I've just started using Galaxy a couple of hours ago and have been trying to get the hang of it. I watched a tutorial on creating a unit (something which was SIMPLE in both the SC editor and WC3 editor) and still don't completely understand why it's so f*ing difficult, but I managed to get one in game...sort of. I created a unit based off the Stalker, the only difference being the name (I named it Stalker N), but for whatever reason when I "link" the unit to actor the sound is lost in the process. When I run the map, the unit responses are completely missing but everything else seems to work.
It seems to happen right about when I change the unitName to that of the custom unit (in this case Stalker to "StalkerN"), I see a whole bunch of stuff change in the "Sound" tab in the bottom left box. I've tried this with another unit (a High Templar) and it does the same thing. I feel like I'm doing something wrong, but I'm following the tutorials (which are running an older version of the editor) instructions perfectly and it still does this.
I've messed around with the DE a bit and got about half way to an answer. I changed the view of my data editor and everything got a tad bit more easy to read, but I still have a problem. I went down to "Sound - Sounds" where all the unit responses are held and I noticed a majority of Zealot (I made a test Zealot) sounds are missing that aren't missing in the stock Zealot.
For example, in the Index box it asks for responses to things like Attack and Birth, however when I browse the sounds, go down to Zealot, there are only about half of the unit responses available (Attack, Attack_NP (unnamed), AttackImpact, AttackLaunch, Charge, Death, Death_NP (unnamed), DeathFX, Help, Pissed, Ready, Read_NP (unnamed), What, What_NP (unnamed), and Yes). Things like Birth and Movement are missing, among other sounds. However when I go to the standard Zealot, these sounds are being used and are apparently plugged in, I just can't find them.
Am I doing something wrong? Can someone please help me out, this is very frustrating?
try doing it all over again... delete what you have, now go to the stalker, Press duplicate.. copy only the unit and the actor.
Now rename the actor, then enter it, make sure the model field states "stalker" , then go down to the sounds and group sounds fields.. and see whats stated in there. if its showing some non sense. go to your original stalker actor,Ctrl C the sounds(copy), then go back to the copied unit, and paste in the sounds from the orginal stalker. if this doesnt work, then its YEt another bugggggggggg in this crappy editor.
@theGioM: Go
Just copy paste the sound fields... ctrl+c and ctrl+v in table view.
Also, you can select multiple entries in the left panel. In table view, it just adds another column with that... Then it's super easy to copy paste multiple fields from one actor to another...
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I've just started using Galaxy a couple of hours ago and have been trying to get the hang of it. I watched a tutorial on creating a unit (something which was SIMPLE in both the SC editor and WC3 editor) and still don't completely understand why it's so f*ing difficult, but I managed to get one in game...sort of. I created a unit based off the Stalker, the only difference being the name (I named it Stalker N), but for whatever reason when I "link" the unit to actor the sound is lost in the process. When I run the map, the unit responses are completely missing but everything else seems to work.
It seems to happen right about when I change the unitName to that of the custom unit (in this case Stalker to "StalkerN"), I see a whole bunch of stuff change in the "Sound" tab in the bottom left box. I've tried this with another unit (a High Templar) and it does the same thing. I feel like I'm doing something wrong, but I'm following the tutorials (which are running an older version of the editor) instructions perfectly and it still does this.
Can someone help me out?
I've messed around with the DE a bit and got about half way to an answer. I changed the view of my data editor and everything got a tad bit more easy to read, but I still have a problem. I went down to "Sound - Sounds" where all the unit responses are held and I noticed a majority of Zealot (I made a test Zealot) sounds are missing that aren't missing in the stock Zealot.
For example, in the Index box it asks for responses to things like Attack and Birth, however when I browse the sounds, go down to Zealot, there are only about half of the unit responses available (Attack, Attack_NP (unnamed), AttackImpact, AttackLaunch, Charge, Death, Death_NP (unnamed), DeathFX, Help, Pissed, Ready, Read_NP (unnamed), What, What_NP (unnamed), and Yes). Things like Birth and Movement are missing, among other sounds. However when I go to the standard Zealot, these sounds are being used and are apparently plugged in, I just can't find them.
Am I doing something wrong? Can someone please help me out, this is very frustrating?
bumped, Im having the same issue, I share your frustration.
@dseph: Go
try doing it all over again... delete what you have, now go to the stalker, Press duplicate.. copy only the unit and the actor.
Now rename the actor, then enter it, make sure the model field states "stalker" , then go down to the sounds and group sounds fields.. and see whats stated in there. if its showing some non sense. go to your original stalker actor,Ctrl C the sounds(copy), then go back to the copied unit, and paste in the sounds from the orginal stalker. if this doesnt work, then its YEt another bugggggggggg in this crappy editor.
Bump for this thread! Sounds disappear on some stage of copying unit.
This issue is making me insane too, did in anyone find any solution over the years? ;o
@theGioM: Go Just copy paste the sound fields... ctrl+c and ctrl+v in table view.
Also, you can select multiple entries in the left panel. In table view, it just adds another column with that... Then it's super easy to copy paste multiple fields from one actor to another...