Bane Blade immediately tried to attack me during the cutscene you added. I ended up getting stuck behind the door and had to blink to the other side to be able to fight it.
Minor complaint, the little helper Sentry doesn't seem to want to use its attack ability half the time. It seems to always try to move towards the Adept even after I activate its ability. Maybe make it an uncancelable channeled ability like Snipe or Yamato Cannon?
Edit:
Also, how do I beat the boss for mission 01? Like, it has an undodgable attack that will instantly kill you. How do I deal with that?
For some unknown reason my trusty pc refuse to display anything.
Nothing but black screen.
At first i swap the monitor, then the power supply but still nothing.
Tried swaping the memory ram, the hard disk and still nothing.
I will be taking my pc to repair shop.
Until it is fix (if it can be fix), or until i can afford a new pc (if it can not be fix) i regret to announce that Noir : Automata is officially on-hold.
I played your epilogue awhile back and one thing i noticed is that there are certain attacks you can not avoid because they are instant damage. In Neir, it appears from the youtube videos, everything can be dodged by jumping or moving away. The laser beams from the final boss are impossible to dodge. Also the "turn" speed on that thing is incredible fast meaning you can blink behind it and it turns in less time for the cooldown. so the only course there is to simply 'stay away' at a distance so you don't get lasered to death. lol. you should be able to 'blind side' an enemy when you blink behind it. my2c.
set both of these to 0 so the unit has to be directly pointing at you giving you time to move out of the way of an attack.
The stalkers Orb-thing attack isn't going to be dodge-able because it attacks anything in range instantly, but you could turn down the movement speed of the projectile so you can see it comming and react.
Lastly - this might be the hard one. Add in a "behavior" that disables attack for the enemy unit. Reason for this is because in the 'game' the enemy is not able to attack you while you are beating it to a pulp. lol. So say your attack speed is 1.0 - add the behavior to say a .9 duration (can adjust to suit) so when you get the upper hand on a enemy it really hurts them. could also adjust this for 'boss' fights to only .25 stun duration to make it harder.
Just trying to give you ideas and lend a hand. have a nice day.
Noir : Automata is my 3rd project single player custom campaign for starcraft 2.
I've release the mission launcher and the epilogue map for the campaign
Please share what you think about the map [but please be gentle].
Is it too easy or too difficult, what you like, what you don't like.
Or perhaps you find an error / bug that I might have missed out.
I will try to fix it soon as possible
Have fun .
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
How characteristic are your projects, the times and you know they are from Edhriano.
Feedback
-Before the Titan I died several times, but the game did not trigger defeat and marked as complete the survival target.
- However, it marked defeat when the titan killed me.
I see, must be the triggering.
I get right on it.
Thank you.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Compared to your last (tHoD) campaign, it seems quite a bit easier because:
I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Back at it I see. Looking forward to plaything this one!!
Cool, hope you'll enjoy it.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
The NPC Viking is supposed to be untargetable but you can kill her with your companion bot. You lose the mission if she dies.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Mission 01 Red Snow is finish.
Uploading the map and mods file.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I play de Red Snow.
- You can see and control a second Marie Gold and a Elemental dragon at the right side of the screen
- The key for spider mine and the dash hability are de same. Q i think .
How nice of you to use Ewoks. I love that.
@VastanX
Yikes, must've forget to delete them after damage testing .
Fix it right away.
Thank you for the report.
Yeah the ewoks. gotta love those ewoks.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Bug for the new version of mission 00
Bane Blade immediately tried to attack me during the cutscene you added. I ended up getting stuck behind the door and had to blink to the other side to be able to fight it.
Minor complaint, the little helper Sentry doesn't seem to want to use its attack ability half the time. It seems to always try to move towards the Adept even after I activate its ability. Maybe make it an uncancelable channeled ability like Snipe or Yamato Cannon?
Edit:
Also, how do I beat the boss for mission 01? Like, it has an undodgable attack that will instantly kill you. How do I deal with that?
Baneblade cutscene? Let me check.
Ahh uncancelable, that is a great idea.
I think I know which ability you are talking about. The one that the boss shot just before it move to next point of the map.
It cause 150 damage, if the heroes have lower than 150 health it will kill them for sure.
If you keep both of their health above 150 you should be fine.
Thanks for the feedback redlerred7
Edited :
Ok, I've done some minor tweek on the map. I'll give it a try before upload it later tonight.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello sc2mapster.
For some unknown reason my trusty pc refuse to display anything.
Nothing but black screen.
At first i swap the monitor, then the power supply but still nothing.
Tried swaping the memory ram, the hard disk and still nothing.
I will be taking my pc to repair shop.
Until it is fix (if it can be fix), or until i can afford a new pc (if it can not be fix) i regret to announce that Noir : Automata is officially on-hold.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I played your epilogue awhile back and one thing i noticed is that there are certain attacks you can not avoid because they are instant damage. In Neir, it appears from the youtube videos, everything can be dodged by jumping or moving away. The laser beams from the final boss are impossible to dodge. Also the "turn" speed on that thing is incredible fast meaning you can blink behind it and it turns in less time for the cooldown. so the only course there is to simply 'stay away' at a distance so you don't get lasered to death. lol. you should be able to 'blind side' an enemy when you blink behind it. my2c.
Ahh, a fellow Nier fans I see.
How right you are.
But you see, StarCraft is an RTS game while Nier is an action RPG.
Which means sacrifice and compromise have to be make here and there.
Thank you for your feedback tdhsst.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Field Marine
(Basic) Movement: Turning Rate^ 999.8437
Change this to 1 or 2 and the unit can be flanked or run around while it tries to turn
Field Marine - C-14 Gauss Rifle
(Basic) Stats: Arc 0
Stats: Arc Slop 11.25
set both of these to 0 so the unit has to be directly pointing at you giving you time to move out of the way of an attack.
The stalkers Orb-thing attack isn't going to be dodge-able because it attacks anything in range instantly, but you could turn down the movement speed of the projectile so you can see it comming and react.
Lastly - this might be the hard one. Add in a "behavior" that disables attack for the enemy unit. Reason for this is because in the 'game' the enemy is not able to attack you while you are beating it to a pulp. lol. So say your attack speed is 1.0 - add the behavior to say a .9 duration (can adjust to suit) so when you get the upper hand on a enemy it really hurts them. could also adjust this for 'boss' fights to only .25 stun duration to make it harder.
Just trying to give you ideas and lend a hand. have a nice day.
Thanks for such thorough explanation tdhsst.
Those are awesome ideas. Awesome indeed.
I'd be sure to give it a try soon. [I hope].
Have a nice day to you too tdhsst.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice