Hi there! I'm looking for some feedback on this map i've been working on. I don't have much to show more than what's in the video, but if you have some questions I'm happy to answer.
Well, the visuals look awesome, the fighting system seems fluent and action-packed and those zelda elements are a nice touch. Do you want to go more deeply into the rpg-direction (loot, levels, maybe dungeons etc) or do you plan to emphasize on the action part a bit more?
A really polished start you got there, looking forward to more!
Well, the visuals look awesome, the fighting system seems fluent and action-packed and those zelda elements are a nice touch. Do you want to go more deeply into the rpg-direction (loot, levels, maybe dungeons etc) or do you plan to emphasize on the action part a bit more?
A really polished start you got there, looking forward to more!
Thanks alot! I'm a little worried the zelda tune might stop the map with copyright infringement. But if that happens I'll just change it.
I'm planning to do a kind of linear storyline with different locations in each "chapter"; dungeons, cities etc. Loot and levels aren't in the making as of now, but I might implement it so to make the game more interesting.
The action is going to be the heart of it all. I really want the player to have a satisfying feeling when hacking up enemies in different ways. So ALOT more work is going into the gameplay.
My inspiration comes mainly from Zelda, Devil May Cry and Darksiders, so you're going to see something along those lines.
Personally I don't think you need a combo meter (it only makes sense if you have a combat system that rewards efficiency like in Devil May Cry), but otherwise I like the terrain and the way the gates are opening (must be a custom-made animation I assume?)
Personally I don't think you need a combo meter (it only makes sense if you have a combat system that rewards efficiency like in Devil May Cry), but otherwise I like the terrain and the way the gates are opening (must be a custom-made animation I assume?)
Either way, keep it up!
Thank you! The combo meter will be beneficial in the future, but with shorter time to keep it up.
Amazing work, had to watch twice because of envy lol. hope to play this soon.
Thank you. :) Might be a test run in a few months, we'll see.
Btw, if someone knows a good model animator, I'm looking for someone who can give Artanis some extra animations. Such as a tumble for the dodge mechanic and another animation for the dash-attack.
Hi there! I'm looking for some feedback on this map i've been working on. I don't have much to show more than what's in the video, but if you have some questions I'm happy to answer.
Well, the visuals look awesome, the fighting system seems fluent and action-packed and those zelda elements are a nice touch. Do you want to go more deeply into the rpg-direction (loot, levels, maybe dungeons etc) or do you plan to emphasize on the action part a bit more?
A really polished start you got there, looking forward to more!
Thanks alot! I'm a little worried the zelda tune might stop the map with copyright infringement. But if that happens I'll just change it.
I'm planning to do a kind of linear storyline with different locations in each "chapter"; dungeons, cities etc. Loot and levels aren't in the making as of now, but I might implement it so to make the game more interesting.
The action is going to be the heart of it all. I really want the player to have a satisfying feeling when hacking up enemies in different ways. So ALOT more work is going into the gameplay.
My inspiration comes mainly from Zelda, Devil May Cry and Darksiders, so you're going to see something along those lines.
Love the cinematic and the terrain looks lovely. Hope to see more of the project as it grows. Keep us updated.
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Thank you. :) will do.
Never really left, just became a lurker. :p
That Legend of Zelda music distorted is awesome XD Rly love that game. BTW, great work.
Well it's a complete rip-off. I used Reason 5.0 and copied the notes from a piano lesson on youtube. :p Thanks though!
Very impressive work!
Personally I don't think you need a combo meter (it only makes sense if you have a combat system that rewards efficiency like in Devil May Cry), but otherwise I like the terrain and the way the gates are opening (must be a custom-made animation I assume?)
Either way, keep it up!
Thank you! The combo meter will be beneficial in the future, but with shorter time to keep it up.
The animation is in the game already.
Amazing work, had to watch twice because of envy lol. hope to play this soon.
Thank you. :) Might be a test run in a few months, we'll see.
Btw, if someone knows a good model animator, I'm looking for someone who can give Artanis some extra animations. Such as a tumble for the dodge mechanic and another animation for the dash-attack.
Looking awesome Skoite !
I love the UI simplicity
Can't wait to play this
T.
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