My name is Jason Rodgers. I am 28. I am currently going to school for my Associates in Applied Sciences degree, emphasis computer programming. I first got into map making I believe with Duke Nukem. After that I moved to Starcraft, then to Warcraft 3, and now have transitioned over to Starcraft 2.
Finished projects:
Demon Delusion - Starcraft RPG
Starcraft Slaughter - Starcraft CTF type
Fury Under the Stars - Starcraft Campaign
Dungeon and Dragons - WC3 RPG (first one, never released public)
Monster Ranchaz - WC3 RPG Type (also never released public)
Swamp of Despair - WC3 RPG (http://www.hiveworkshop.com/forums/maps-564/swamp-despair-alpha-1-4-a-96533/index2.html)
This RPG took me 3 years of 6-8 hour days and I finished it originally, and went back in and redid how things worked to the current version that isn't finished. I had to stop working on it, due to the patch that broke the map. I didn't want to have to redo all of the triggers, so the maps broke. :(
Now I have loads of experience creating different types of maps. I have various other maps that didn't make that list that I never ended up finishing.
My Strengths as a map maker:
Vision
Dedication
Enthusiasm
Quick Learner
Organized
I am good with triggers, most of the data editor, concepts/ideas, balancing
My weaknesses:
Terrain (Just never really have cared about it)
Validatiors/some other aspects of the data editor (Haven't learned them all yet)
Anything art related, being custom models/buttons/etc
What I need is some dedicated people that would like to be apart of something amazing. After mainly doing the Swamp RPG (by myself) and seeing how long and how much work that was, I refuse to take on a big project solo. I have always considered myself someone who creates things that no one else has done yet. I am also very picky about the way things are done, as I have high standards.
My next project:
Well, I don't know if either any of you have played the new Risk Legacy boardgame yet, but let me tell you, it's unbelievable amazing. It's the coolest boardgame I've ever played. I would like to create a map based on the rules of that game. However, this is LOTS of work and I need brainstorming on concepts of how it could be done on a starcraft 2 setting.
Originally, the boardgame works like this:
You pick 5 of your friends to sit down and sign the actual board, agreeing that you all will play 15 games to see the outcome of the board.
Everyone rolls to see who goes first. Starting with highest number and moving clockwise around the board. Highest member picks starting faction.
There is 5 factions. Each getting a starting power that each player picks one from two options. They all have this own unique pieces.
At the beginning, you also get to modify either 12 territory cards by adding one resource amount or 6 and adding two. Each territory starts with it's own named card w/ a picture and is worth one coin. There is also a stack of coin cards that are just by default worth one coin.
Each player also gets 1 scar card. Each territory on the board has a scar spot. The scar's can go on the spots. The initial five scars are 2 bunkers and 3 munitions shortages. The bunkers add +1 to your highest dice while defending and the munitions are -1 while defending. The scars can also only be places onto the board per conditions of the card. The bunker states while defending place bunker on defending territory; the munitions is while attacking, place on defending territory.
The person who goes first, takes his HQ and 8 troops and picks a legal starting zone to start in (The legal zone consists of a territory that has no scars in place). This goes around the board clockwise. Please note that the pieces are represented by 1 and 3. The HQ counts as a star and not a troop.
The risk cards are the resource cards in this game. There is a pile for the cards, and a 1 2 3 4 slot on this cardboard layout. You turn the first 4 cards over and place them into the slots. You can only acquire a risk card, by taking a territory that is occupied by another player, and you have to own one of the territory cards that are face up. If you don't own one of the cards that are face up, you take a coin. If a coin is taken, you discard the card in slot 4, move the remaining cards down, and flip a new card over and place it in slot 1.
After everyone has placed their HQ and starting troops, the person with the highest dice begins his turn. You get 3 troops at the beginning just like the original risk. Now seeings as there is only 5 territories on the map that have units on them, there is lots of unoccupied zones. You may move into any unoccupied zone as long as it's adjacent and you have to leave one troop behind to occupy it.
It takes 4 stars to win a match. The starting HQ of each player is equal to one and at the first game everyone gets an additional star, so everyone starts with 2. You can get a star by either taking another persons HQ, turning in 4 resource cards at the start of your turn, completing a mission objective, or the coins run down to 0 on the cardholder board.
There is 6 packs that have conditions before these packs are applied to the actual game. I don't remember them all offhand, but one being "Open this pack after the first faction is eliminated from the game." Now each one of these packs change the game forever. There is also a pack underneath the game pieces that states "Do not open. Ever." Have no idea what that pack does yet.
After you win a match, you write on the actual board, the name of the winner, in the corresponding slot out of 15. The person who wins the most games, writes his name in the world winner slot. For each win you start the game with 1 missile and after your first win, you only start the game with 1 star, not two. The missiles work like this: After any dice role, you may choose to play your missile, the missile will change the picked dice to a unmodified 6. Once any missile is launched, any other player, may declare that they also will launch a missile. This can be done with however many dice that are on the current roll. Missiles have another role later in the game.
It really is a lot to digest, and this is just the starting base rules for the game. However, the game is really really fun and just amazing. Now, the problem is, how to develop this into a Starcraft II setting. The first thing that needs to be done is the terrain. The map needs to reflect each continent and each territory in this respective in game scale. I can do the basic outline for the terrain, but it's going to be a basic outline. I would need a terrainer to either buff it up after I'm done, or do it originally.
The main issue is, how does the ever evolving aspect work on battlenet? I mean, how will this pan out with different people playing? I mean it would work, if you decided to agree with a set 5 friends to play on day X at time X for 15 games, but what about the average Joe Smo who joins the game off of battlenet? Does the game needs two separate modes? This is the main issue that needs to be discussed.
After the main issue is decided upon, we can move forward into figuring out how everything else will go.
If you would like to join up with me, please post a reply and let me know.
If you are interrested. I'm looking for help on my current project, Island of Despair. Its a Diablo style single player story. Contact me on skype on by pm if you are interrested. Skype: Mab.youyoux
Sounds like you had quite some fun with the WarCraft III editor. I've spend way too many hours into making maps that never saw the light of day.
If you're interested, I'm still searching for a mapper for my campaign Terran Tactics. I have Skype, but it's no problem if you don't have it (although it's recommened). In any case, PM me for details.
Ya me and the wc3 editor were good friends. I love the sc2 editor. It's amazing.
I am currently looking to start my next project and am interested in finding people that would like to join me. I will keep in touch if I can offer help to either of you. I also have skype, but vent is better ;p
I hate that i can't trust myself to promise anything but i might be able to possibly perhaps throw some sort of terrain together for ya ;) Ofcourse if you decide to join my project your odds are significantly better... <.<
Subtle business offers aside feel free to throw a PM my way.
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My name is Jason Rodgers. I am 28. I am currently going to school for my Associates in Applied Sciences degree, emphasis computer programming. I first got into map making I believe with Duke Nukem. After that I moved to Starcraft, then to Warcraft 3, and now have transitioned over to Starcraft 2.
Finished projects:
Now I have loads of experience creating different types of maps. I have various other maps that didn't make that list that I never ended up finishing.
My Strengths as a map maker:
My weaknesses:
What I need is some dedicated people that would like to be apart of something amazing. After mainly doing the Swamp RPG (by myself) and seeing how long and how much work that was, I refuse to take on a big project solo. I have always considered myself someone who creates things that no one else has done yet. I am also very picky about the way things are done, as I have high standards.
My next project:
Well, I don't know if either any of you have played the new Risk Legacy boardgame yet, but let me tell you, it's unbelievable amazing. It's the coolest boardgame I've ever played. I would like to create a map based on the rules of that game. However, this is LOTS of work and I need brainstorming on concepts of how it could be done on a starcraft 2 setting.
Originally, the boardgame works like this:
It really is a lot to digest, and this is just the starting base rules for the game. However, the game is really really fun and just amazing. Now, the problem is, how to develop this into a Starcraft II setting. The first thing that needs to be done is the terrain. The map needs to reflect each continent and each territory in this respective in game scale. I can do the basic outline for the terrain, but it's going to be a basic outline. I would need a terrainer to either buff it up after I'm done, or do it originally.
The main issue is, how does the ever evolving aspect work on battlenet? I mean, how will this pan out with different people playing? I mean it would work, if you decided to agree with a set 5 friends to play on day X at time X for 15 games, but what about the average Joe Smo who joins the game off of battlenet? Does the game needs two separate modes? This is the main issue that needs to be discussed.
After the main issue is decided upon, we can move forward into figuring out how everything else will go.
If you would like to join up with me, please post a reply and let me know.
Thanks
@Zero0018: Go
If you are interrested. I'm looking for help on my current project, Island of Despair. Its a Diablo style single player story. Contact me on skype on by pm if you are interrested. Skype: Mab.youyoux
Thank you
Sounds like you had quite some fun with the WarCraft III editor. I've spend way too many hours into making maps that never saw the light of day.
If you're interested, I'm still searching for a mapper for my campaign Terran Tactics. I have Skype, but it's no problem if you don't have it (although it's recommened). In any case, PM me for details.
@TheAzureguy: Go
Ya me and the wc3 editor were good friends. I love the sc2 editor. It's amazing.
I am currently looking to start my next project and am interested in finding people that would like to join me. I will keep in touch if I can offer help to either of you. I also have skype, but vent is better ;p
@Zero0018: Go
What will your current project entail? I would like to know more if I am to embark on this journey with you!
Please forgive me, I've totally overloocked the "I am looking to start my next project". That's what you get for writing a post at 2 AM XD.
I'm ready to give, and not just to take. If you need any help, let me know. I'm a storywriter, game designer/balancer and triggerer.
If you happen to be in the mood, you're welcome to make a map or two for my project, but I'll listen to your concept first.
@TheAzureguy: Go
EDIT:Wrong Post
Ok. I guess I'll have to give the details of my next project out if I expect people to help/show interest.
I've added it to the main post, please look above.
No takers on this?
@Zero0018: Go
Looks interesting but I'm already part of a total conversion mod and I don't think I'd have much time to dedicate to this mod. Unfortunately.
Im working on another map which I would put my priority on first, but I could help out with a few things if you need it.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
@Zero0018: Go
I hate that i can't trust myself to promise anything but i might be able to possibly perhaps throw some sort of terrain together for ya ;) Ofcourse if you decide to join my project your odds are significantly better... <.<
Subtle business offers aside feel free to throw a PM my way.