ok today i published first version of my map, haven't play it yet, so if anyone interested in test it pm me at bnet.
btw i renamed project from BGH:Tactics to BGH:Arena.
Message me if u find something that works incorrect please.
I saw it in the newest section. Could spend like 2 hours testing it. vladdterran#2604
Edit: Too bad there are ton of Big Game Hunter and BGH games, i couldn't find it on EU
It is available?
u can find it by bnet link, i got my internet connection broken right now :/ sitting from 3G, it should be fixed while this week, not sure when, you can add me
MaxonMC #2903 EU
I'm working on new version right now btw, theres a huge game play changes coming soon, and balance on current version is screwed up. Looks like theory and practice is way to far from each other, i played game few times and realized that what i calculated be4 is had to be changed immediately, so new version comes soon
Looks good. Tried to open the links above with file switcher but it doesnt work. Will wait for the next version, or maybe try current if I find it on EU servers.
Looks good. Tried to open the links above with file switcher but it doesnt work. Will wait for the next version, or maybe try current if I find it on EU servers.
ok i heard what u said about name i uploaded one more map named (12) BIG-GAME ARENA so u can easy find it, i published version 1.1 today. still game haven't tested multiplayer yet cuz nobody played it :/ so if u find some problems msg me. btw when u type BIG-GAME ARENA it finds both published maps, they are the same
Well I was making a map by just adding players in the Map->Players section. Just make sure you set them up, controlled by user. Once this is set I can start the game and add AI players... but yes your map is custom and it requires behavior different than the default Melee AI behavior.
Sorry forgot that!
I guess it is very time consuming, hehe, to make the game work well and as well program AI opponets and as well take care of game balance :)
Once I get today on my PC will try to reach you on Battle.Net. It is just I spend time playing evening hours like 18:00 to 22:00 and I might forget :)
Well I was making a map by just adding players in the Map->Players section. Just make sure you set them up, controlled by user. Once this is set I can start the game and add AI players... but yes your map is custom and it requires behavior different than the default Melee AI behavior. Sorry forgot that!
I guess it is very time consuming, hehe, to make the game work well and as well program AI opponets and as well take care of game balance :)
Once I get today on my PC will try to reach you on Battle.Net. It is just I spend time playing evening hours like 18:00 to 22:00 and I might forget :)
Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.
Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.
Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.
check for BGHA: THE BACKWATER
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
ok today i published first version of my map, haven't play it yet, so if anyone interested in test it pm me at bnet. btw i renamed project from BGH:Tactics to BGH:Arena. Message me if u find something that works incorrect please.
US: battlenet://starcraft/map/1/266908 EU: battlenet://starcraft/map/2/187335
I saw it in the newest section. Could spend like 2 hours testing it. vladdterran#2604
Edit: Too bad there are ton of Big Game Hunter and BGH games, i couldn't find it on EU
It is available?
u can find it by bnet link, i got my internet connection broken right now :/ sitting from 3G, it should be fixed while this week, not sure when, you can add me MaxonMC #2903 EU
Screenshots please.......! :-)
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
Spread the love join DISCORD
https://discord.gg/Jtzt8Su
I'm working on new version right now btw, theres a huge game play changes coming soon, and balance on current version is screwed up. Looks like theory and practice is way to far from each other, i played game few times and realized that what i calculated be4 is had to be changed immediately, so new version comes soon
Looks good. Tried to open the links above with file switcher but it doesnt work. Will wait for the next version, or maybe try current if I find it on EU servers.
ok i heard what u said about name i uploaded one more map named (12) BIG-GAME ARENA so u can easy find it, i published version 1.1 today. still game haven't tested multiplayer yet cuz nobody played it :/ so if u find some problems msg me. btw when u type BIG-GAME ARENA it finds both published maps, they are the same
thats sucks i spend 6 hours trying to get enough ppl to play my map, but nobody wants :(
Can you give an overview of the genre and player count?
well its moba, 12 man, 6 vs 6, capturing outposts, destroying towers, buying gear to improve ur character
I cannot try it with AI? I am not sitting on this site all the time so... :)
I haven't script AI:/
Well I was making a map by just adding players in the Map->Players section. Just make sure you set them up, controlled by user. Once this is set I can start the game and add AI players... but yes your map is custom and it requires behavior different than the default Melee AI behavior. Sorry forgot that!
I guess it is very time consuming, hehe, to make the game work well and as well program AI opponets and as well take care of game balance :)
Once I get today on my PC will try to reach you on Battle.Net. It is just I spend time playing evening hours like 18:00 to 22:00 and I might forget :)
18 to 22 Europe sever time?
Yes I sent you a request. I tried to invite some players, but collecting 12 seems hard, lot of time to wait. 3 people the most joined. Once it gets boring to wait they leave.
i started to work on small version today
check for BGHA: THE BACKWATER