Hi again,
maybe i am stupid, but i can´t get this t work :
Simple Task, i want to regenerate 1 Charge of a special skill ever 60 seconds of gametime. The Skill itself has 5 starting Charges, and removes 1 for every use. So far, soo good
But nothing seems to work when i want to ADD a charge.
i tired Add Charg Regen for unit / Add Charge Regen for unit ability / Add Charge used for unit / add charge used for unit ability , but nothing seems to work, my unit is not gettign any charges back for its Skill....
Open the mission THorner05S and see how grenade pickups are handled. That's what I did, and I got it working. Basically, you add -X charges used for player via triggers.
I have seen that entry, though I didn't actually test it, as I never add stuff periodically. Just seemed to make more sense to suggest something you know for certain works.
and yeah, that field is horribly named, and the best part, is theres no "help text" for that field, the only way to know what it does is by messing with it.
To add a certain amount of charges through triggers use the "Add Charge Used For xyz" action and provide the negative amount of charges you want to add.
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
An alternative to the two methods already mentioned is to do like the spider mines do on vultures to replenish as that allows a recharge of greater than 1 per period.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
But i got the problem here -> for charge "NukeGrenades" ... where nukegrenades is, i can pick only functions. That not helps me much. Someone got a idea?
Hi again, maybe i am stupid, but i can´t get this t work :
Simple Task, i want to regenerate 1 Charge of a special skill ever 60 seconds of gametime. The Skill itself has 5 starting Charges, and removes 1 for every use. So far, soo good
But nothing seems to work when i want to ADD a charge. i tired Add Charg Regen for unit / Add Charge Regen for unit ability / Add Charge used for unit / add charge used for unit ability , but nothing seems to work, my unit is not gettign any charges back for its Skill....
Can anybody help, its driving me nuts :D
nobody any idea? :(
This is old but interest me too :)
Open the mission THorner05S and see how grenade pickups are handled. That's what I did, and I got it working. Basically, you add -X charges used for player via triggers.
@Nashadun: Go
You can also just set he field in the ability to refresh a charge every X seconds..... you dont need triggers
in the field called
Cost - Cost - Charge - Time Use (0.0000)
TIme use = how much time before it adds a new charge back no triggers needed
I have seen that entry, though I didn't actually test it, as I never add stuff periodically. Just seemed to make more sense to suggest something you know for certain works.
@Nashadun: Go
oh without a doubt!
and yeah, that field is horribly named, and the best part, is theres no "help text" for that field, the only way to know what it does is by messing with it.
To add a certain amount of charges through triggers use the "Add Charge Used For xyz" action and provide the negative amount of charges you want to add.
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
An alternative to the two methods already mentioned is to do like the spider mines do on vultures to replenish as that allows a recharge of greater than 1 per period.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I tryed it out, but it not seems to work.
I tryed this
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
But i got the problem here -> for charge "NukeGrenades" ... where nukegrenades is, i can pick only functions. That not helps me much. Someone got a idea?
@Tarbald: Doesn't work for me either.
But you can do it with data easily: effect: modify unit
Sure you are setting the charge link and sharing correctly?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg