Hello everyone, this is Steel / Mahida of Clan TDG and I am organizing our first Map-making Contest. Since the beta is going to be going offline for a while and what with the issues Battle.net is having, we thought this would be a good time to announce the contest. You may have heard of TDG through some WarCraft III maps such as Legion TD, Burbenog TD, Final Fantasy Forever and Uther Party 2. TDG has made the move into StarCraft II and our members are really excited about the editor. We have made numerous StarCraft II tutorials and our mappers are constantly working on their mapping projects. Even if you don't want to participate in this contest you can always check our forums out and see what everyone is up to.
Basic Information
First Place: $200
Second Place: $125
Third Place: $75
Open theme: You can make any kind of custom map you want, no melee maps
Initial Deadline: September 10th 2010, 11:59 PM (PST)
Entry
If you would like to enter into the contest you must fill out the following form. Then post it on Map-making Contest Forum or email them to [email protected] with the title "StarCraft II - Contest Participation Form".
Judging
The contest will be in a single judging period instead of the initial two stage period. Judging should take about a week depending on the number of entrants. The judges will provide very useful information to map makers. We hope people will take this information to improve upon their existing maps. The submission date is 10 September 2010.
The Judges
SeasonsOfLove - SeasonsOfLove has been a playtester for Clan TDG since December 2005 and is currently the rank of officer. He is an integral part of testing maps by providing feedback and catching bugs to improve the overall quality of gameplay of some TDG maps. He also was a map reviewer in the Map Database on the WC3Campaigns website, a hub for Warcraft III map-making information and projects.
TheZizz - TheZizz is a veteran Warcraft III mapper who has been with Clan TDG for several years. He brings to the judging panel a marked appreciation for the kind of personal dedication necessary to make a solid piece of work, but at the same time he has sky-high standards - especially where user-friendliness is concerned - so watch out!
Steel - Steel got into the map-making community many years ago while making a few maps. Some snippets of code he wrote were submitted into the popular game DoTA and are still being used today. He knows more than a dozen programming languages and has worked in the field with those skills. He is highly experienced and knowledgeable when it comes to the User Experience and Design aspects of any project.
Shvegait - Leader of Clan TDG.
Kaye - Kaye joined Clan TDG in 2004. Since then, Kaye has assisted primarily in the balance and design in several of Clan TDG's projects and worked on many projects. These projects include, Defense of the Ancients, Zodiac Tower Defense, Forbidden Elements Tower Wars.
Any additional information and grading criteria on the specific post for the contest on our forums.
An incomplete map is still better than no map at all. We could be really impressed by a number of features in your map or just how easy it is to use. You don't have to have it 100% complete from start to finish. That's why it is a sort of two sectioned contest. First stage for the initial round then the judging then the polishing of the finalists, then the final judging.
I'ma have to work on Caek RPG, then I'll submit that. Hm...
EDIT: Can two people submit one map? My mapping buddy Xethyr (the original conceiver of Caek RPG for SC1BW) and I might work together on Caek, but I don't know if that would void my entry?
Haha no, this is a map with a series of fun minigames, designed to be a free for all, but the true potential of it is when you have 14 players simultaneously playing. Not just a judge, a computer, and 12 empty sides of the map. I'm just wondering if getting the full 14 players is going to be a challenge to judge or not, that's all.
Contest Participation Form - This must be filled out to show your participation in the contest. Complete the form and either post it on Map-making Contest Forum or email them to [email][email protected][/email] with the title "StarCraft II - Contest Participation Form".
Map Details
Map Name - List your map's name so it can be easily identifiable.
Description - Give a very brief description of your map.
Genre - What category does your map fall under? If you are unsure, list as Other.
Player Size - How many players does your map support? How many do you recommend it to be played with?
Developers
Name of Team - List the name of your development team, if applicable.
Individuals' Names - List the names of the developers of your map. You may list their roles / jobs if you like.
History - If you would like to list anything about your development team's prior map-making titles, please list them here.
Notes
If you would like to make any notes or clarifications please list them here.
Hello everyone, this is Steel / Mahida of Clan TDG and I am organizing our first Map-making Contest. Since the beta is going to be going offline for a while and what with the issues Battle.net is having, we thought this would be a good time to announce the contest. You may have heard of TDG through some WarCraft III maps such as Legion TD, Burbenog TD, Final Fantasy Forever and Uther Party 2. TDG has made the move into StarCraft II and our members are really excited about the editor. We have made numerous StarCraft II tutorials and our mappers are constantly working on their mapping projects. Even if you don't want to participate in this contest you can always check our forums out and see what everyone is up to.
Basic Information
First Place: $200
Second Place: $125
Third Place: $75
Open theme: You can make any kind of custom map you want, no melee maps
Initial Deadline: September 10th 2010, 11:59 PM (PST)
Entry
If you would like to enter into the contest you must fill out the following form. Then post it on Map-making Contest Forum or email them to [email protected] with the title "StarCraft II - Contest Participation Form".
Judging
The contest will be in a single judging period instead of the initial two stage period. Judging should take about a week depending on the number of entrants. The judges will provide very useful information to map makers. We hope people will take this information to improve upon their existing maps. The submission date is 10 September 2010.
The Judges
SeasonsOfLove - SeasonsOfLove has been a playtester for Clan TDG since December 2005 and is currently the rank of officer. He is an integral part of testing maps by providing feedback and catching bugs to improve the overall quality of gameplay of some TDG maps. He also was a map reviewer in the Map Database on the WC3Campaigns website, a hub for Warcraft III map-making information and projects.
TheZizz - TheZizz is a veteran Warcraft III mapper who has been with Clan TDG for several years. He brings to the judging panel a marked appreciation for the kind of personal dedication necessary to make a solid piece of work, but at the same time he has sky-high standards - especially where user-friendliness is concerned - so watch out!
Steel - Steel got into the map-making community many years ago while making a few maps. Some snippets of code he wrote were submitted into the popular game DoTA and are still being used today. He knows more than a dozen programming languages and has worked in the field with those skills. He is highly experienced and knowledgeable when it comes to the User Experience and Design aspects of any project.
Shvegait - Leader of Clan TDG.
Kaye - Kaye joined Clan TDG in 2004. Since then, Kaye has assisted primarily in the balance and design in several of Clan TDG's projects and worked on many projects. These projects include, Defense of the Ancients, Zodiac Tower Defense, Forbidden Elements Tower Wars.
Any additional information and grading criteria on the specific post for the contest on our forums.
For updates to the contest please visit the Map-making Contest Sub-Forum
Also be sure to read some Frequently Asked Questions
I'm 100% entering my Space Station RPG into this :)
Humm maybe i can have enough of my Final Fantasy 13 open RPG done for this
Great site with some nice tutorials. I doubt my map will be done to enter unfortunately.
@Atl0s: Go
An incomplete map is still better than no map at all. We could be really impressed by a number of features in your map or just how easy it is to use. You don't have to have it 100% complete from start to finish. That's why it is a sort of two sectioned contest. First stage for the initial round then the judging then the polishing of the finalists, then the final judging.
I'ma have to work on Caek RPG, then I'll submit that. Hm...
EDIT: Can two people submit one map? My mapping buddy Xethyr (the original conceiver of Caek RPG for SC1BW) and I might work together on Caek, but I don't know if that would void my entry?
@Vlaeder: Go
Check out the full post on our forums for the full details, your question is answered.
Should the map be unprotected or you can judge protected maps too?
@Bibendus: Go
Answered this in the FAQs
Bump.
So as long protected maps will je judgeable meaning if the custom map function will work, i'm in ^^
@BeLugh: Go
We aren't grading any coding or anything in the data editor so we don't need an unprotected copy of the map.
EDIT: Would it be at all possible to sticky this post so I don't have to keep bumping it up?
Bump.
Any chance this can be stickied?
Bump again.
I decided to bump the prize pool up to $190.
I also posted a section about the judges, so you people know who it is that will be looking at your maps.
Any questions or comments can be posted here or on our forums.
P.S. No chance of this getting stickied?
If a map plays best with 14 players and no computers, will this count against us somehow?
@Squeegeez: Go
You'd have to elaborate. If it's a 14 person melee map, no. I made that point that these are for custom games.
Haha no, this is a map with a series of fun minigames, designed to be a free for all, but the true potential of it is when you have 14 players simultaneously playing. Not just a judge, a computer, and 12 empty sides of the map. I'm just wondering if getting the full 14 players is going to be a challenge to judge or not, that's all.
Kenoli, an administrator of Star Depot, has graciously added $200 to the prize pool bringing the total to $390!
Contest Participation Form - This must be filled out to show your participation in the contest. Complete the form and either post it on Map-making Contest Forum or email them to [email][email protected][/email] with the title "StarCraft II - Contest Participation Form".
Map Details
Developers
Notes If you would like to make any notes or clarifications please list them here.
Example
Map Details
Developers
Notes Sunshine, rainbows and candy for everyone.