Anyway, this is my first actual attempt at a game, so I'd love to get some feedback.
Tiny Arena is an extremely simple to learn game. It's incredibly fast-paced and very chaotic.
Players select a hero-like unit at game startup, and play that unit until it dies. You can become more powerful by grabbing temporary powerups, or upgrades which last as long as you're alive.
Kill streaks make your unit become incredibly powerful. After achieving the title "Killionaire" (10 kill streak), every kill you get thereafter will heal and buff you. However, every other player will automatically be allied against you until you're dead!
When your unit dies, you simply select a new one and get back in the Tiny Arena as fast as possible! Easy, right?
Please let me know what you think. Did you enjoy the game? What should I tweek/change/add?
Keep in mind this game is still beta!
All criticisms are welcomed with open arms!
Well, I'm wondering how much a player can snowball in this game. I don't think a game can be very fun if it takes a long time to technically complete but one player can just get extremely powerful and dominate everyone else, destroying their chances at victory.
Well, I'm wondering how much a player can snowball in this game. I don't think a game can be very fun if it takes a long time to technically complete but one player can just get extremely powerful and dominate everyone else, destroying their chances at victory.
Agreed
I'm planning on adding something so that when a player achieves killionaire, he doesn't get healed as much, and all other players gain an attack boost for every kill the killionaire gets
I'll also be adding many many more events, power ups, and upgrades
I would suggest getting rid of the Killionare bonuses. sounds nice in theory, but at that point it seems the Killionare will always get punished no matter how. I would suggest they get score bonus and that's all.
I tink you should really start describing what actual features and such would include, like the class skills, what events, etc, to provide more proper feedback.
This looks refreshing, I like games where dying is a part of the game (which leads to every rebirth = fresh start). But I can't really say much without playing the map or at least seeing gameplay demonstration, since often what you plan/do on paper works differently in practice :x
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Hey guys, I'm extremely new here, so... Yeah.
Anyway, this is my first actual attempt at a game, so I'd love to get some feedback.
Tiny Arena is an extremely simple to learn game. It's incredibly fast-paced and very chaotic.
Players select a hero-like unit at game startup, and play that unit until it dies. You can become more powerful by grabbing temporary powerups, or upgrades which last as long as you're alive.
Kill streaks make your unit become incredibly powerful. After achieving the title "Killionaire" (10 kill streak), every kill you get thereafter will heal and buff you. However, every other player will automatically be allied against you until you're dead!
When your unit dies, you simply select a new one and get back in the Tiny Arena as fast as possible! Easy, right?
Please let me know what you think. Did you enjoy the game? What should I tweek/change/add?
Keep in mind this game is still beta!
All criticisms are welcomed with open arms!
Thanks
@Wyatt124: Go
Well, I'm wondering how much a player can snowball in this game. I don't think a game can be very fun if it takes a long time to technically complete but one player can just get extremely powerful and dominate everyone else, destroying their chances at victory.
Agreed
I'm planning on adding something so that when a player achieves killionaire, he doesn't get healed as much, and all other players gain an attack boost for every kill the killionaire gets
I'll also be adding many many more events, power ups, and upgrades
Thank you for the feedback
@Wyatt124: Go
Sounds like a good project to start of with :) Have fun and good luck
Thank you sir
Next update will have 3 new characters, totaling 6 (Gunny, Knifey, Punchy, Toasty, Sneaky, Spikey)
Also, I'm going to be adding "death streak" perks, so the poor losers in last can have a comeback
I would suggest getting rid of the Killionare bonuses. sounds nice in theory, but at that point it seems the Killionare will always get punished no matter how. I would suggest they get score bonus and that's all.
I tink you should really start describing what actual features and such would include, like the class skills, what events, etc, to provide more proper feedback.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Yeah I'm gonna drop this page soon and open up a thread in the Projects forum when I think I have enough material to actually catch people's interest
I doubt I'll be getting rid of Killionaire bonuses. People enjoy feeling OP and having the spotlight on them
I just need to balance it better
This looks refreshing, I like games where dying is a part of the game (which leads to every rebirth = fresh start). But I can't really say much without playing the map or at least seeing gameplay demonstration, since often what you plan/do on paper works differently in practice :x