This is an AoS style map which is mostly finished (except for terrain, obviously). I'm begging for help here because I cannot terrain, at all. So if you would like to help out, the basic terrain I'm looking for is something to the effect of the Arid Wastes map that I'm currently using: 1 vs 1 melee with 2 nearby expansions and multiple, symmetrical paths to the enemy base. In fact, I would even appreciate if someone wants to simply put some finishing touches on the Arid Wastes terrain with doodads and the like. If you're interested, simply post here or send a PM.
About the map:
It consists of two teams of 4 vs 4.
Rather than all players choosing a hero from a tavern at the start of a game (as in most traditional AoS maps), all players are given the exact same hero. However, there are three main ways of customizing the heroes:
1. Spell Selection - Each hero will have access to a total of 5 out of 15 spells. You can choose which spells these are at the start of the game.
2. Equipment Setup - At any Armory, you have the option to swap out armors, helms, shields, boots, accessories, weapons and ammo. If you see that your enemy likes to use Armored units, you have the option to pick a setup to counter it.
3. Talent Trees - Heroes gain talent points from leveling up which can be spent in the three talent trees: Combat, Tech and Stealth. Each tree offers a different play style. Combat is the front-line captain of the squad style, capable of tanking hits and giving them back with interest. Tech grants the ability to use certain vehicles in battles. Stealth focuses on hit and run tactics, with an emphasis on burst damage.
Experience is also gained very differently from traditional AoS maps. Both teams gain a steady stream of experience from SCVs mining at the main base and the expansions. Killing enemy combat units grant fairly little experience, but killing enemy SCVs grant a hefty amount.
Most vehicles/buildings, such as SCVs, bunkers, medivacs, stalkers and sentries can be controlled by entering them like transports.
You win by destroying all 3 enemy Planetary Fortresses.
Map Project Page
This is an AoS style map which is mostly finished (except for terrain, obviously). I'm begging for help here because I cannot terrain, at all. So if you would like to help out, the basic terrain I'm looking for is something to the effect of the Arid Wastes map that I'm currently using: 1 vs 1 melee with 2 nearby expansions and multiple, symmetrical paths to the enemy base. In fact, I would even appreciate if someone wants to simply put some finishing touches on the Arid Wastes terrain with doodads and the like. If you're interested, simply post here or send a PM.
About the map:
It consists of two teams of 4 vs 4.
Rather than all players choosing a hero from a tavern at the start of a game (as in most traditional AoS maps), all players are given the exact same hero. However, there are three main ways of customizing the heroes:
1. Spell Selection - Each hero will have access to a total of 5 out of 15 spells. You can choose which spells these are at the start of the game.
2. Equipment Setup - At any Armory, you have the option to swap out armors, helms, shields, boots, accessories, weapons and ammo. If you see that your enemy likes to use Armored units, you have the option to pick a setup to counter it.
3. Talent Trees - Heroes gain talent points from leveling up which can be spent in the three talent trees: Combat, Tech and Stealth. Each tree offers a different play style. Combat is the front-line captain of the squad style, capable of tanking hits and giving them back with interest. Tech grants the ability to use certain vehicles in battles. Stealth focuses on hit and run tactics, with an emphasis on burst damage.
Experience is also gained very differently from traditional AoS maps. Both teams gain a steady stream of experience from SCVs mining at the main base and the expansions. Killing enemy combat units grant fairly little experience, but killing enemy SCVs grant a hefty amount.
Most vehicles/buildings, such as SCVs, bunkers, medivacs, stalkers and sentries can be controlled by entering them like transports.
You win by destroying all 3 enemy Planetary Fortresses.
Just wondering if you found someone yet? I might be interested in this but have to make up my mind, as there's so much stuff I still need to do.
@Mozared: Go
No other responses yet. I'll send you a PM.
[email protected] I love doing terrain, please e-mail me if you still need help, also please check out this thread.
http://forums.sc2mapster.com/general/team-recruitment/2625-ictx-development/