Me too. So I've created a thread about it on the official Battle.net forum seeking assistance, and any support from the community would likely expedite a response. Here is the link to the thread:
For those of you who aren't sure what I mean and don't want to read the other post to understand, let me explain briefly:
The system I refer to is the interface that pops up when you click the "Build Supply Depot" button on an SCV's Command Card: the cursor-attached model with the placement grid beneath it. As far as everyone knows, this is impossible to trigger, and likely impossible to script. Many of us suspect that this is because the system itself is handled client-side.
Still, we want to create our own user interfaces, for various reasons, and we want our new UIs to be able to build using the "Placement System" native to the game. Having this functionality implemented would be a huge boon to the creation of maps that differ heavily from the standard SC2 experience. It is clear that Custom UIs are being encouraged by Blizzard, but this missing functionality cripples its use. Any support for this topic is appreciated, either here or in the official thread.
Thanks for your time. Hopefully, together, we can get a response-and ultimately some action!
I dont have a US account. So I cant support you there on the forums. To be honest, I`d like a lot of things to be done about the editor. First and foremost is BuGgIes!!. Dont you just hate bUgGIes!!??. They creep out of no where and screw your whole map over!!.
Also, Ive become so used to "Work arounds" now, for just about everything. That I forgot what it means to do anything directly!!! Argh!!
This has been stated many times that its currently impossible. However a bad workaround is possible by putting thousands of invisible/uncollide/no actor unit in the map, use the event unit is highlighted to capture mouse position at real time.
I belive somebody did the exact thing you want. It was a workaround, tho. It got news-ed. Ummm...I think it was a simulartor where you put down buildings and units. Cant remember the name tho..Progammer, you do remember?
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
Right, which is precisely why we need to vocalize the things we, the editing community, want added! Correct? :)
Its completely understandable for the editor to be missing functionality; they've done a tremendous job as is. But we can help them to help us by telling them what sort of additions we want made. That's what this thread, and the one I link to in the OP, is all about. Telling Blizzard what we want.
Me too. So I've created a thread about it on the official Battle.net forum seeking assistance, and any support from the community would likely expedite a response. Here is the link to the thread:
Question Regarding UI Creation
For those of you who aren't sure what I mean and don't want to read the other post to understand, let me explain briefly:
The system I refer to is the interface that pops up when you click the "Build Supply Depot" button on an SCV's Command Card: the cursor-attached model with the placement grid beneath it. As far as everyone knows, this is impossible to trigger, and likely impossible to script. Many of us suspect that this is because the system itself is handled client-side.
Still, we want to create our own user interfaces, for various reasons, and we want our new UIs to be able to build using the "Placement System" native to the game. Having this functionality implemented would be a huge boon to the creation of maps that differ heavily from the standard SC2 experience. It is clear that Custom UIs are being encouraged by Blizzard, but this missing functionality cripples its use. Any support for this topic is appreciated, either here or in the official thread.
Thanks for your time. Hopefully, together, we can get a response-and ultimately some action!
ahem.
@NuneShelping: Go
Erm....I want it too?:p
I dont have a US account. So I cant support you there on the forums. To be honest, I`d like a lot of things to be done about the editor. First and foremost is BuGgIes!!. Dont you just hate bUgGIes!!??. They creep out of no where and screw your whole map over!!.
Also, Ive become so used to "Work arounds" now, for just about everything. That I forgot what it means to do anything directly!!! Argh!!
This has been stated many times that its currently impossible. However a bad workaround is possible by putting thousands of invisible/uncollide/no actor unit in the map, use the event unit is highlighted to capture mouse position at real time.
I belive somebody did the exact thing you want. It was a workaround, tho. It got news-ed. Ummm...I think it was a simulartor where you put down buildings and units. Cant remember the name tho..Progammer, you do remember?
I've seen it, and it is a noble attempt, but that is not what this is about.
This is essentially a petition to Blizzard to implement the ability to use the native Placement System through triggers.
Ah..Well.. Yeah thats a nice thing they could add...Can you activate abilities w/ dialogs? Like you click it and then you click a target?
Nope, can't do that either!
Essentially, Blizzard just needs to add more extensive infrastructure for cursor usage in general.
With time I'm sure they'll add more utility to the editor, although it's probably not too high on Blizzard's list of priorities atm.
Right, which is precisely why we need to vocalize the things we, the editing community, want added! Correct? :)
Its completely understandable for the editor to be missing functionality; they've done a tremendous job as is. But we can help them to help us by telling them what sort of additions we want made. That's what this thread, and the one I link to in the OP, is all about. Telling Blizzard what we want.
Collaboration works best with communication!
i second that, and then some. and being able to customize the inventory in a more intelligent manor would be nice too :)
Atten-TION!!