A. u can remove the requeriment...
B. you are creating units in the bunker to make it shoot? its easyer to add a weapon for it like any other tower (add ability attack too)
C.
UI - Set boss bar 1 current value to Player Lives (Do refresh the boss bar)
Variable - Modify Player Lives: - 1
u must decrease the variable lives and THEN refresh, not before.
Variable - Modify Player Lives: - 1
UI - Set boss bar 1 current value to Player Lives (Do refresh the boss bar)
7. if u do that they all will do the same damage (even if they display a different weapon)....
12.no, actors just handle events , 3d models are "models", this looks like as the same problem as 7.
7. you are looking at the unit, but the unit doesnt show all actors involved, use the search in actors tab, and look for spiene crawler, there u have attack misile, attack and turrent u neeed to replicate all these for your effects
9. creating new effects its too hard to explain in a post, its needs a whole tutorial... but if you use the existing effecting wihout duplicating them (if u duplicate them , u need to duplicate actors too) should work fine.
10. i dont understand what u want to do, but sc2 have global variables u dont need to use gas for that under any circustance.
11.if u did what u say it should fly, make sure that the collide option have fly only (ofc the animation of the unit will be still walking).
12. looks like some missing actor/event..
its on the second page of the scv's command card if they are basic building, 3th page it the are advanced..
if u want a custom image u need to import it fisrt, there are many tutorials about this...
well i was using the "easy way" the last day of beta, while u dont save the map it does not delete the folder, u can publish it wihout saving it and it works (worked for me at least)
go to the unit, weapons, and in the weapon chpose a turret (missile turret if they are missile turrets or if they are anything else custom u can also choose "free rotation")
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1. in the builder unit's command card looks at the buttons you are using in each box, looks like your have the wrong button or duplicated.
3.in the loading screen options u have a button "browse...", just use it :/
7. you need to duplicate the actors involved with the bullet/effect (or add these events for the original actor).