Simple UI - I get down to business when it comes to the interface, showing only what you need to see.
Advanced Movement - There are things such as autorun, strafe, and intelligent detection system that will predict exactly what you want to do. The movement will feel exactly like those in MMORPGs.
Camera Movement - Get access to the camera with multiple zoom levels and easy camera rotation.
Quest System
Quest Log - You even have access to a quest log. View and Abandon quests anytime you like.
Rewards - Get rewarded for what you do with gold, experience, and even loot!
Quest Tracking - You can even track your quests quickly by pinning them to the screen in an unintrusive window.
Icon Indicators - Quickly know your progress simply by looking at the overhead of a quest giver, or to see if there are quests available![
Inventory/Equipment System
Huge Space - You have 48 slots of inventory space right from the start at level 1.
Banks - Not enough space? Use your bank that can be accessed by any of your characters
Equipment - 16 slots to equip items in - your character personalization will be truely unique.
Itemization
The demo will release with 1000 items.
There are 6 tiers of items - Normal, Magic, Rare, Epic, Legendary, Void.
Prefix and Suffixes - Items can have a prefix and a suffix! Rarer items might even be unique in name.
Itemization is catered to any kind of build, playstyle, or talent build.
Talent System
Unlimited Builds - There are over 900 talents to choose from.
3 Sub-Categories Per Category - Totalling 27 categories to choose talents from!
10 Ranks per talent - Increase the potency of every skill you wish to learn at your own will.
NO restrictions - Want some tank talents? Go ahead. Oh wait, you want some heal talents too? Go ahead. Now you want some Psionic talents? Go ahead! Get points ANYWHERE no matter what your current build is.
Combat System
Custom Combat - I've developed my own attack engine. You can single wield, dual wield, cast spells, and even dual cast!
New Health Bars - Easier to read and view health bars. Player status bar is on the bottom left near your action bar. Enemy health bars display down there as well, but with an option, you can see their health bar whenever they are near you right above their head.
Buff System
Player Buffs - See your own buffs at the top left.
Target Buffs - See your current target's buffs at the top right.
Debuffs - See debuffs of both your own and your target's right below their buffs.
You can cancel buffs at will. Don't want a buff some player gave you? Well, just click it and get rid of it.
Statistics
There is a large amount of statistics that will define your gameplay.
Weapons - They have a minimum and maximum damage. They also have a weapon speed.
SO MUCH MORE! - There is so much more, I'd love to share it all, but I don't want to give it ALL away yet!
Events
Leveling
Partying
Dungeons
Raids
PVP
Customizable UI
LOADS of Options
Customizable Hotkeys/Key Bindings
Special Mobs
Outdoor Bosses
Dungeon Masteries
Combo System
Chain System
AND MORE!!!
What I've said is already IN the game right now. I've been working on this project for 15 months, and I'm proud of the work I've done so far. Want to give this game a shot? It will be released as a DEMO with 1000 items and 100 spells for people to play around with until the game is fully polished.
Interested? Want to play NOW? Let me know, and we can do some test runs! Want to give me your input? Feel free and let me know! The demo will be coming out in 1-2 weeks from today. I will be releasing a teaser video sometime soon.
NOTE: I'd like to give a thanks to brokenalliances.com and Malpheus for helping me out and providing me with a means of tracking all my documentation and work. Thank you.
This game has improved greatly since you showed it to me last man. (This is Aphotic btw).
I remember when you first showed it to me and it was really hard to navigate because of the amount of shit on the screen. IT looks as though you have optimized the UI. Most of the dialog images also look a little more clear.
I believe the last time you showed me the game you had a lot of placeholders instead of actual images.
I'd really like to test this map again with you some time!
Aye, for the moment it is only zealot as a playable character. Since having different characters don't really matter mechanically, I have decided to make different characters have different storylines and different quests.
So, if you want to see the story of the zealot, play the zealot. He will have his own unique quests. Same for the other characters.
Yes I am. I'm doing an overhaul and will be releasing the unfinished version soon - just so I can get feedback on what areas I need to work on immediately.
Here are some highlights of my RPG:
What I've said is already IN the game right now. I've been working on this project for 15 months, and I'm proud of the work I've done so far. Want to give this game a shot? It will be released as a DEMO with 1000 items and 100 spells for people to play around with until the game is fully polished.
Interested? Want to play NOW? Let me know, and we can do some test runs! Want to give me your input? Feel free and let me know! The demo will be coming out in 1-2 weeks from today. I will be releasing a teaser video sometime soon.
NOTE: I'd like to give a thanks to brokenalliances.com and Malpheus for helping me out and providing me with a means of tracking all my documentation and work. Thank you.
@Enexy: Go
Bump for some latest post time, lol. (SC Expanded hogs the spotlight XD)
This game has improved greatly since you showed it to me last man. (This is Aphotic btw).
I remember when you first showed it to me and it was really hard to navigate because of the amount of shit on the screen. IT looks as though you have optimized the UI. Most of the dialog images also look a little more clear. I believe the last time you showed me the game you had a lot of placeholders instead of actual images.
I'd really like to test this map again with you some time!
Looks neat, I will definatly play the demo once its available!
Amazing.
Stuck being a zealot? That would be my only complaint.
@Dragoneles: Go
Aye, for the moment it is only zealot as a playable character. Since having different characters don't really matter mechanically, I have decided to make different characters have different storylines and different quests.
So, if you want to see the story of the zealot, play the zealot. He will have his own unique quests. Same for the other characters.
Alright then.
Kudos to you for making this. It looks like the most fully designed map I've seen yet.
Thank you for the praise :)
holy shit, are you guys making the starcraft MMO? haha when can I start to play it?
EDIT: please say this is gonna be released on EU
@bloodydrain: Go
Sorry, this is not Starcraft Universe. If you want info on that, please go to www.starcraftuniverse.org
Yes, this will be released on all servers.
Looks great man. Keep it up.
where can I play this map is it published?
@QueenGambit: Go
It is not published yet - the demo is on hold until I get some more content up. Thank you for being patient :)
Are you still working on this? I've been looking forward to it for 2 years or since the original thread went up...3
@thePanthurr: Go
Yes I am. I'm doing an overhaul and will be releasing the unfinished version soon - just so I can get feedback on what areas I need to work on immediately.
Awesome UI you got there.
@Mugen245: Go
Thanks lol
Is this on the EU?
@Fullachain: Go
It will be.
This map is temporarily alive again... Just thought I'd let you guys know!