I'm currently working on a TD (Bubbles Turret Defense) but prior to starting this, had not touched the editor. So This is gonna be my one thread with any and all questions i have to prevent spamming!
first up:
1. When making buildings available for the scv to build, the tower he makes works correctly, but the icon in the build menu is wrong. For example if (in the "SCV – Build" ability) Build Photon Cannon is in slot 1, where Command Center usually is, the picture and description match a Command Center in-game, but the displayed mineral cost and resulting built tower are correct...
2. How many towers is a good amount? I currently have 7 that are all very unique and different. That seems good to me, but I want other oppinions just to be safe
3. How do you set the loading image? I set the description but need to change the image itself
4. When doing tower upgrades, do you just add an ability that kills it and spawns a new tower, set a trigger to change (triggering tower)'s damage/range, or.. what's the best way?
5. When looking at Data > unit > effects (damage), where does it specify attacks air, ground, or both? I need to change some towers to attack air (such as siege tank and hellion)
Thanks in advance for everyone who helps! ^^ I REALLY appreciate it
as soon as someone can answer these for me the better. I've gotten a lot done on my map and can't do any more without knowing at least 1 of these or asking even more questions (but those others are for less important things like a score-board). And i know the loading screen is posted, but the posts that i saw didnt work (i guess i just didnt understand em..).
first up:
1. When making buildings available for the scv to build, the tower he makes works correctly, but the icon in the build menu is wrong. For example if (in the "SCV – Build" ability) Build Photon Cannon is in slot 1, where Command Center usually is, the picture and description match a Command Center in-game, but the displayed mineral cost and resulting built tower are correct...
This is probably because your SCV can still build the normal Command Center and all. Are you sure you've removed all the buildings he can normally build from his 'inventory'?
2. How many towers is a good amount? I currently have 7 that are all very unique and different. That seems good to me, but I want other oppinions just to be safe
That is really up to you. It depends on the amount of types of enemies you have, I reckon - normal, splashable, air, invisible, etc. It's your map, this really is up to you to balance. I'd say try it out and see if seven feels like a decent amount or not.
3. How do you set the loading image? I set the description but need to change the image itself
Map > Map Loading Screen. In the 'taskbar', where it says "File", "Edit" and all those things. You put it to 'custom', then insert an image and play around with the size, area, colour, etc.
4. When doing tower upgrades, do you just add an ability that kills it and spawns a new tower, set a trigger to change (triggering tower)'s damage/range, or.. what's the best way?
I reckon the best way is actually 'transforming' the unit into a new unit that is the upgraded way of the tower. A trigget that destroys the old one would probably work, but seems rather... primitive to me. Try and see how Larva do it and copy their system.
5. When looking at Data > unit > effects (damage), where does it specify attacks air, ground, or both? I need to change some towers to attack air (such as siege tank and hellion)
1. Sounds like it's just a button issue somewhere. The icon and tooltip are functions of the button for the ability.
2. All you can do is playtest the living crap out of it and see what you think needs improvement. Good luck!
3. I think Mozared probably covered this perfectly.
4. I would probably set up a different Weapon object for each of the different upgrades of each of the towers and swap in the appropriate Weapon when they've reached the appropriate upgrade level. That wouldn't require you to worry about Morph at all. But... that's me. I think there's probably 5 different ways of achieving this kind of "upgrade" in the SC2 editor.
5. EDIT: Found it! It's a function of the unit's weapon. For example, if you go into Weapons, find Siege Tank - 90mm Cannons or Crucio Shock Cannon you can see in their "Weapon - Target Filters" field that Ground and Visible are both Required. But if you look at the Stalker's Particle Disruptors, which can shoot air or ground, only Visible is Required in its Target Filters.
so insted of having ground required, meaning you can only shoot ground, put it to allow. im pretty sure air is also allowed already so you can hit both.
1. This is probably because your SCV can still build the normal Command
Center and all. Are you sure you've removed all the buildings he can
normally build from his 'inventory'?
Well, i'll say exactly what i did:
Modules > Data > units tab > melee > terran > unit > builder (scv that i double-clicked where it said SCV and changed the name to Builder. i didnt know about the unit tab > name area when i did that and didn't make a copy of the SCV)
once on the unit "Builder", i removed all abilities except Stop, Move, and SCV - Build. On the bottom left portion of the data window (with all the effects, actors, footprints, etc), i click on Builder > abilities > SCV - build.
once that comes up, the Ability tab is as follows: (command , button , unit (what unit actually is))
Build 01 / Warp in photon cannon / Starter Tower
Build 02 / Warp in dark shrine / Range Tower
Build 03 / Build sensor tower / Chain Tower
Build 04 / Build hellion / Mobile Tower
Build 05 / Build siege tank / Tank Tower
Build 06 / Build missile turret / Rapid Fire Tower
Build 07 / Build bunker / Bunker Tower
Build08 through Build 30 and Halt are all blank
The only one that shows correctly is Build Missile Turret and thats because in scv building, the missile turret is normally in Build 06's place.
01 shows Command Center, 02 shows refinery, 03 hows supply depot, etc.
P.S. Oh my f*ing god i'm so frustrated right now. I spent 20 minutes on this post becaue it counts 10 spaces as 1, so i cant space out the build things as a chart. Then i tried dashes, which wrote a red line through it all. Then slashes made it all slanty. Then dots made it paragraph form. I give up. It wouldnt even let me put 3 astericks here. I officially hate the coding on these forums (though the help and patience yall give is worth it)
5. EDIT: Found it! It's a function of the unit's weapon. For example, if
you go into Weapons, find Siege Tank - 90mm Cannons or Crucio Shock
Cannon you can see in their "Weapon - Target Filters" field that Ground
and Visible are both Required. But if you look at the Stalker's Particle
Disruptors, which can shoot air or ground, only Visible is Required in
its Target Filters.
Ah that works like a CHARM!! I changed ground to allow and it attacked air. I changed ground to exclude and it works! (all enemies are gonna be flying)
Also, that helped me find something i was gonna ask later about. rate of fire :) so thank ya very much
here's another weapons question:
6. On buildings (such as a Dark Shrine) when in the Data > units thing, how do i add a Weapons section, where it already has "Abilities" "actors" "footprints" "models" "movers" "sound" and "upgrade"?
Seriously though. If your new to the editor the tutorials are there for you to learn off. This section is more pointed towards answering questions that you can't find a tutorial for. And yes I know there are tutorials for each of your questions, I've used some of them myself. Another good set of tutorials for you would be Beider's TD video tutorials.
I've been watching Beider's tutorials as well, though I'm trying to do this map as quickly as possible without sacrificing anything from the map. Also, i'm currently watching your "Upgrade a unit into another unit" tutorial so i can upgrade my towers
also, i may be blind, bust (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"? I'll keep looking and edit if i find it
EDIT: ZeroAme, i found your tutorial on morphing a unit into another unit and thanks to that, am now working on my tower upgrades. I do search for things before i post, but sometimes what i find doesnt help me
1. still an issue
2. answered
3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
4. answered
5. answered
6. still an issue
7. So on my range tower lvl 1 i have spore crawler as weapon, made the ability to attack, etc, and it works fine. I duplicated object on Spore Crawler - Spore Crawler in weapons and named lvl 2 and lvl 3. On range towerlvl 2 i did the exact same thing as with 1 but with spore crawler lvl 2. I did the same for weapon and tower 3. Also, on the effects > damage, 1 is 5 dmg, 2 is 20 dmg, and 3 is 50 dmg. I tested in-game. All 3 towers damage the target, but only range tower lvl 1 shows the projectile for Spore Crawler. Towers 2 and 3 damage, but dont show a spore at all. Also, all 3 towers are still doing 5 damage.
I compared all the screens and didnt see anything different, so idk why it isnt showing up for having correct damage..
1. still an issue
2. answered
3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
4. answered
5. answered
6. answered
7. still an issue
its on the second page of the scv's command card if they are basic building, 3th page it the are advanced..
if u want a custom image u need to import it fisrt, there are many tutorials about this...
7. I'm lookin for actors and what not, but i'm confused. Weapons > Spore Crawler - Spore Crawler doesnt have any actors, just 2 effects (damage and missile) and 1 unit (Weapon - Spore Crawler Weapon). I did notice however that the units Range Tower lvl 2 and lvl 3 (the troublesome ones) don't have the Actors, Models, and Sound coppied over. What made me think that this is worth mentioning is the ACTORS. However, none of the actors have anything to do with the weapons, so im confused! The actors are just Dark Shrine, Dark Shrine Splat (unnamed), ProtossBuildingBirthSmall (Unnamed), and ProtossFlamesSmallBuilding (unnamed). I would just copy these over and see if it helps, but i dont know how lol. And i dont think making a whole new tower and changing EVERYTHING to the new tower would be good, because i'd forget what all needs to be changed. So how do i get the towers lvl 2 and 3 to show the missile?...
8. (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"?
9. The weapon for my Chain Tower. So i searched through the forums and the best thing i found was MasterDinadan's post (#8) here: http://forums.sc2mapster.com/development/map-development/539-i-cant-figure-this-out-chain-lightning/ . However, when i go to my Chain Tower and change the "Combat - Weapons+" from blank to "Archon - Psionic Shockwave" it only has one effect: damage. How do i make the chain tower's weapon do what it's supposed to? Do i need to add a set effect or what? I downloaded "A Standard Tower Defense" which i know has a chain tower, so i can use that as a refference, but how do you even add a new Effect?? I guess the main question is how do you add another effect?
1. answered
2. answered
3. still confused (see above)
4. answered
5. answered
6. answered
7. still an issue
8. still an issue
9. still an issue
10. still an issue
11. still an issue
12. still an issue
10. Income System: I have a trigger set up right now where "Any Unit dies (owning player = 8)" add 1 mineral to (killing player) [my hostile player is 8 not 16]. This works all fine and dandy. The only thing i need help with is setting it so that it adds minerals for FIVE unit kills. Is there a way to do this or do i have to do it the old way from sc1 and say 1 kill = 1 gas and when it gets to 5 gas, set gas to 0 and add minerals?
11. Enemy Waves: I have 30 waves, but there are not 30 air units and i don't want to repeat units, so i must use ground units. Watching Beider's TD videos, he explained to make a unit fly, you change Movement - Collide to Flying, Movement - Mover to Fly, and Movement - Plane Array to Air. I did all three of these for a Zealot, but he still runs on the ground??? The towers (only attack air) attacked him, so he's counted as air, but players can still make a wall, so he needs to float like an overlord or mutalisk. If Plane Array doesnt do this, what does? I know it's possible because i've seen a flying SCV builder in a TD before, though i forget which one it is
12. Tank Tower: I had a bunch of problems with lvls 2 and 3. Actors werent there, etc. I finally fixed ALMOST all of it. The only problem now is that the 2 towers (not lvl 1) don't turn their cannon arm thing when they fire. It still shows the animation ON the arm where it fires, but it doesnt turn and face whatever it's firing at
7. you are looking at the unit, but the unit doesnt show all actors involved, use the search in actors tab, and look for spiene crawler, there u have attack misile, attack and turrent u neeed to replicate all these for your effects
9. creating new effects its too hard to explain in a post, its needs a whole tutorial... but if you use the existing effecting wihout duplicating them (if u duplicate them , u need to duplicate actors too) should work fine.
10. i dont understand what u want to do, but sc2 have global variables u dont need to use gas for that under any circustance.
11.if u did what u say it should fly, make sure that the collide option have fly only (ofc the animation of the unit will be still walking).
12. looks like some missing actor/event..
3. I have a file: Zerg.Jpg. I converted it to Zerg.Tga. Now how the heck do i upload it from Map > Map Loading Screen > browse?? I cant browse to the desktop!
7. you are looking at the unit, but the unit doesnt show all actors
involved, use the search in actors tab, and look for spiene crawler,
there u have attack misile, attack and turrent u neeed to replicate all
these for your effects
Ah i fixed it! Looking at the WEAPONS (Spore Crawler - Spore Crawler (lvl 1, lvl 2, and lvl 3), under "effect - effect"! Range Tower lvl 1 has the original weapon, so the ones that werent showing up were using copies in "effect - effect". Not sure why the copies didnt work, but i changed them to the original and theyre now visible.
8. (trying to trigger to sawn 4 ghosts inside a bunker when it is made)
I found the action spawn unit in cargo, but where is there an event for
"when (bunker tower) is created" or "when a unit for player (1) creates
(bunker tower)"?
Edit: fixed
9. Does anyone know a good tutorial for making an Archon weapon bounce to create a chain effect? All i've found is a video of someone using the weapon rather than MAKING it, and i read that I can't just copy the thing from mutalisk weapon because missile =/= beam, which makes sense.
10. i dont understand what u
want to do, but sc2 have global variables u dont need to use gas for
that under any circustance.
nevermind about this one. I thought i'd need a lot less money than i do. What i was trying to do though was add minerals for every FIVE units killed instead of ONE unit. Also, i only use minerals in my game, so gas wouldnt have mattered (for now).
11.if u did what u say it should fly, make
sure that the collide option have fly only (ofc the animation of the
unit will be still walking).
I did exactly what i said. Although, i just looked back and for collide the zealot had both Fly and Land (Unused 09). After i unchecked (Unused 09) they go through towers, so walling is no longer a problem (this was the main reason). However i still REALLY would like them to float in the air. It's perfectly fine that their movement animations will still be running like on the ground, but I don't want them to have to run through towers. It'll just look tacky. So i still need to get the units to hover like a flying unit.
I did all three of those changes to the unit, so... what do i need to do?
EDIT: I'm trying to finish this (so all i have to do is balance/playtest everything) as fast as i can, so i posted some questions on Bnet forums as well, and someone answered the Flying issue. The prolem was UI - Height!!! It seems all flying units (i checked mutas, brood lords, and carriers) fly at height 3.75, so i'll set all units for there.
Animations are actors too? I thought actor was a synonym for 3d model lol.. Where would the actor be missing? The unit, the weapon, or the effect (or something else)? Or what is an event other than in triggers?
EDIT: someone on bnet is telling me it's a turret thing
3. still confused (see above)
8. still an issue
9. still an issue
12. still an issue
I'll have a stab...
This is probably because your SCV can still build the normal Command Center and all. Are you sure you've removed all the buildings he can normally build from his 'inventory'?
That is really up to you. It depends on the amount of types of enemies you have, I reckon - normal, splashable, air, invisible, etc. It's your map, this really is up to you to balance. I'd say try it out and see if seven feels like a decent amount or not.
Map > Map Loading Screen. In the 'taskbar', where it says "File", "Edit" and all those things. You put it to 'custom', then insert an image and play around with the size, area, colour, etc.
I reckon the best way is actually 'transforming' the unit into a new unit that is the upgraded way of the tower. A trigget that destroys the old one would probably work, but seems rather... primitive to me. Try and see how Larva do it and copy their system.
Oof... this one I honestly don't know.
Hope I can be of any help =)
@ctccromer: Go
1. Sounds like it's just a button issue somewhere. The icon and tooltip are functions of the button for the ability.
2. All you can do is playtest the living crap out of it and see what you think needs improvement. Good luck!
3. I think Mozared probably covered this perfectly.
4. I would probably set up a different Weapon object for each of the different upgrades of each of the towers and swap in the appropriate Weapon when they've reached the appropriate upgrade level. That wouldn't require you to worry about Morph at all. But... that's me. I think there's probably 5 different ways of achieving this kind of "upgrade" in the SC2 editor.
5. EDIT: Found it! It's a function of the unit's weapon. For example, if you go into Weapons, find Siege Tank - 90mm Cannons or Crucio Shock Cannon you can see in their "Weapon - Target Filters" field that Ground and Visible are both Required. But if you look at the Stalker's Particle Disruptors, which can shoot air or ground, only Visible is Required in its Target Filters.
so insted of having ground required, meaning you can only shoot ground, put it to allow. im pretty sure air is also allowed already so you can hit both.
Well, i'll say exactly what i did:
Modules > Data > units tab > melee > terran > unit > builder (scv that i double-clicked where it said SCV and changed the name to Builder. i didnt know about the unit tab > name area when i did that and didn't make a copy of the SCV)
once on the unit "Builder", i removed all abilities except Stop, Move, and SCV - Build. On the bottom left portion of the data window (with all the effects, actors, footprints, etc), i click on Builder > abilities > SCV - build.
once that comes up, the Ability tab is as follows: (command , button , unit (what unit actually is))
Build 01 / Warp in photon cannon / Starter Tower
Build 02 / Warp in dark shrine / Range Tower
Build 03 / Build sensor tower / Chain Tower
Build 04 / Build hellion / Mobile Tower
Build 05 / Build siege tank / Tank Tower
Build 06 / Build missile turret / Rapid Fire Tower
Build 07 / Build bunker / Bunker Tower
Build08 through Build 30 and Halt are all blank
The only one that shows correctly is Build Missile Turret and thats because in scv building, the missile turret is normally in Build 06's place.
01 shows Command Center, 02 shows refinery, 03 hows supply depot, etc.
P.S. Oh my f*ing god i'm so frustrated right now. I spent 20 minutes on this post becaue it counts 10 spaces as 1, so i cant space out the build things as a chart. Then i tried dashes, which wrote a red line through it all. Then slashes made it all slanty. Then dots made it paragraph form. I give up. It wouldnt even let me put 3 astericks here. I officially hate the coding on these forums (though the help and patience yall give is worth it)
Ah that works like a CHARM!! I changed ground to allow and it attacked air. I changed ground to exclude and it works! (all enemies are gonna be flying)
Also, that helped me find something i was gonna ask later about. rate of fire :) so thank ya very much
here's another weapons question:
6. On buildings (such as a Dark Shrine) when in the Data > units thing, how do i add a Weapons section, where it already has "Abilities" "actors" "footprints" "models" "movers" "sound" and "upgrade"?
Here's the answer to all your questions. And a nice infamous quote to go with it.
Look and ye shall find.
Seriously though. If your new to the editor the tutorials are there for you to learn off. This section is more pointed towards answering questions that you can't find a tutorial for. And yes I know there are tutorials for each of your questions, I've used some of them myself. Another good set of tutorials for you would be Beider's TD video tutorials.
http://www.livestream.com/beider/folder?dirId=4c68b802-d583-4aa8-80f0-d2a5a2146d02
@ZeroAme: Go
I've been watching Beider's tutorials as well, though I'm trying to do this map as quickly as possible without sacrificing anything from the map. Also, i'm currently watching your "Upgrade a unit into another unit" tutorial so i can upgrade my towers
also, i may be blind, bust (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"? I'll keep looking and edit if i find it
EDIT: ZeroAme, i found your tutorial on morphing a unit into another unit and thanks to that, am now working on my tower upgrades. I do search for things before i post, but sometimes what i find doesnt help me
1. still an issue
2. answered
3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
4. answered
5. answered
6. still an issue
6. I found out how to do this
7. So on my range tower lvl 1 i have spore crawler as weapon, made the ability to attack, etc, and it works fine. I duplicated object on Spore Crawler - Spore Crawler in weapons and named lvl 2 and lvl 3. On range towerlvl 2 i did the exact same thing as with 1 but with spore crawler lvl 2. I did the same for weapon and tower 3. Also, on the effects > damage, 1 is 5 dmg, 2 is 20 dmg, and 3 is 50 dmg. I tested in-game. All 3 towers damage the target, but only range tower lvl 1 shows the projectile for Spore Crawler. Towers 2 and 3 damage, but dont show a spore at all. Also, all 3 towers are still doing 5 damage.
I compared all the screens and didnt see anything different, so idk why it isnt showing up for having correct damage..
1. still an issue
2. answered
3. still an issue (for some reason i just do not understand this... but it isnt a big deal, so i'll bring it back up later)
4. answered
5. answered
6. answered
7. still an issue
3. Go to Import Screen (f9). Data->Import Files. Browse your file. Save.
Map Properties->Loading Screen -> Browse. Set to custom. Choose your newly imported image.
1. in the builder unit's command card looks at the buttons you are using in each box, looks like your have the wrong button or duplicated.
3.in the loading screen options u have a button "browse...", just use it :/
7. you need to duplicate the actors involved with the bullet/effect (or add these events for the original actor).
I know how to see the buttons for Abilities, but how do i seethe buttons that show up when the scv uses the ability Build?
I know but how do i browse for a jpg on my desktop? I have no idea where it browses with this and i dont know how to browse on my desktop..
ahhhh thank you so much! I didnt even see that. Thank you ^^
7. I'm lookin for actors and what not, but i'm confused. Weapons > Spore Crawler - Spore Crawler doesnt have any actors, just 2 effects (damage and missile) and 1 unit (Weapon - Spore Crawler Weapon). I did notice however that the units Range Tower lvl 2 and lvl 3 (the troublesome ones) don't have the Actors, Models, and Sound coppied over. What made me think that this is worth mentioning is the ACTORS. However, none of the actors have anything to do with the weapons, so im confused! The actors are just Dark Shrine, Dark Shrine Splat (unnamed), ProtossBuildingBirthSmall (Unnamed), and ProtossFlamesSmallBuilding (unnamed). I would just copy these over and see if it helps, but i dont know how lol. And i dont think making a whole new tower and changing EVERYTHING to the new tower would be good, because i'd forget what all needs to be changed. So how do i get the towers lvl 2 and 3 to show the missile?...
8. (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"?
9. The weapon for my Chain Tower. So i searched through the forums and the best thing i found was MasterDinadan's post (#8) here: http://forums.sc2mapster.com/development/map-development/539-i-cant-figure-this-out-chain-lightning/ . However, when i go to my Chain Tower and change the "Combat - Weapons+" from blank to "Archon - Psionic Shockwave" it only has one effect: damage. How do i make the chain tower's weapon do what it's supposed to? Do i need to add a set effect or what? I downloaded "A Standard Tower Defense" which i know has a chain tower, so i can use that as a refference, but how do you even add a new Effect?? I guess the main question is how do you add another effect?
1. answered
2. answered
3. still confused (see above)
4. answered
5. answered
6. answered
7. still an issue
8. still an issue
9. still an issue
10. still an issue
11. still an issue
12. still an issue
10. Income System: I have a trigger set up right now where "Any Unit dies (owning player = 8)" add 1 mineral to (killing player) [my hostile player is 8 not 16]. This works all fine and dandy. The only thing i need help with is setting it so that it adds minerals for FIVE unit kills. Is there a way to do this or do i have to do it the old way from sc1 and say 1 kill = 1 gas and when it gets to 5 gas, set gas to 0 and add minerals?
11. Enemy Waves: I have 30 waves, but there are not 30 air units and i don't want to repeat units, so i must use ground units. Watching Beider's TD videos, he explained to make a unit fly, you change Movement - Collide to Flying, Movement - Mover to Fly, and Movement - Plane Array to Air. I did all three of these for a Zealot, but he still runs on the ground??? The towers (only attack air) attacked him, so he's counted as air, but players can still make a wall, so he needs to float like an overlord or mutalisk. If Plane Array doesnt do this, what does? I know it's possible because i've seen a flying SCV builder in a TD before, though i forget which one it is
12. Tank Tower: I had a bunch of problems with lvls 2 and 3. Actors werent there, etc. I finally fixed ALMOST all of it. The only problem now is that the 2 towers (not lvl 1) don't turn their cannon arm thing when they fire. It still shows the animation ON the arm where it fires, but it doesnt turn and face whatever it's firing at
3. I have a file: Zerg.Jpg. I converted it to Zerg.Tga. Now how the heck do i upload it from Map > Map Loading Screen > browse?? I cant browse to the desktop!
Ah i fixed it! Looking at the WEAPONS (Spore Crawler - Spore Crawler (lvl 1, lvl 2, and lvl 3), under "effect - effect"! Range Tower lvl 1 has the original weapon, so the ones that werent showing up were using copies in "effect - effect". Not sure why the copies didnt work, but i changed them to the original and theyre now visible.
8. (trying to trigger to sawn 4 ghosts inside a bunker when it is made) I found the action spawn unit in cargo, but where is there an event for "when (bunker tower) is created" or "when a unit for player (1) creates (bunker tower)"?
Edit: fixed
9. Does anyone know a good tutorial for making an Archon weapon bounce to create a chain effect? All i've found is a video of someone using the weapon rather than MAKING it, and i read that I can't just copy the thing from mutalisk weapon because missile =/= beam, which makes sense.
nevermind about this one. I thought i'd need a lot less money than i do. What i was trying to do though was add minerals for every FIVE units killed instead of ONE unit. Also, i only use minerals in my game, so gas wouldnt have mattered (for now).
I did exactly what i said. Although, i just looked back and for collide the zealot had both Fly and Land (Unused 09). After i unchecked (Unused 09) they go through towers, so walling is no longer a problem (this was the main reason). However i still REALLY would like them to float in the air. It's perfectly fine that their movement animations will still be running like on the ground, but I don't want them to have to run through towers. It'll just look tacky. So i still need to get the units to hover like a flying unit. I did all three of those changes to the unit, so... what do i need to do?
EDIT: I'm trying to finish this (so all i have to do is balance/playtest everything) as fast as i can, so i posted some questions on Bnet forums as well, and someone answered the Flying issue. The prolem was UI - Height!!! It seems all flying units (i checked mutas, brood lords, and carriers) fly at height 3.75, so i'll set all units for there.
Animations are actors too? I thought actor was a synonym for 3d model lol.. Where would the actor be missing? The unit, the weapon, or the effect (or something else)? Or what is an event other than in triggers? EDIT: someone on bnet is telling me it's a turret thing
3. still confused (see above)
8. still an issue
9. still an issue
12. still an issue