I've been toying with this for the past couple hours, trying to get it to work the way I wanted, and I thought I finally had it. What it is, I've put the Mothership Wormhole Transit ability on the Purifier Mothership (like it has in the WoL campaign) but this ability was way too over powered when I put it on. It allowed you to teleport the mothership to any location on the map. So I changed it, making it so that instead, it could teleport to any visible location on the map, sort of like Deep Tunnel for the Zerg. Then I got thinking. The Zerg Deep Tunnel requires it has to be on creep. So I should make it so that Worm Hole Transit has to be any visible structure that way it's just as even. However, when I went to implement this, I was unable to. The mothership is still for some reason able to teleport to any visible location, even though I've set it to be required to teleport to a structure. I've gone into the Ability: Target Filters and I just CANNOT get it to work for some reason. The map I'm working on also has an ally, so I figured I'd allow that too; also, you can't see it in the screenshot ('cause you have to scroll up) but the "Hidden" tag is excluded as well. The screenshot's below. Can anyone think of a way to fix this? I'd appreciate any help in this.
Try getting it to warp-in via Pylons, the same way a Warp Gate requires the Pylon energy fields to warp-in units. That data is in the game already; maybe it'd be a good idea to start there.
As in, being able to teleport only where there is power? That's actually a really good idea.... But I'm not sure how I'd go about doing that. I'll take a look and see if I can find something in the ability that has a requirement for pylon power.
I've been toying with this for the past couple hours, trying to get it to work the way I wanted, and I thought I finally had it. What it is, I've put the Mothership Wormhole Transit ability on the Purifier Mothership (like it has in the WoL campaign) but this ability was way too over powered when I put it on. It allowed you to teleport the mothership to any location on the map. So I changed it, making it so that instead, it could teleport to any visible location on the map, sort of like Deep Tunnel for the Zerg. Then I got thinking. The Zerg Deep Tunnel requires it has to be on creep. So I should make it so that Worm Hole Transit has to be any visible structure that way it's just as even. However, when I went to implement this, I was unable to. The mothership is still for some reason able to teleport to any visible location, even though I've set it to be required to teleport to a structure. I've gone into the Ability: Target Filters and I just CANNOT get it to work for some reason. The map I'm working on also has an ally, so I figured I'd allow that too; also, you can't see it in the screenshot ('cause you have to scroll up) but the "Hidden" tag is excluded as well. The screenshot's below. Can anyone think of a way to fix this? I'd appreciate any help in this.
Try getting it to warp-in via Pylons, the same way a Warp Gate requires the Pylon energy fields to warp-in units. That data is in the game already; maybe it'd be a good idea to start there.
@Miles07: Go
As in, being able to teleport only where there is power? That's actually a really good idea.... But I'm not sure how I'd go about doing that. I'll take a look and see if I can find something in the ability that has a requirement for pylon power.
There is a validator type called Location Power use that under the first effect of your ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg