I'm trying to either shrink or remove the shadow image of a building once it's stationary. I have managed to remove the shadow image while constructing the building, but when the building is constructed the shadow appears. How can i remove the shadow image from a completed structure? and where can i find it in the editor?
I've already done the following:
Changed the "Shadow Radius" for all model files connected to my building to 0.
Changed the "Properties - Accepted Property Transfers" unmarked "Cast Shadows" for all Actors connected to my building. (However it does not seem to have any effect)
I know this was asked a long time ago, and I am not trying to revive any dead threads, however upon looking for this answer myself I found no help at all. Although I remember a long time ago I did figure this out, I had to figure it out again, so I figure I will help other people out by sharing how to do it.
It's a little counter-intuitive but the answer lies in the splat actor for your unit. So for example if your unit is the Cybernetics Core, then go to the Units tab in the Data editor. Then bring up the Cybernetics Core, and click on it. On the left had side on the bottom (where you can see Models, Foot Print, Buttons, abilities, etc etc. Find (under the Actors Category) CyberneticsCore Splat (Cybernetics Core Splat)
Then inside here, using the table view (ctrl + 1)(the one that looks like a huge list) In the Field area (left side of the right half or part that holds names) look for Art: CActorSplat_Scale, Then all you do is modify this value to be what you want, less than 1 is smaller than normal size, and obviously that means larger than 1 means it's going to cast a shadow larger than normal. Good luck
Would hosting it as a Model type actor over an invisible host and disabling shadows as an inherited property not also be a solution? Tried removing the events that create the flyer or ground shadow? Removing the cast shadows property flag?
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I'm trying to either shrink or remove the shadow image of a building once it's stationary. I have managed to remove the shadow image while constructing the building, but when the building is constructed the shadow appears. How can i remove the shadow image from a completed structure? and where can i find it in the editor?
I've already done the following:
What else can i do? :(
I know this was asked a long time ago, and I am not trying to revive any dead threads, however upon looking for this answer myself I found no help at all. Although I remember a long time ago I did figure this out, I had to figure it out again, so I figure I will help other people out by sharing how to do it.
It's a little counter-intuitive but the answer lies in the splat actor for your unit. So for example if your unit is the Cybernetics Core, then go to the Units tab in the Data editor. Then bring up the Cybernetics Core, and click on it. On the left had side on the bottom (where you can see Models, Foot Print, Buttons, abilities, etc etc. Find (under the Actors Category) CyberneticsCore Splat (Cybernetics Core Splat)
Then inside here, using the table view (ctrl + 1)(the one that looks like a huge list) In the Field area (left side of the right half or part that holds names) look for Art: CActorSplat_Scale, Then all you do is modify this value to be what you want, less than 1 is smaller than normal size, and obviously that means larger than 1 means it's going to cast a shadow larger than normal. Good luck
Would hosting it as a Model type actor over an invisible host and disabling shadows as an inherited property not also be a solution? Tried removing the events that create the flyer or ground shadow? Removing the cast shadows property flag?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg