This is yet another one of my projects. Only this time its something I simply can't do alone, since the project is just that big (not to mention huge).
Now let me set your minds at ease. I've been turning doubters into believers because I have made a working WASD system AND a working projectile system (although that one needs a LOT of improvement). In short - I have a reasonable expectation that this is gonna work.
I've been at this for some 7 months now (off and on) and was very hesitant to really dig into this until I could be sure it would work. Well as of about 3 days ago I got that assurance (film at 11).
Now what I need as far as people goes this would include practically everyone.
Now let me make one thing clear. I don't NEED anyone for their skill that I don't have. If I was being payed to do this as a full-time job (not sure yet that I'd want to though) I could do it myself - but I'm not. Before digging into something like this I did my homework, started (and some nearly completed) a bunch of maps, many high quality to learn how do make this. THIS is the big one. But yet I do need people help share the workload cause this is a big project.
I've been asking around and I have one or two solid takers and a few potentials.
Now as far as current content I've got this: The map is partially made. As in the hard part of the engine has been implemented and PROVEN to work (that film is at 12). If you are on NA when I'm on you can contact me at FockeWulf.178 and I can prove this too you. I am not making it up.
Once again I must state this project won't be going anywhere without DEDICATED help.
If you are someone who has read that project description and are willing to help me the whole way. Please either get in contact with me or post here (I will check back once on occasion).
Now for this project besides the dedicated part I have one other requirement: Teamspeak.
This is simply because a lot of this project will involve people discussing the best method to do things. By that I mean the best game play, fancy graphics and the least lag involved.
Here is the info. I'm on a lot during the Pacific TZ (GMT-8):
teamspeak.gamingrapture.net
9987
(no password)
You will find me there as "Focke-Wulf".
If you are going to work on this project I require you on there, as it allows me to keep tabs on what is going on and also make sure everyone knows what's going on. Its easy for people to go off on tangents on a project like this.
If you need any convincing about the potential get on catch me at FockeWulf.178 on NA. Words like "Epic" come to mind. You HAVE to see this on Ultra graphics to see the full potential of this game. I could even render Dota obsolete.
Howdy guys,
This is yet another one of my projects. Only this time its something I simply can't do alone, since the project is just that big (not to mention huge).
Here is the thread describing what we'd be making: http://forums.clanrks.com/viewtopic.php?f=104&t=2305
Read it over.
Now let me set your minds at ease. I've been turning doubters into believers because I have made a working WASD system AND a working projectile system (although that one needs a LOT of improvement). In short - I have a reasonable expectation that this is gonna work.
I've been at this for some 7 months now (off and on) and was very hesitant to really dig into this until I could be sure it would work. Well as of about 3 days ago I got that assurance (film at 11).
Now what I need as far as people goes this would include practically everyone.
Now let me make one thing clear. I don't NEED anyone for their skill that I don't have. If I was being payed to do this as a full-time job (not sure yet that I'd want to though) I could do it myself - but I'm not. Before digging into something like this I did my homework, started (and some nearly completed) a bunch of maps, many high quality to learn how do make this. THIS is the big one. But yet I do need people help share the workload cause this is a big project.
I've been asking around and I have one or two solid takers and a few potentials.
Now as far as current content I've got this: The map is partially made. As in the hard part of the engine has been implemented and PROVEN to work (that film is at 12). If you are on NA when I'm on you can contact me at FockeWulf.178 and I can prove this too you. I am not making it up.
Once again I must state this project won't be going anywhere without DEDICATED help.
If you are someone who has read that project description and are willing to help me the whole way. Please either get in contact with me or post here (I will check back once on occasion).
Now for this project besides the dedicated part I have one other requirement: Teamspeak.
This is simply because a lot of this project will involve people discussing the best method to do things. By that I mean the best game play, fancy graphics and the least lag involved.
Here is the info. I'm on a lot during the Pacific TZ (GMT-8): teamspeak.gamingrapture.net 9987 (no password)
You will find me there as "Focke-Wulf".
If you are going to work on this project I require you on there, as it allows me to keep tabs on what is going on and also make sure everyone knows what's going on. Its easy for people to go off on tangents on a project like this.
If you need any convincing about the potential get on catch me at FockeWulf.178 on NA. Words like "Epic" come to mind. You HAVE to see this on Ultra graphics to see the full potential of this game. I could even render Dota obsolete.
Ok lets see if we have any takers.
I could help, but u already know that right?...And this shall serves has a bump..does that make sense? It doesnt matter...