I have a Builder with a ability that adds a behavior to a target building permanently at the cost of 25 minerals, plus 25 each time its used ( I did that by makeing the ability level up ), that works fine but I also want the ability to cost 25 less if you sell the building that has the behavior and I cant seem to get that to happen.
Each player only ever has one of this builder.
Also if there is a better way of adding to the cost of the ability, maybe through triggers, that would be nice ( its a pain to add lots of levels to the ability and I'd like the cost to go up infinitely ).
If you need any more info on how I set up the sell and add behavior abilitys just tell me and I will post it.
Never really tried to do this but. it seems like it would be better to make a trigger that increase or deceases mineral cost depending on how many buildings (of that type) you have. that's the only way i can think of.
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I have a Builder with a ability that adds a behavior to a target building permanently at the cost of 25 minerals, plus 25 each time its used ( I did that by makeing the ability level up ), that works fine but I also want the ability to cost 25 less if you sell the building that has the behavior and I cant seem to get that to happen.
Each player only ever has one of this builder.
Also if there is a better way of adding to the cost of the ability, maybe through triggers, that would be nice ( its a pain to add lots of levels to the ability and I'd like the cost to go up infinitely ).
If you need any more info on how I set up the sell and add behavior abilitys just tell me and I will post it.
Never really tried to do this but. it seems like it would be better to make a trigger that increase or deceases mineral cost depending on how many buildings (of that type) you have. that's the only way i can think of.