Wicker who arrives at the end of the timer.
You begin by choosing one of five heroes. Each hero has six abilities (including an ultimate), may gain experience/learning points and obtain loot. The heroes may also build structures, hire mercenaries and purchase upgrades.
The game is quite unique because, while there is a "primary" base to defend, there are also two others that contain Shrines of Morah. These shrines must be defended because, if destroyed, the enemy (including bosses) will be positively handicapped by 35%.
Although this is a Base Defense RPG, there is more to do other than defend as there are "special" respawning enemies in labeled areas that provide additional experience/minerals and improved loot. The gameworld also contains Bob's Bazaar, a place to sell excess loot, and Domains of Sanctuary that provide healing.
Your hero has an unlimited number of lives but respawns after a delay and with reduced energy. There are common/rare/epic/legendary items and I plan on adding more later. I also plan on adding additional heroes, a save system, difficulty modes (the game is currently balanced based on the number of players), balance changes, and more content.
I did my best to make the map look good and be exciting without causing lag. I also polished it extensively to get rid of all the bugs I could find and I tried to make it easy to understand. If you find any bugs or something else that you believe is wrong or should be changed, please let me know.
Thank you,
Potfish
Changelog - 1.7
A Splinter Turret now defends Queen Morah.
Shrines of Morah are now equipped with Star Pulsars.
Status bars on numerous feeble enemies have been removed to reduce lag.
Enemies are no longer ordered to attack heroes after they spawn at the Altar of Heroes.
Heroes now respawn with full health but reduced energy.
Definitely fun. I couldn't get enough people together to actually play a game of it, so I played alone, but it was very fun regardless, if a tad impossible by myself, haha.
I hope this rises in popularity very soon, so I can play it with others without having to try and organize a bloody party with my friends, lol =P
Anybody want to agree on a time to meet up and play this? I nailed a few bugs the last time he asked, but it was all single-player. I want to actually try to beat the game this time.
I'll play it. Just PM me whenever is good. I'll probably be working on my map or playing around with java. Already tried it last night it was fun but I felt a little out numbered and also sometimes when you respawn and you start heading back they can kill you instantly, almost. I would suggest making respawn time a little longer and give back more health.
Transcendence RPG
Greetings,
I have been working on this Hero Base Defense RPG for quite some time now and, generally, I believe it is complete. I was wondering if some of you wonderful people would mind testing it for me. You can find it on battle.net (U.S.) under the name Transcendence RPG.
Here is a (very old) video demonstrating a little of the game from beta:
Map's Features:
I did my best to make the map look good and be exciting without causing lag. I also polished it extensively to get rid of all the bugs I could find and I tried to make it easy to understand. If you find any bugs or something else that you believe is wrong or should be changed, please let me know.
Thank you,
Potfish
Changelog - 1.7
Definitely fun. I couldn't get enough people together to actually play a game of it, so I played alone, but it was very fun regardless, if a tad impossible by myself, haha.
I hope this rises in popularity very soon, so I can play it with others without having to try and organize a bloody party with my friends, lol =P
Looks good, so when can it be played in the EU?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Anybody want to agree on a time to meet up and play this? I nailed a few bugs the last time he asked, but it was all single-player. I want to actually try to beat the game this time.
@A52BcE: Go
I'll play it. Just PM me whenever is good. I'll probably be working on my map or playing around with java. Already tried it last night it was fun but I felt a little out numbered and also sometimes when you respawn and you start heading back they can kill you instantly, almost. I would suggest making respawn time a little longer and give back more health.
I want a team of like 4 people, so I'd rather schedule a time rather than PM people at random.
http://www.sc2mapster.com/forums/player-zone/map-feedback/21942-please-test-transcendence-rpg-video-included/
There's his old topic, if you like you can see what changes he already made. Like, I think he wants the respawn to really suck, because I mentioned how brutal it was and not much has changed since then.
Updated with image of some of the map.
@DrSuperEvil: Go
I need someone to upload it to EU for me. :(