I have a Builder with a ability that adds a behavior to a target building permanently at the cost of 25 minerals, plus 25 each time its used ( I did that by makeing the ability level up ), that works fine but I also want the ability to cost 25 less if you sell the building that has the behavior and I cant seem to get that to happen.
Each player only ever has one of this builder.
Also if there is a better way of adding to the cost of the ability, maybe through triggers, that would be nice ( its a pain to add lots of levels to the ability and I'd like the cost to go up infinitely ).
If you need any more info on how I set up the sell and add behavior abilitys just tell me and I will post it.
I was afraid it would be like that. Unfortunately I need them to pathfind for what I wanted to do.
I tried everything I could think of anyway because I realy wanted this to work, but nothing did. Thanks for the help, it seems that I will just have to give up on this.
If anyone does manage to do this please let me know.
Only having the flying Collide didn't work and nether did changing the Plane Array ( I think the Plane Array actually only changes what weapons can hit the unit ).
I'd like to make a building that can be built over normal buildings and will block the movement of flying units, like normal buildings do for ground units. Is there A way?
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I have a Builder with a ability that adds a behavior to a target building permanently at the cost of 25 minerals, plus 25 each time its used ( I did that by makeing the ability level up ), that works fine but I also want the ability to cost 25 less if you sell the building that has the behavior and I cant seem to get that to happen.
Each player only ever has one of this builder.
Also if there is a better way of adding to the cost of the ability, maybe through triggers, that would be nice ( its a pain to add lots of levels to the ability and I'd like the cost to go up infinitely ).
If you need any more info on how I set up the sell and add behavior abilitys just tell me and I will post it.
0
@RileyStarcraft: Go
I was afraid it would be like that. Unfortunately I need them to pathfind for what I wanted to do.
I tried everything I could think of anyway because I realy wanted this to work, but nothing did. Thanks for the help, it seems that I will just have to give up on this.
If anyone does manage to do this please let me know.
0
@Eltonbrand: Go
Only having the flying Collide didn't work and nether did changing the Plane Array ( I think the Plane Array actually only changes what weapons can hit the unit ).
0
I'd like to make a building that can be built over normal buildings and will block the movement of flying units, like normal buildings do for ground units. Is there A way?