I've been working on for some time now a WW2 Diplomacy map.
Here is the main content from the master thread:
Current: 2/21/11
Howdy all,
Made a lot of progress on the map, read the rest of the topics for more info.
World War 2 Diplomacy - a map based off the technology and units that were around in World War 2. There will be tech trees, unique resource points, strategic points, and LOTS of high detail.
Thats right, I'm doing custom units with custom models/actors, the whole kabootal. Its a major pain to import stuff from out of game but I can get around that, although it takes a lot of time. Each of those custom naval units alone is nearly a page of actors on a 17" monitor. Look for the map "WW2 Diplo" on NA bnet for the latest demo. No units are balanced yet.
Ground: Conscript, Riflemen, Machine Gunner, Truck, Howitzer, AT GUN, Infantry Tank, Light Tank, Medium Tank, Heavy Tank.
Air: Interceptor, Multi-role, Close Air Support, Medium Bomber, Naval Bomber, Strategic Bomber, recon.
I'll be checking this post from time to time. With the current popularity system, I will be MUCH more motivated if I know in advance that the game will take off.
Futhermore if and when the game does take off I will be revamping the units and making them MUCH higher detail. For everything you see on those units there will be at least 5 more when I'm done revamping.
Please give your feedback. The project will be done a LOT sooner if I know in advance that people will play it :)
Pretty much if it was used in WW2 I would be game to add it.
Oh btw with maybe a few exceptions most of them will be custom units (ie with made with custom models/actors to make them look like they are actually a WW2 tank, ship, transport, or aircraft.
It may be like a normal diplomacy, but I intend for it to be high quality.
Let me know what you guys think!
-----------------
Now the help I need it not really high-skilled for this project, I've got most of that covered. What I need is people to take some load off me by doing easy but time-consuming tasks.
One of these right now is to correctly place (and I will describe "correctly" with those who help me) A bunch of fortifications, make regions around those, and then link them to their appropriate countries so when a player spawns as a nation he/she will get the fortifications that come with that country.
I also need people to help me balance the units and really test this thing over to find and fix gaps in my water-land system.
Any takers?
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Howdy all,
I've been working on for some time now a WW2 Diplomacy map.
Here is the main content from the master thread:
Current: 2/21/11
Howdy all,
Made a lot of progress on the map, read the rest of the topics for more info.
World War 2 Diplomacy - a map based off the technology and units that were around in World War 2. There will be tech trees, unique resource points, strategic points, and LOTS of high detail.
Screen Shots: New: http://i55.tinypic.com/25u2zbk.jpg
http://i56.tinypic.com/6sxwm8.jpg
http://i53.tinypic.com/r28ak1.jpg
Old: http://i55.tinypic.com/2crx8va.jpg
http://i51.tinypic.com/6yjpxl.jpg
http://i54.tinypic.com/dzctax.jpg
http://i54.tinypic.com/oqykuc.jpg
http://i51.tinypic.com/15wcwnq.jpg
http://i53.tinypic.com/rhsoc0.jpg
http://i55.tinypic.com/rk7xmp.jpg
http://i54.tinypic.com/2hgctnt.jpg
http://i52.tinypic.com/ebat5z.jpg
http://i52.tinypic.com/2s9eszt.jpg
http://i56.tinypic.com/feky01.jpg
Thats right, I'm doing custom units with custom models/actors, the whole kabootal. Its a major pain to import stuff from out of game but I can get around that, although it takes a lot of time. Each of those custom naval units alone is nearly a page of actors on a 17" monitor. Look for the map "WW2 Diplo" on NA bnet for the latest demo. No units are balanced yet.
Current Units in game or due to be added:
Naval: Fleet Carrier, Battle Ship, Battle Cruiser, Heavy Cruiser, Light Cruiser, Destroyer, Transport, Sub.
Ground: Conscript, Riflemen, Machine Gunner, Truck, Howitzer, AT GUN, Infantry Tank, Light Tank, Medium Tank, Heavy Tank.
Air: Interceptor, Multi-role, Close Air Support, Medium Bomber, Naval Bomber, Strategic Bomber, recon.
I'll be checking this post from time to time. With the current popularity system, I will be MUCH more motivated if I know in advance that the game will take off.
Futhermore if and when the game does take off I will be revamping the units and making them MUCH higher detail. For everything you see on those units there will be at least 5 more when I'm done revamping.
Please give your feedback. The project will be done a LOT sooner if I know in advance that people will play it :)
Pretty much if it was used in WW2 I would be game to add it.
Oh btw with maybe a few exceptions most of them will be custom units (ie with made with custom models/actors to make them look like they are actually a WW2 tank, ship, transport, or aircraft.
It may be like a normal diplomacy, but I intend for it to be high quality.
Let me know what you guys think!
-----------------Now the help I need it not really high-skilled for this project, I've got most of that covered. What I need is people to take some load off me by doing easy but time-consuming tasks.
One of these right now is to correctly place (and I will describe "correctly" with those who help me) A bunch of fortifications, make regions around those, and then link them to their appropriate countries so when a player spawns as a nation he/she will get the fortifications that come with that country.
I also need people to help me balance the units and really test this thing over to find and fix gaps in my water-land system.
Any takers?