Hey guys, I wanted to show you a project I have been working on now for quite a long time. It's a turn based RPG campaign (like final fantasy if you want, but more based on other similar games since I never actually played FF myself). The campaign will be split into 3 chapters, while each chapter will consist of various maps.
There are 4 main characters whose story you will follow, which focuses around the clone GLOW (see characters) and his personal "fate of being".
The main characters (WIP)
Skivarr (Protoss Scientist)
Skivarr works as the lead scientist for Garet's company. His experiments usually focus around living test subjects. Besides his work for Garet his dream is to enhance all protoss and unleash their true powers which he believes lie deep within their DNA. In the last two years, he worked on his first "super-protoss" and against the excpetations of everyone else the testsubject slowly starts to gain lots of power.
Garet (Terran Commander)
Text in production...
Cio (Terran Mercenary)
As a provocative nature, Cio never misses a chance to get in trouble with almost everyone. After being hired by Garet, she watches over the test subjects and keeps them in control. Since she rarely met any protoss in her life which actually didn't immediately try to kill her, she has a special interest in Skivarr to learn how the protoss mindset works and how to manipulate it.
Testsubject GLOW (Protoss Clone)
Two years ago, GLOW was cloned by Skivarr. Since then he is being experimented on and spent most of his time in a cell on the research ship. GLOW, named after his light emitting skin, is the only test subject actually treated nicely by Skivarr, so he does not feel anger towards his creator. In fact, his thoughts mainly focus around the question of his purpose of life and his excpectations towards it.
The first chapter focusses around introducing both the player and GLOW to the story, since GLOW basically has no idea of what is going on. After the research ship is attacked by protoss and the four heroes are kidnapped, GLOW can discover the world outside of his cell and the laboratory for the first time. When the group manages to flee from the protoss carrier and experiences the strength and (though limited) wisdom of GLOW, they decide to no longer lock him away and to treat him as a protoss rather than a testing subject. But still GLOW has to find out where his place in this universe lies...
Media
Here are some older videos showing gameplay of the tutorial map (sorry for bad quality, my pc and recording tool suck).
Random Gameplay
Boss battle
And some more up-to-date screenshots:
Screenshots
Thoughts?
The project is still far from being finished, but I think after some time I can actually get this one done. I am planning to release this chapter-wise though (I excpect Consciousness to be the shortest, containing about 5-7 maps).
I would love to get some feedback on this, what you think, why you (dis-)like it, and if you have any suggestions that would also be great :)
I'm glad you like it :) Though I have more free time from next week on which I planned to put into this project, I guess it will take some more time than having a release "soon"...
Regarding your Zerg hero suggestion, I don't think this would fit into the story, since Skivarr is designing "super-protoss" that would also be a huge threat to the zerg and I don't want to put one in just for sake of having a hero for all races. I was thinking about adding "temporary" heroes though, which help you through certain parts of the story or are related to a side story, and there could be situations where a zerg hero would fit, but those are just ideas for now.
Hey guys, I wanted to show you a project I have been working on now for quite a long time. It's a turn based RPG campaign (like final fantasy if you want, but more based on other similar games since I never actually played FF myself). The campaign will be split into 3 chapters, while each chapter will consist of various maps.
There are 4 main characters whose story you will follow, which focuses around the clone GLOW (see characters) and his personal "fate of being".
The main characters (WIP)
Chapter I: Consciousness
(Map page)
The first chapter focusses around introducing both the player and GLOW to the story, since GLOW basically has no idea of what is going on.
After the research ship is attacked by protoss and the four heroes are kidnapped, GLOW can discover the world outside of his cell and the laboratory for the first time.
When the group manages to flee from the protoss carrier and experiences the strength and (though limited) wisdom of GLOW, they decide to no longer lock him away and to treat him as a protoss rather than a testing subject.
But still GLOW has to find out where his place in this universe lies...
Media
Here are some older videos showing gameplay of the tutorial map (sorry for bad quality, my pc and recording tool suck).
Random Gameplay
Boss battle
And some more up-to-date screenshots:
Screenshots
Thoughts?
The project is still far from being finished, but I think after some time I can actually get this one done.
I am planning to release this chapter-wise though (I excpect Consciousness to be the shortest, containing about 5-7 maps).
I would love to get some feedback on this, what you think, why you (dis-)like it, and if you have any suggestions that would also be great :)
I think the screenshots looks fantastic, really like how you make the tile under their feet glow.
I'd suggest to add at least one Zerg hero whether swarm or primal for variation.
From what I see this is definitely something I'd really like to play.
Hope to see the release soon.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
@EDHRIANO: Go
I'm glad you like it :)
Though I have more free time from next week on which I planned to put into this project, I guess it will take some more time than having a release "soon"...
Regarding your Zerg hero suggestion, I don't think this would fit into the story, since Skivarr is designing "super-protoss" that would also be a huge threat to the zerg and I don't want to put one in just for sake of having a hero for all races. I was thinking about adding "temporary" heroes though, which help you through certain parts of the story or are related to a side story, and there could be situations where a zerg hero would fit, but those are just ideas for now.