I've searched trough the whole forum but I didn't find a valid answer.
The problem is that when any unit is ordered to move somewere, any animation he was playing is replaced by a walking animation.
I tried to remove ALL events on the unit but the walk animation seems coded elsewhere.
Does anyone have an idea on how to stop this thing?
Omg I finally found it after hours of searching O_O
There is an event called "Animation Baseline => Stop" that seems to inibhit the standard played animations (Walk, Stand, etc)
First I tried to run this command when my jumping behavior was created but it didnt work. Then I tried to apply a small timer of 0.00001 secs before calling the "Animation Baseline => Stop" and it works great!
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I've searched trough the whole forum but I didn't find a valid answer.
The problem is that when any unit is ordered to move somewere, any animation he was playing is replaced by a walking animation.
I tried to remove ALL events on the unit but the walk animation seems coded elsewhere.
Does anyone have an idea on how to stop this thing?
Omg I finally found it after hours of searching O_O
There is an event called "Animation Baseline => Stop" that seems to inibhit the standard played animations (Walk, Stand, etc)
First I tried to run this command when my jumping behavior was created but it didnt work. Then I tried to apply a small timer of 0.00001 secs before calling the "Animation Baseline => Stop" and it works great!