Hey everyone, the creation of the Starcraft 2 version of Heroes and Empires is under way and is looking for some people to help get the map going.
The map is like a civilization map except it is incredibly in-depth. It is planned to be a 12 player map where each player can choose to either be a hero or an empire. The main objective is to be the last person or team standing. Heroes are able to be hired by the empire and if an empire hires a hero that hero gains experience and minerals for being hired but is obligated to protect that empire. You will be able to ally, make war, become neutral, or surrender to another player as an empire. Empires will progress through ages in which different upgrades are unlocked. A citizen system will be in place in order to receive income and a tax and food system will determine the happiness level of those citizens. If the happiness level gets too low random units will start to rebel in your empire.
Heroes will be able to gain levels, choose their own attributes, have spells, and buy items. Items will be able to be upgraded as the game progresses.
An outside computer force will be at play in order to spice up the game a bit and give heroes other methods of leveling. The computer player will promote alliances but people should choose their alliances wisely as much backstabbing can occur.
We would love to add our own 3D models and make this an awesome game.
Designer: Assassin230
Coder: wOlfLisK
Terrain Artist: Razherrt
Spriter: TheWeeIrish
What we are currently looking for is the following::
A 3D modeler
Data editor
Down the line we will need::
Testers to help balance the game and find bugs
(Based off the original WC3 map Heroes and Empires by Lord_Squad & FinalLegacy)
Will you be removing the default SC Ui as well, and adding a different interface.
I'm very much interested in this project as a terrain artist, since my program skills have been on the decline ever since trade school >.<
Hit me up in a PM with some more details and what you're looking for as an idea and i can come up with some rough concept terrain. Keep in mind I am deployed so I cannot devote like 16 hours a day to this. :x
My friend and I have just started the map, but have not got very far. I know without additional help this map would take a few months to make. Wondered on to here and saw this.
My questions are:
How far are you?
Would you need an extra hand on developing extra characters/map content?
I'm heavily dedicated, and want to produce a good looking map.
My friend and I have just started the map, but have not got very far. I know without additional help this map would take a few months to make. Wondered on to here and saw this.
My questions are:
How far are you?
Would you need an extra hand on developing extra characters/map content?
I'm heavily dedicated, and want to produce a good looking map.
So far we have one working hero, some items for that hero, the UI partly done, a working civilian system and a few other things.
We have our coder (wOlfLisK), our terrain artist (Razherrt) and myself as the designer. I have put some thought into getting a co-designer since I will probably be very busy in the upcoming month.
Send me a PM with some way of contacting you, whether it be Xfire, Skype, Ventrilo, or Teampseak 2/3, and we will see if we can work something out.
I wonder if you guys will be adding the creep spawns or just make them come to empires,i liked it when it did both though it could get hard :\
Ideally what will happen is there will be designated creep spawning locations. At those locations if the creep stay there for a certain amount of time, say 3 minutes, they will move to attack the nearest empire.
Another nice thing would be to have people who arnt hired able to buy into the next age.
->=next age >>=age after the next
The heroes and empires are staying completely separate except for the fact that the empire can hire the hero basically as a mercenary. It's basically two types of games merged into one. We have no plans on doing something different because something like this would more than likely create great imbalances and would not be fair if there weren't enough empires to support all the heroes.
The game is set up so a person can choose to be equally strong whether they are a hero or an empire. The balancing stage has not been set up yet but will follow along the lines of early game: Hero > Empire mid game Empire = Hero late game Empire > Hero Of course all of this can change depending on what the empire focuses on and what kind of skills the hero focuses on.
And what I mean by <=> doesn't mean a hero completely obliterates empires early game or an empire completely obliterates heroes late game. It's all a matter of balance.
Hey everyone, the creation of the Starcraft 2 version of Heroes and Empires is under way and is looking for some people to help get the map going.
The map is like a civilization map except it is incredibly in-depth. It is planned to be a 12 player map where each player can choose to either be a hero or an empire. The main objective is to be the last person or team standing. Heroes are able to be hired by the empire and if an empire hires a hero that hero gains experience and minerals for being hired but is obligated to protect that empire. You will be able to ally, make war, become neutral, or surrender to another player as an empire. Empires will progress through ages in which different upgrades are unlocked. A citizen system will be in place in order to receive income and a tax and food system will determine the happiness level of those citizens. If the happiness level gets too low random units will start to rebel in your empire.
Heroes will be able to gain levels, choose their own attributes, have spells, and buy items. Items will be able to be upgraded as the game progresses.
An outside computer force will be at play in order to spice up the game a bit and give heroes other methods of leveling. The computer player will promote alliances but people should choose their alliances wisely as much backstabbing can occur.
We would love to add our own 3D models and make this an awesome game.
Designer: Assassin230
Coder: wOlfLisK
Terrain Artist: Razherrt
Spriter: TheWeeIrish
What we are currently looking for is the following::
A 3D modeler
Data editor
Down the line we will need::
Testers to help balance the game and find bugs
(Based off the original WC3 map Heroes and Empires by Lord_Squad & FinalLegacy)
Part of the empire interface:
http://img231.imageshack.us/i/openedf.png/
Will you be removing the default SC Ui as well, and adding a different interface.
I'm very much interested in this project as a terrain artist, since my program skills have been on the decline ever since trade school >.<
Hit me up in a PM with some more details and what you're looking for as an idea and i can come up with some rough concept terrain. Keep in mind I am deployed so I cannot devote like 16 hours a day to this. :x
I knew someone else would be making this map.
My friend and I have just started the map, but have not got very far. I know without additional help this map would take a few months to make. Wondered on to here and saw this.
My questions are:
How far are you?
Would you need an extra hand on developing extra characters/map content?
I'm heavily dedicated, and want to produce a good looking map.
So far we have one working hero, some items for that hero, the UI partly done, a working civilian system and a few other things.
We have our coder (wOlfLisK), our terrain artist (Razherrt) and myself as the designer. I have put some thought into getting a co-designer since I will probably be very busy in the upcoming month.
Send me a PM with some way of contacting you, whether it be Xfire, Skype, Ventrilo, or Teampseak 2/3, and we will see if we can work something out.
Are we going to be creating a team page soon?
@Razherrt: Go
Hopefully.
A couple Screens of one playable section of the map. Nowhere near finished. Shameless promotion bump.
not too shameless when it's an awesome shameless promotion bump ^^
If you could give me some ideas on sprites, that's something at least I have some experience in and I could try to help out.
Well i look forward to this need any ideas or help with story line im your man.
I wonder if you guys will be adding the creep spawns or just make them come to empires,i liked it when it did both though it could get hard :\
Ideally what will happen is there will be designated creep spawning locations. At those locations if the creep stay there for a certain amount of time, say 3 minutes, they will move to attack the nearest empire.
SEXY
Heroes and Empires was a really great map, make this one legendary. :D
well heres a link to something you should use http:forums.sc2mapster.com/general/general-chat/7787-sc2-basic-driving-system/ its a basic driving system and its quite recent
Heres a nice idea i thought of:Heroes moving with times
Say and empire hired a hero and it went up a time and the hero was a clubman then he turns into a stone axeman
heres a nice setup i made for it:
Warrior:Clubman->Stone Axeman->Swordsmen/Mace man->Musketeer->Shotgunner/Rocket Launcher->Jedi-like-thingy
Archer:Rock Slinger->Javelin thrower->Archer->Musketeer->Sniper/Riflemen/Machine Gunner/Pistolmen->Blaster Weilder
Mage:Priest->High Priest->Gun Slinger>>Wizard->Mage
Another nice thing would be to have people who arnt hired able to buy into the next age.
->=next age >>=age after the next
The heroes and empires are staying completely separate except for the fact that the empire can hire the hero basically as a mercenary. It's basically two types of games merged into one. We have no plans on doing something different because something like this would more than likely create great imbalances and would not be fair if there weren't enough empires to support all the heroes.
The game is set up so a person can choose to be equally strong whether they are a hero or an empire. The balancing stage has not been set up yet but will follow along the lines of early game: Hero > Empire mid game Empire = Hero late game Empire > Hero Of course all of this can change depending on what the empire focuses on and what kind of skills the hero focuses on.
And what I mean by <=> doesn't mean a hero completely obliterates empires early game or an empire completely obliterates heroes late game. It's all a matter of balance.
Edit: Also if you would like to contribute ideas to the map post them on our map homepage http://www.sc2mapster.com/maps/heroes-and-empires/
and not on this thread. This thread is intended for the help we seek and not for ideas about the map.
Bumping because we now need somebody who can work the data editor.
Send me a PM if you think you are qualified for the job :) Please be decently experienced as there is a lot that needs to be done.
Please let me test the map! It was one of my top 3 map!