Hello, everybody!
About 4 or 5 monthes ago I have started this Campaign and I am working on it all my free time untill this very moment. My goal is to create fairly simple campaign without any too complicated trigger-galaxy work, instead I focus more on interesting gameplay, great story and cool cinematics. To get those good cinematics done I need pretty big amount of custom animations and nice detailed (for close-ups) characters to apply the animation to. Just a note: lot of animations were already shot by me using MoCap system at my work.
Something about the Campaign and what's already done
So. it took me around 3 monthes to write the design document, then rewrite it and rewrite a few more times to get completely satisfied with the storyline. My design document currently consists of 200,000 letters :) This means, basically, that everything is planned and all is left is to work and make things done!
Talking about map-making, I have finished by roughly 80% all terrain/texturing/doodad work on all 12 maps. Last 20% were left for possible final polishing and cinematic areas which I am working on at this time.
Also, using very cool optical MoCap system at my work I got shot around 80 animations and cleaned up/prepared them for importing to any other 3d package (let's say, 3ds max ). More probably will be shot later on, depending on what will we actually need.
A couple of words about me
I am a person who you can call jack-of-all-trades. A couple of years ago I was working on a MMORPG project as a level designer for around 2 years, but later on I was lucky enough to get a job in the film industry as a junior animator, a little bit of modeller/sculptor and a technical specialist where I am working by now.
So here I am, trying to get even higher, making my own projects and learning new things :)
Just a little example of my 3d work:
The Team
Now, the team consists of me as jack-of-all-trades, a data and triggers person and a sound designer, who will hopefully join and do his thing once all the cinematics will be finished and ready for sound editing and voice acting.
Requirements for a Modeller
I am looking for a person who will be responsible for making around 10 next-gen models from a scratch. It will be 5 human characters, 1 alien humanoid (2 variants - different armor and such), 1-2 hostile animals and probably something else.
Human and an alien models should come in 2 different forms. 1 is in-game unit roughly the same quality as standard units. And 2-nd form is more detailed, probably, 1k tris more or maybe even more. This is for close ups for cinematics, when the camera will be very close to the character.
Also the modeller will be responsible for texturing, specular, normal map etc. Should know (or be willing to get to know) how to import a model, materials and animation to SC2. Also will be good if the modeller is interested in creating basic rig and to skin the characters.
Although, I can (and more likely will) animate the character myself, if the modeller knows animation, it might be great experience for this person to work with animations for units, including making them from scratch (as an animator I could give some advises and stuff on animation) and also working with mocap data I provide.
Contact
Please, feel free to conact me via forum PM or by e-mail:
theunit187 at gmail.com
Thanks for reading :)
P.S. The Campaign screenshots will be included to the next reply in this thread.
Recruiting a Modeller for half-finished Campaign
Hello, everybody!
About 4 or 5 monthes ago I have started this Campaign and I am working on it all my free time untill this very moment. My goal is to create fairly simple campaign without any too complicated trigger-galaxy work, instead I focus more on interesting gameplay, great story and cool cinematics. To get those good cinematics done I need pretty big amount of custom animations and nice detailed (for close-ups) characters to apply the animation to. Just a note: lot of animations were already shot by me using MoCap system at my work.
Something about the Campaign and what's already done
So. it took me around 3 monthes to write the design document, then rewrite it and rewrite a few more times to get completely satisfied with the storyline. My design document currently consists of 200,000 letters :) This means, basically, that everything is planned and all is left is to work and make things done!
Talking about map-making, I have finished by roughly 80% all terrain/texturing/doodad work on all 12 maps. Last 20% were left for possible final polishing and cinematic areas which I am working on at this time.
Also, using very cool optical MoCap system at my work I got shot around 80 animations and cleaned up/prepared them for importing to any other 3d package (let's say, 3ds max ). More probably will be shot later on, depending on what will we actually need.
A couple of words about me
I am a person who you can call jack-of-all-trades. A couple of years ago I was working on a MMORPG project as a level designer for around 2 years, but later on I was lucky enough to get a job in the film industry as a junior animator, a little bit of modeller/sculptor and a technical specialist where I am working by now.
So here I am, trying to get even higher, making my own projects and learning new things :)
Just a little example of my 3d work:
The Team
Now, the team consists of me as jack-of-all-trades, a data and triggers person and a sound designer, who will hopefully join and do his thing once all the cinematics will be finished and ready for sound editing and voice acting.
Requirements for a Modeller
I am looking for a person who will be responsible for making around 10 next-gen models from a scratch. It will be 5 human characters, 1 alien humanoid (2 variants - different armor and such), 1-2 hostile animals and probably something else.
Human and an alien models should come in 2 different forms. 1 is in-game unit roughly the same quality as standard units. And 2-nd form is more detailed, probably, 1k tris more or maybe even more. This is for close ups for cinematics, when the camera will be very close to the character.
Also the modeller will be responsible for texturing, specular, normal map etc. Should know (or be willing to get to know) how to import a model, materials and animation to SC2. Also will be good if the modeller is interested in creating basic rig and to skin the characters.
Although, I can (and more likely will) animate the character myself, if the modeller knows animation, it might be great experience for this person to work with animations for units, including making them from scratch (as an animator I could give some advises and stuff on animation) and also working with mocap data I provide.
Contact
Please, feel free to conact me via forum PM or by e-mail:
theunit187 at gmail.com
Thanks for reading :)
P.S. The Campaign screenshots will be included to the next reply in this thread.
Here they are, a few screenshots from different missions. I don't want to spoil the campaign so screen shotted just a few missions :)
@unit187: Go
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