With using this Spelllevelsystem now, i need a way to show which level the spells are, or at least how much damage they do. There is a way to link effect values to tooltips isnt it?
Allright, new record. FUCKING MOST STUPID MISTAKE I EVER MADE...
i checked the player props before testing 1 time... and did not see that i switched the user for testing to other playerslot...... upgrade allways applyed to other player... NICE :(
sorry for stealing your time. well at least i found the mistake ^^
hmm the unit is a marinecopy and still had the terran infantry upgrades in, i tryed to add 1 of them, but even that not worked -_-a
its for sure 1 of this stupid beginner mistakes :D hope i will find it soon
Allright, i am not sure what to do now. i dont know how to give the upgrade to a unit just with data, sorry. i tryed to create a ability for that, but it not worked. my triggers to apply the upgrade on the unit work for sure, but it seems like i missed something.
the upgrade is shown in the unit upgrades for the hero.i still think i need to activate it or something like that.... but tryed this with triggers and not worked. i will try to apply other upgrades(like +1dmg) on this unit now and see if that work...
allright, ill get some food now, cant get it :( tryed to create a "research" ability to test the upgrade data only, but didnt find the option to add a upgrade there...sucks to be a noob :D
I am doing that yeah, i am not sure, but i think i need to apply to upgrade somehow to the player first with cheat, or techtreecheat, but i am not sure about that, will go on searching
Ah right i understand now. 1 More thing (or maybe 2;) )
What kind of upgrade i have to use? Default or Research? I am trying to get effects in my new upgrade, but there is no button to add some. Looking right now... maybe i am just blind. :) Thanks so far!
i never worked with these ones.. looking at the upgrades right now, but still not got how to improve spelldamage with it. i need to dublicate effects and link them to the upgrades or smth?
edit: or does it stack automaticly when i apply 1 uprade like 5 times?
Hmmm i am using stacked behaviors for the attribute bonus on units. Each time a unit get a levelup a dialog shows and ask for +10 hp, +10 energy or +1 damage.
Now i want a second dialog plop up and ask for spellimprovements. spell a) +10dmg , spell b)-10mana, spell c)-5sec cooldown
and yes each player only has 1 unit to handle. but i am not sure how to work with this upgrades, i need to stack these spellbonuseffect somehow... need to work with integer than i think.
can you tell me more about the upgrade way to handel abilityimprovements?
i am still working on my unit-levelsystem and reached the point where i need abilitylevels. The best way for my levelsystem is to just "buff" the abilitys, i dont need to rework them with each level.
Is there a way to use behaviors to improve abilitys? like +dmg or -manacoast for single abilitys from the unit?
I now turned the trigger of after activating and turned unit exp gain off. So it not can fire more than 1 time. that works... but i still lose level on the unit, when it makes more than 1 in the same moment... there must be a smarter way to fix this...
0
Hi there, i used the minimum range validator above.
It works, but i got a problem:
When i use the spell in minimum range i lose a charge on my spell and the cooldown is triggert. Is there a way to figure that?
Please help me :)
0
With using this Spelllevelsystem now, i need a way to show which level the spells are, or at least how much damage they do. There is a way to link effect values to tooltips isnt it?
0
Allright, new record. FUCKING MOST STUPID MISTAKE I EVER MADE...
i checked the player props before testing 1 time... and did not see that i switched the user for testing to other playerslot...... upgrade allways applyed to other player... NICE :(
sorry for stealing your time. well at least i found the mistake ^^
0
hmm the unit is a marinecopy and still had the terran infantry upgrades in, i tryed to add 1 of them, but even that not worked -_-a its for sure 1 of this stupid beginner mistakes :D hope i will find it soon
thanks for your help man
0
Allright, i am not sure what to do now. i dont know how to give the upgrade to a unit just with data, sorry. i tryed to create a ability for that, but it not worked. my triggers to apply the upgrade on the unit work for sure, but it seems like i missed something.
the upgrade is shown in the unit upgrades for the hero.i still think i need to activate it or something like that.... but tryed this with triggers and not worked. i will try to apply other upgrades(like +1dmg) on this unit now and see if that work...
0
allright, ill get some food now, cant get it :( tryed to create a "research" ability to test the upgrade data only, but didnt find the option to add a upgrade there...sucks to be a noob :D
back in 10mins
0
I am doing that yeah, i am not sure, but i think i need to apply to upgrade somehow to the player first with cheat, or techtreecheat, but i am not sure about that, will go on searching
0
hmmm i now created the upgrade. With 20 Levels.
(add:)(effect:greatspell)(amount: 10)
like this.
the unit is in the effected unit array.
and i try to apply it with a trigger like that:
tech tree - add 1 to greatspell upgrade player 1
but it not works, no changes at all... i am gonna look over the triggers and the upgrade, maybe i can find the mistake
0
allright can add effects now ;) just need to now if default or research upgrade
0
Ah right i understand now. 1 More thing (or maybe 2;) )
What kind of upgrade i have to use? Default or Research? I am trying to get effects in my new upgrade, but there is no button to add some. Looking right now... maybe i am just blind. :) Thanks so far!
0
i never worked with these ones.. looking at the upgrades right now, but still not got how to improve spelldamage with it. i need to dublicate effects and link them to the upgrades or smth?
edit: or does it stack automaticly when i apply 1 uprade like 5 times?
0
Hmmm i am using stacked behaviors for the attribute bonus on units. Each time a unit get a levelup a dialog shows and ask for +10 hp, +10 energy or +1 damage.
Now i want a second dialog plop up and ask for spellimprovements. spell a) +10dmg , spell b)-10mana, spell c)-5sec cooldown and yes each player only has 1 unit to handle. but i am not sure how to work with this upgrades, i need to stack these spellbonuseffect somehow... need to work with integer than i think.
can you tell me more about the upgrade way to handel abilityimprovements?
0
Hi there,
i am still working on my unit-levelsystem and reached the point where i need abilitylevels. The best way for my levelsystem is to just "buff" the abilitys, i dont need to rework them with each level.
Is there a way to use behaviors to improve abilitys? like +dmg or -manacoast for single abilitys from the unit?
Please help :)
0
found the mistake. closed
0
I now turned the trigger of after activating and turned unit exp gain off. So it not can fire more than 1 time. that works... but i still lose level on the unit, when it makes more than 1 in the same moment... there must be a smarter way to fix this...
someone?