Hi, I am currently working on a melee map, and I was wondering if there is a way to make a doodad constantly play a certain animation without using triggers?
I am trying to make a Battlecruiser constantly play its yamato cannon charge animation.
i tried changing the model of an existing doodad to the yamato charge effect, but it only plays the animation once.
How can I make the doodad loop its animation without using triggers?
try the flag 'play forever'?? there are many ways to do this, but keeping it a melee map is the trickey part. so on the birth of the actor do 'play' and check th flag 'play forever' sometimes certain animations are 'bitchy' and dont wnt to work as you would nomrally expect. others, take FOREVER to repeat the loop, but do repeat, like once the animation finished and you think it should start, it wont start for like 10-20 seconds later. anyways, keeping it a melee map, those actor events are your vest friend. you could use timers too! on actor birth start timer A. timer a expires play yamato animation and start timer b. timer b expires play yamato animation restart timer a (you may be able to use 1 timer with this method, but oyu may also have to use 2, not sure as im not going to do the grunt work for ya!! but its a theory my friend-)
Play forever does not make it loop.
Play forever means that when the animation finishes playing, it just stays there in its final state. The Animation is not considered finished, so the next animation does not start nor is the Animation Done event fired.
I think I used a timer solution when I needed one. I always eye the Animation Baselines field, but I haven't managed to get anything working using that.
Hi, I am currently working on a melee map, and I was wondering if there is a way to make a doodad constantly play a certain animation without using triggers?
I am trying to make a Battlecruiser constantly play its yamato cannon charge animation.
i tried changing the model of an existing doodad to the yamato charge effect, but it only plays the animation once.
How can I make the doodad loop its animation without using triggers?
try the flag 'play forever'?? there are many ways to do this, but keeping it a melee map is the trickey part. so on the birth of the actor do 'play' and check th flag 'play forever' sometimes certain animations are 'bitchy' and dont wnt to work as you would nomrally expect. others, take FOREVER to repeat the loop, but do repeat, like once the animation finished and you think it should start, it wont start for like 10-20 seconds later. anyways, keeping it a melee map, those actor events are your vest friend. you could use timers too! on actor birth start timer A. timer a expires play yamato animation and start timer b. timer b expires play yamato animation restart timer a (you may be able to use 1 timer with this method, but oyu may also have to use 2, not sure as im not going to do the grunt work for ya!! but its a theory my friend-)
Animation Bracket Start is what to do when you want an animation to loop.