I am currently trying to round up a team to create a multi-player, story driven campaign.
The concept I am currently trying to polish and write a story for is based on two or three mercenary units working for various contacts during the downtime between SC and SC2. Basically, like Wings of Liberty, the players would have a couple of mission paths going on at one time. Group a might have them running around collecting research materials from rival organizations while group b has them defending colonies on a single planet from a specific bandit.
I've spent a lot of my time lurking around looking at what everyone else is doing and trying to process all the tutorials my brain can handle... What I'm stuck on is how to make the campaign setup like in the story mode, so that it comes back to the same place and it's in that cinematic type perspective... I need lots and lots of help...
Feel free to ask any questions you might have or give any kind of feedback.
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I am currently trying to round up a team to create a multi-player, story driven campaign.
The concept I am currently trying to polish and write a story for is based on two or three mercenary units working for various contacts during the downtime between SC and SC2. Basically, like Wings of Liberty, the players would have a couple of mission paths going on at one time. Group a might have them running around collecting research materials from rival organizations while group b has them defending colonies on a single planet from a specific bandit.
I've spent a lot of my time lurking around looking at what everyone else is doing and trying to process all the tutorials my brain can handle... What I'm stuck on is how to make the campaign setup like in the story mode, so that it comes back to the same place and it's in that cinematic type perspective... I need lots and lots of help...
Feel free to ask any questions you might have or give any kind of feedback.