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    posted a message on lowering cost of ability that costs minerals

    I have a Builder with a ability that adds a behavior to a target building permanently at the cost of 25 minerals, plus 25 each time its used ( I did that by makeing the ability level up ), that works fine but I also want the ability to cost 25 less if you sell the building that has the behavior and I cant seem to get that to happen.

    Each player only ever has one of this builder.

    Also if there is a better way of adding to the cost of the ability, maybe through triggers, that would be nice ( its a pain to add lots of levels to the ability and I'd like the cost to go up infinitely ).

    If you need any more info on how I set up the sell and add behavior abilitys just tell me and I will post it.

    Posted in: Miscellaneous Development
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    posted a message on Solid flying buildings?

    @RileyStarcraft: Go

    I was afraid it would be like that. Unfortunately I need them to pathfind for what I wanted to do.

    I tried everything I could think of anyway because I realy wanted this to work, but nothing did. Thanks for the help, it seems that I will just have to give up on this.

    If anyone does manage to do this please let me know.

    Posted in: Miscellaneous Development
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    posted a message on Solid flying buildings?

    @Eltonbrand: Go

    Only having the flying Collide didn't work and nether did changing the Plane Array ( I think the Plane Array actually only changes what weapons can hit the unit ).

    Posted in: Miscellaneous Development
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    posted a message on Solid flying buildings?

    I'd like to make a building that can be built over normal buildings and will block the movement of flying units, like normal buildings do for ground units. Is there A way?

    Posted in: Miscellaneous Development
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