Can units from different players and alliances be in the same global Unitgroup?
I am using a trigger which activates when unit 1-10 from unitgroup xy moves there. and these 1-10 can be in different teams on different players. but should work right?
i finally made it to revive a unit, works fine, but now i got the problem, that only 1 of 7 units can revive. i checked the triggers like 10 times, there are no mistakes. there is something going on i dont know.
the dialog works fine, i can spawn each of the 7 units without problems.
when a unit is spawned i put it in a global unit group.
my revive trigger is simple, but works:
any unit dies
revive unit 1 from unit group
Works fine for 1 auf the 7 units. I tryed it with 7 different global unit groups - not worked, tryed it with the same, not worked, tryed to switch buttonspots in the dialog to find out whats the problem. no changes at all, only worked for that 1 unit. checked data for revive time and so on... all the same.
tryed it with diff. numbers in the unit group and so on. not worked...
i really dont know whats wrong here. also had conditions in the trigger to check out...
I cant find a custom code action. Looked all actions, not found it. There was a "custom script" but could not type in there. Can you please tell me exactly where i can find this custom code action? thanks! :)
right now i am working on my spawn and respawnsystem. atm -> each player can select 1 of X units to play with. the dialogbuttons and so on worked fine. when a player choose a unit, i store it on a global unit group. (1 Unitgroup for each player)
Now i want a respawn for this units in my base. It worked pretty easy with -> event: any unit dies - con: unit = unitgroup player1 - action: create 1 unit of unit typ of unit 1 from unitgroup player1.
My Problem now is, i want the gained experiance and levels to stay on the unit. I am not sure, but i think i need to add this global unitgroup to a global unit. I did this in a global "unit" variable and linked it to the unit group, but not managed to get this "unit" variable in my action in the event.
I really need help here, my english is way to bad to handle this. working on it like 2h. :/ please help
Is there a way to play a sound when the powerup is picked up and is there a way to have a effect on the unit as long the powerup is up? (Like the unit glows for 20 sec, while buff is active)
i am looking for a way to put a unit from the database in a global variable. I dont want to spawn the unit and than do that. i just want that the unit "zergling" got a global variable, so i can trigger a Event like... "Global variable: Zergling moves in center of region XY" Without that global each unit would trigger it. Normaly i would spawn the unit and put it to a global unit group. But now i just want 1 Unit from the Database to be avaible for triggers without spawning befor.
i want to create a trigger which respawns Units when they die. (1 Tank spawn on Map - he dies - wait 10 sec and respawn him) Thougt it will be pretty easy, but its the first time i am working with gobal unit groups.
At the moment i am creating the units in a other triggers and gave the units i want to respawn a own global unit group. In the New Trigger i tryed:
Event:
Unit 1 from Unit Group(global) XY dies. (Also tryed with random unit from Unitgroup)
Action:
Wait 10 sec game time
Create 1 Unit for Player XY at center of region.
My problem now is, each time unit on the map dies, the trigger is triggered. Even when Enemy Zerg Critters die... i am not sure whats wrong about my trigger. Can someone help me please? I am not sure what is wrong with my global unit groups...
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
But i got the problem here -> for charge "NukeGrenades" ... where nukegrenades is, i can pick only functions. That not helps me much. Someone got a idea?
i am still working on the Powerups for my map. So far i managed to add haste, invis, invul, damage pickup powerups. Now i need a powerup to add Charges to abilitys. A "Ammo" Powerup. I am not sure how to do this, trying around with triggers right now and searching the forum. Can someone help me maybe? Thanks!
0
Can units from different players and alliances be in the same global Unitgroup? I am using a trigger which activates when unit 1-10 from unitgroup xy moves there. and these 1-10 can be in different teams on different players. but should work right?
0
Hi guys,
i finally made it to revive a unit, works fine, but now i got the problem, that only 1 of 7 units can revive. i checked the triggers like 10 times, there are no mistakes. there is something going on i dont know.
the dialog works fine, i can spawn each of the 7 units without problems. when a unit is spawned i put it in a global unit group.
my revive trigger is simple, but works:
any unit dies revive unit 1 from unit group
Works fine for 1 auf the 7 units. I tryed it with 7 different global unit groups - not worked, tryed it with the same, not worked, tryed to switch buttonspots in the dialog to find out whats the problem. no changes at all, only worked for that 1 unit. checked data for revive time and so on... all the same. tryed it with diff. numbers in the unit group and so on. not worked...
i really dont know whats wrong here. also had conditions in the trigger to check out...
some bug in the dialog maybe, i dont know
0
?! :)
0
I cant find a custom code action. Looked all actions, not found it. There was a "custom script" but could not type in there. Can you please tell me exactly where i can find this custom code action? thanks! :)
0
Noone? :o(
0
Hi there,
right now i am working on my spawn and respawnsystem. atm -> each player can select 1 of X units to play with. the dialogbuttons and so on worked fine. when a player choose a unit, i store it on a global unit group. (1 Unitgroup for each player)
Now i want a respawn for this units in my base. It worked pretty easy with -> event: any unit dies - con: unit = unitgroup player1 - action: create 1 unit of unit typ of unit 1 from unitgroup player1.
My Problem now is, i want the gained experiance and levels to stay on the unit. I am not sure, but i think i need to add this global unitgroup to a global unit. I did this in a global "unit" variable and linked it to the unit group, but not managed to get this "unit" variable in my action in the event.
I really need help here, my english is way to bad to handle this. working on it like 2h. :/ please help
0
Ok it was just the "duration" ;)
Other Question:
Is there a way to play a sound when the powerup is picked up and is there a way to have a effect on the unit as long the powerup is up? (Like the unit glows for 20 sec, while buff is active)
0
Hi there,
i am looking for a way to put a unit from the database in a global variable. I dont want to spawn the unit and than do that. i just want that the unit "zergling" got a global variable, so i can trigger a Event like... "Global variable: Zergling moves in center of region XY" Without that global each unit would trigger it. Normaly i would spawn the unit and put it to a global unit group. But now i just want 1 Unit from the Database to be avaible for triggers without spawning befor.
Can someone help me out please?
0
Thanks, works out all fine now! :) Love this forum
0
Hi Guys,
i want to create a trigger which respawns Units when they die. (1 Tank spawn on Map - he dies - wait 10 sec and respawn him) Thougt it will be pretty easy, but its the first time i am working with gobal unit groups.
At the moment i am creating the units in a other triggers and gave the units i want to respawn a own global unit group. In the New Trigger i tryed:
Event:
Unit 1 from Unit Group(global) XY dies. (Also tryed with random unit from Unitgroup)
Action:
Wait 10 sec game time Create 1 Unit for Player XY at center of region.
My problem now is, each time unit on the map dies, the trigger is triggered. Even when Enemy Zerg Critters die... i am not sure whats wrong about my trigger. Can someone help me please? I am not sure what is wrong with my global unit groups...
0
Wow thanks man, you really helped me out. :)
0
Noone? :o(
0
I tryed it out, but it not seems to work.
I tryed this
Example: Player - Add -1.0 charges used for charge "NukeGrenades" for player 1
But i got the problem here -> for charge "NukeGrenades" ... where nukegrenades is, i can pick only functions. That not helps me much. Someone got a idea?
0
Hi guys,
i am still working on the Powerups for my map. So far i managed to add haste, invis, invul, damage pickup powerups. Now i need a powerup to add Charges to abilitys. A "Ammo" Powerup. I am not sure how to do this, trying around with triggers right now and searching the forum. Can someone help me maybe? Thanks!
0
Thanks, seems i was a little "overworked" ;)