i need some trigger help. i have a trigger that selects your hero then makes him unselectable because you never have a reason to unselect him but i also have a onclick hero trigger for my abilites but when a unit is unselectable it "runs" the trigger twice so the menu opens then closes or vice versa. anyone have a fix for this? i tried making an invisible dialog button to bypass it but kind of forgot about the not being able to click behind buttons
itll be a while for the library, i got a lot to finish and then have to move all the code into library form. and individual actors for items is not simple, if you just want one basic chest piece or gun or w/e its not so bad if you can find someone to make them or ones that have been made, but thats a lot.
the left and right windows were filler for something i was planning on doing but i changed my combat system and changing the menu/inventory system around so those are getting an overhaul. and for the enemy health bar its one giant bar that moves to the center i like the idea of it but i might tweak it a bit it does seem a bit off. or i might just go boring with it and make it more like your hero's health bar. not sure. and im also thinking of doing something less "typical" and boring for the xp bar :)
my abilities/command window is a circle pop up design thats being finished. its pretty :)
Since blizzard has made its as much of a pain as it can be to make a from scratch custom inventory I have decided to make use of the existing inventory and just pretty it up with dialogs as best i can until blizzard incorporates some more useful tools.
I need to be able to run a trigger based off of opening/closing the built in inventory
onmouse click does not register when you click the button, and uses "inventory" ability only seems to work when you use an item or sometimes pick it up.
i think if the ability uses the "select a target" if you use it through a trigger it should still work? i could be wrong though havent tried it. the way im setting up my combat is you use all abilites on the target you have selected. though when i get to my support class for healing and such i might have to use that, havent gotten that far yet, just started building my "command card"
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@EternalWraith: Go
i havent really messed with attachments much but ive got a good grasp of data/trigger editing, if i can help let me know
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it clearly says "fan film"
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i need some trigger help. i have a trigger that selects your hero then makes him unselectable because you never have a reason to unselect him but i also have a onclick hero trigger for my abilites but when a unit is unselectable it "runs" the trigger twice so the menu opens then closes or vice versa. anyone have a fix for this? i tried making an invisible dialog button to bypass it but kind of forgot about the not being able to click behind buttons
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@johney7289: Go
itll be a while for the library, i got a lot to finish and then have to move all the code into library form. and individual actors for items is not simple, if you just want one basic chest piece or gun or w/e its not so bad if you can find someone to make them or ones that have been made, but thats a lot.
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@QMJ3: Go
the left and right windows were filler for something i was planning on doing but i changed my combat system and changing the menu/inventory system around so those are getting an overhaul. and for the enemy health bar its one giant bar that moves to the center i like the idea of it but i might tweak it a bit it does seem a bit off. or i might just go boring with it and make it more like your hero's health bar. not sure. and im also thinking of doing something less "typical" and boring for the xp bar :)
my abilities/command window is a circle pop up design thats being finished. its pretty :)
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@drummerboy1151: Go
thats pretty much all im doing, everything is "on current target" but ill have to figure out another system for healing and such on allies
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@tjeutn: Go
http://www.sc2mapster.com/maps/auron-towers/
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@tjeutn: Go
click on my name
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:D
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@Sweepingzero: Go
and also "player presses "inventory" button" does not work either for some unknown reason
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Since blizzard has made its as much of a pain as it can be to make a from scratch custom inventory I have decided to make use of the existing inventory and just pretty it up with dialogs as best i can until blizzard incorporates some more useful tools.
I need to be able to run a trigger based off of opening/closing the built in inventory
onmouse click does not register when you click the button, and uses "inventory" ability only seems to work when you use an item or sometimes pick it up.
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i second that, and then some. and being able to customize the inventory in a more intelligent manor would be nice too :)
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@VulfeSC: Go
thats kind of lame. i guess ill have to incoporate some other method for healing then. good to know, thanks
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@NuneShelping: Go
i think if the ability uses the "select a target" if you use it through a trigger it should still work? i could be wrong though havent tried it. the way im setting up my combat is you use all abilites on the target you have selected. though when i get to my support class for healing and such i might have to use that, havent gotten that far yet, just started building my "command card"
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@NuneShelping: Go
what do you mean prime a targetted ability?
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@CreedLord: Go
that would be great. im attempting a new idea, so far its not working out ha