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    posted a message on Spell w/ Minimum Range Req

    Hi there, i used the minimum range validator above.

    It works, but i got a problem:

    When i use the spell in minimum range i lose a charge on my spell and the cooldown is triggert. Is there a way to figure that?

    Please help me :)

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    With using this Spelllevelsystem now, i need a way to show which level the spells are, or at least how much damage they do. There is a way to link effect values to tooltips isnt it?

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    Allright, new record. FUCKING MOST STUPID MISTAKE I EVER MADE...

    i checked the player props before testing 1 time... and did not see that i switched the user for testing to other playerslot...... upgrade allways applyed to other player... NICE :(

    sorry for stealing your time. well at least i found the mistake ^^

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    hmm the unit is a marinecopy and still had the terran infantry upgrades in, i tryed to add 1 of them, but even that not worked -_-a its for sure 1 of this stupid beginner mistakes :D hope i will find it soon

    thanks for your help man

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    Allright, i am not sure what to do now. i dont know how to give the upgrade to a unit just with data, sorry. i tryed to create a ability for that, but it not worked. my triggers to apply the upgrade on the unit work for sure, but it seems like i missed something.

    the upgrade is shown in the unit upgrades for the hero.i still think i need to activate it or something like that.... but tryed this with triggers and not worked. i will try to apply other upgrades(like +1dmg) on this unit now and see if that work...

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    allright, ill get some food now, cant get it :( tryed to create a "research" ability to test the upgrade data only, but didnt find the option to add a upgrade there...sucks to be a noob :D

    back in 10mins

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    I am doing that yeah, i am not sure, but i think i need to apply to upgrade somehow to the player first with cheat, or techtreecheat, but i am not sure about that, will go on searching

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    hmmm i now created the upgrade. With 20 Levels.

    (add:)(effect:greatspell)(amount: 10)

    like this.

    the unit is in the effected unit array.

    and i try to apply it with a trigger like that:

    tech tree - add 1 to greatspell upgrade player 1

    but it not works, no changes at all... i am gonna look over the triggers and the upgrade, maybe i can find the mistake

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    allright can add effects now ;) just need to now if default or research upgrade

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    Ah right i understand now. 1 More thing (or maybe 2;) )

    What kind of upgrade i have to use? Default or Research? I am trying to get effects in my new upgrade, but there is no button to add some. Looking right now... maybe i am just blind. :) Thanks so far!

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    i never worked with these ones.. looking at the upgrades right now, but still not got how to improve spelldamage with it. i need to dublicate effects and link them to the upgrades or smth?

    edit: or does it stack automaticly when i apply 1 uprade like 5 times?

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    Hmmm i am using stacked behaviors for the attribute bonus on units. Each time a unit get a levelup a dialog shows and ask for +10 hp, +10 energy or +1 damage.

    Now i want a second dialog plop up and ask for spellimprovements. spell a) +10dmg , spell b)-10mana, spell c)-5sec cooldown and yes each player only has 1 unit to handle. but i am not sure how to work with this upgrades, i need to stack these spellbonuseffect somehow... need to work with integer than i think.

    can you tell me more about the upgrade way to handel abilityimprovements?

    Posted in: Data
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    posted a message on Improve Abilites with Behaviors?

    Hi there,

    i am still working on my unit-levelsystem and reached the point where i need abilitylevels. The best way for my levelsystem is to just "buff" the abilitys, i dont need to rework them with each level.

    Is there a way to use behaviors to improve abilitys? like +dmg or -manacoast for single abilitys from the unit?

    Please help :)

    Posted in: Data
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    posted a message on Dialog Items... Problem

    found the mistake. closed

    Posted in: Triggers
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    posted a message on Dialog Items... Problem

    I now turned the trigger of after activating and turned unit exp gain off. So it not can fire more than 1 time. that works... but i still lose level on the unit, when it makes more than 1 in the same moment... there must be a smarter way to fix this...

    someone?

    Posted in: Triggers
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