I am recruiting Team Members for Changeling RPG, a singleplayer Campaign I am currently working on.
What is Changeling RPG?
Changeling RPG will be a 3rd person singleplayer campaign that takes place in a huge war of Terrans and Protoss. You are a changeling with the ability to absorb DNA, which allows you to morph into almost everything. You will be able to interact with Zerg, Terrans, and Protoss, while your current appearance decides, if you will be treated as enemy or as friend. The Campaign contains side missions and a main story that will develop depending on your decisions. Will you lead one faction to victory, will you help to make peace, or will you make the Zerg enter the war?
We are mainly looking for:
Terrainers
- Create landscapes for the various planets the player will visit
Cinematic Artists
- Create Intro and different story sequences
Text Writer/Localizer
- Write texts in nice english for conversations, skills,...
- Maybe later localize everything into other languages
Other positions are also welcome, but not mainly needed. So if you want to help feel free to ask :D
This sounds like an amazing idea, I would really like to help as a "brainstormer", because since this is such an original concept, that you really are gonna need original level designs to work with it.
I think that the idea of being a changeling is simply genius, but there is the risk that it will just be a gimmick, IMO everything should be based around the concept of changing, the combat, the missions, the skill tree, the story, etc.
If you would like to take me, I would just love to help.
Some thoughts: As I mentioned, for this idea to work the whole game has to revolve around it, the combat should vary and give you different fighting abilities depending in your status, aswell as the puzzles should involve changing back an forth using different abilities to solve a particular challenge, this last thing is harder to do than it sounds, because it involves clever design of both skills and levels. Finally, the whole progression should be based around changing, but this is the most obvious thing.
In this regard I think that the game should have a design similar to Zelda but slightly more open, that is, have an open overworld with various side-quests, dungeons, and traveling points, but have some sections be blocked up until you get an ability(or item in the zelda case). Like for example, have a certain area only be accesible after you can fly around it as a mutalisk, and when you get this ability you can access a whole new area with a whole new set of quests.
I think that by far the most important thing is to have the morphing mechanism be interesting. I feel that getting more options to change should feel rewarding, and for this I suggest that you will have some DNA codes really hidden, like have the ultralisk form only available after you decide to go on the optional quest to explore the zerg hive. And then this form could give you benefits in combat, or allow you to access another more obscure but higher rewarded quest.
I also think that it would be fun that there is a different skill and attribute set for each form (and perhaps a "main" attribute set that acts in general), and that every time you level you can add points in each form. In this way, you have your marine form with your basic abilities (which allow you to progress the quests), but you can also level secondary abilities which give you combat benefits or other abilities.
Of course, there is a lot we could discuss right now since this can be such a complex game, it would be good to keep in mind to not make it incredibly complex to the point you can't manage it anymore, but it will undoubtedly be a hard game to make. Overall I think this will be not only a fun map to play but also a fun map to design, because you will require a lot of creativity to design the game.
I really think this could be one of the best UMS right now, given how much fun the premise is.
For the Zelda thing: like the idea with the blocked sections, what I thought of before was for example as Terran you need to get DNA of a unit with higher military rank to do some quests or make some decisions. This mutalisk thing would extend this more :D
There cant be something like an overworld, as the story takes place in various planets, not sure how they will be linked yet, if there is a progress through the story or if you can travel to whatever planet you want.
Also, Zelda has a straight story line, while in this game the storyline will change on your decisions, like if you know KOTOR, where your decisions make you good/bad, here your decisions will more or less develop the different races strength and presence in the galaxy.
that actually looks cool and original, and we need several good terrainers considering multiple planets, cities and locations, though I will wait and see what Talon thinks
also, considering its a third person game, it needs to have different considerations when making the maps, like for example, using and abusing the verticallity adds a lot to the level design (have constantly going up and down, multiple levels, etc.
Talon also said it would be awesome if people learned to do cinematics, since they will be an awesome way to add to the game
Here is a better version of the map with the terrain smoothed out, textures fixed up and some cinematics. It doesn't have 3rd person view added yet so it still needs a runthrough to double check clipping etc. Also the cinematics need work but I have to go for now.
i'll go for a brainstormer if you still need one. i'm better with story writing stuff, abilities and characters. (i write books....not officially big publishing o course)
edit: if you need icons i can give it a go at editing some icons, im not great at it.But it's something
With the release of the game we are now after planning the basic things going to create everything and we still need members for this.
We are mainly seeking Terrainers and writers, and some cinematic artists would be awesome, but we could also need some Data/Trigger editors :)
Hey! I'm looking for something to start out with as I'm relatively new with map making. I have a lot of ideas but not much experience working with the SC2 system. Any kind of job that could help me learn a bit would be fantastic thanks.
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- Project Page - Forum Post -
I am recruiting Team Members for Changeling RPG, a singleplayer Campaign I am currently working on.
What is Changeling RPG?
Changeling RPG will be a 3rd person singleplayer campaign that takes place in a huge war of Terrans and Protoss. You are a changeling with the ability to absorb DNA, which allows you to morph into almost everything. You will be able to interact with Zerg, Terrans, and Protoss, while your current appearance decides, if you will be treated as enemy or as friend. The Campaign contains side missions and a main story that will develop depending on your decisions. Will you lead one faction to victory, will you help to make peace, or will you make the Zerg enter the war?
We are mainly looking for:
Terrainers
- Create landscapes for the various planets the player will visit
Cinematic Artists
- Create Intro and different story sequences
Text Writer/Localizer
- Write texts in nice english for conversations, skills,... - Maybe later localize everything into other languages
Other positions are also welcome, but not mainly needed. So if you want to help feel free to ask :D
This sounds like an amazing idea, I would really like to help as a "brainstormer", because since this is such an original concept, that you really are gonna need original level designs to work with it.
I think that the idea of being a changeling is simply genius, but there is the risk that it will just be a gimmick, IMO everything should be based around the concept of changing, the combat, the missions, the skill tree, the story, etc.
If you would like to take me, I would just love to help.
Some thoughts: As I mentioned, for this idea to work the whole game has to revolve around it, the combat should vary and give you different fighting abilities depending in your status, aswell as the puzzles should involve changing back an forth using different abilities to solve a particular challenge, this last thing is harder to do than it sounds, because it involves clever design of both skills and levels. Finally, the whole progression should be based around changing, but this is the most obvious thing.
In this regard I think that the game should have a design similar to Zelda but slightly more open, that is, have an open overworld with various side-quests, dungeons, and traveling points, but have some sections be blocked up until you get an ability(or item in the zelda case). Like for example, have a certain area only be accesible after you can fly around it as a mutalisk, and when you get this ability you can access a whole new area with a whole new set of quests.
I think that by far the most important thing is to have the morphing mechanism be interesting. I feel that getting more options to change should feel rewarding, and for this I suggest that you will have some DNA codes really hidden, like have the ultralisk form only available after you decide to go on the optional quest to explore the zerg hive. And then this form could give you benefits in combat, or allow you to access another more obscure but higher rewarded quest.
I also think that it would be fun that there is a different skill and attribute set for each form (and perhaps a "main" attribute set that acts in general), and that every time you level you can add points in each form. In this way, you have your marine form with your basic abilities (which allow you to progress the quests), but you can also level secondary abilities which give you combat benefits or other abilities.
Of course, there is a lot we could discuss right now since this can be such a complex game, it would be good to keep in mind to not make it incredibly complex to the point you can't manage it anymore, but it will undoubtedly be a hard game to make. Overall I think this will be not only a fun map to play but also a fun map to design, because you will require a lot of creativity to design the game.
I really think this could be one of the best UMS right now, given how much fun the premise is.
Wow thats a lot of nice ideas :D
For the Zelda thing: like the idea with the blocked sections, what I thought of before was for example as Terran you need to get DNA of a unit with higher military rank to do some quests or make some decisions. This mutalisk thing would extend this more :D
There cant be something like an overworld, as the story takes place in various planets, not sure how they will be linked yet, if there is a progress through the story or if you can travel to whatever planet you want.
Also, Zelda has a straight story line, while in this game the storyline will change on your decisions, like if you know KOTOR, where your decisions make you good/bad, here your decisions will more or less develop the different races strength and presence in the galaxy.
Moved for great justice
Thats a lot to think about, so lets move this discussion to the team forums and stick to the recruitment in this thread :)
sounds great
I'd love to help with terraining if you still have a spot.
Sure :D Every help is needed. Maybe you can show some of your previous work?
Here is a small map I did for fun while testing out the editor.
that actually looks cool and original, and we need several good terrainers considering multiple planets, cities and locations, though I will wait and see what Talon thinks
also, considering its a third person game, it needs to have different considerations when making the maps, like for example, using and abusing the verticallity adds a lot to the level design (have constantly going up and down, multiple levels, etc.
Talon also said it would be awesome if people learned to do cinematics, since they will be an awesome way to add to the game
Here is a better version of the map with the terrain smoothed out, textures fixed up and some cinematics. It doesn't have 3rd person view added yet so it still needs a runthrough to double check clipping etc. Also the cinematics need work but I have to go for now.
Nice terrain. You're hired :D
i'll go for a brainstormer if you still need one. i'm better with story writing stuff, abilities and characters. (i write books....not officially big publishing o course)
edit: if you need icons i can give it a go at editing some icons, im not great at it.But it's something
Sure, you're welcome :D
thanks . So where do i like send my ideas and whatnot.
edit: as strange as this sounds i think a pretty cool place to set a mission when you play as the zerg would be the inside of a nydus worm. =P
@JASTME: Go
The team has it's own forum where we can discuss everything. Just go the team page and click on Forums
ah my bad =)
push.
With the release of the game we are now after planning the basic things going to create everything and we still need members for this. We are mainly seeking Terrainers and writers, and some cinematic artists would be awesome, but we could also need some Data/Trigger editors :)
Hey! I'm looking for something to start out with as I'm relatively new with map making. I have a lot of ideas but not much experience working with the SC2 system. Any kind of job that could help me learn a bit would be fantastic thanks.