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    posted a message on Change properties for multiple doodads in one step?

    it's logical if you want them all in an exact line. just change either X or Y for all, not both at once.

    Posted in: Miscellaneous Development
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    posted a message on Loop Doodad animation (no triggers)

    Hi, I am currently working on a melee map, and I was wondering if there is a way to make a doodad constantly play a certain animation without using triggers?

    I am trying to make a Battlecruiser constantly play its yamato cannon charge animation.

    i tried changing the model of an existing doodad to the yamato charge effect, but it only plays the animation once.

    How can I make the doodad loop its animation without using triggers?

    Posted in: Miscellaneous Development
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    posted a message on Change properties for multiple doodads in one step?

    thanks a lot!

    the shortcut (enter) is also very convenient :)

    Edit: is there a possibility to get this working for X/Y coordinates of objects?

    Posted in: Miscellaneous Development
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    posted a message on Change properties for multiple doodads in one step?

    First off, I'd like to apologize if this has been asked before.

    I searched a lot before creating this thread but couldn't find it.

    My question is simple; when having multiple doodads or units selected, how do I change for example their height all at once?

    I usually double click a doodad to change properties, but this only works for single doodads, since multiple selections get deselected as soon as I click once.

    I know that it is possible to change properties for multiple doodads, I just don't know how.

    Thanks in advance. Please close this thread if it's too inappropriate.

    Posted in: Miscellaneous Development
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