The group behind the Warcraft conversion mod Warcraft: A New Dawn is in need of more members to increase production speed. We are a group of extremely passionate and relaxed individuals who want to make a mark on the Sc2 community by not only producing a complete and exceptional game, but to also allow other modders to use our Warcraft Mod as the basis for more Warcraft-styled maps in the future. We are essentially looking to build an entirely new modding community for Starcraft based around the theme and passion that Warcraft III had. Although we are not a strict and "business-like" group, we do have standards, and require our members to stay focused, but have fun. We want to enjoy the experience of making the mod as much as players will enjoy playing it.
About the Project
Warcraft: A New Dawn is an ambitious project that will (hopefully) bring Warcraft modding to the Sc2 community. The goal is to create a new Warcraft game (essentially a Warcraft IV) using the amazing graphics and functionality of the Sc2 editor. This project will essentially be split into two parts: a Campaign Part and Melee Part . Both are being worked on simultaneously, however we expect the melee portion to be completed quicker.
Campaign
The campaign part of this project will be an ongoing task to create an entire Warcraft game in a similar style to Warcraft III. Since the campaign starts right after the frozen throne, the first half will be devoted mainly to retelling the core events from World of Warcraft ending at Wrath of the Lich King. (Please Note that certain parts of WoW lore will be ignored and we may add some things in during the first half as well. It will still be an exciting campaign and not just a boring recap) The second portion of our campaign will be new lore created from a fan base, yet still connected to traditional Warcraft Lore.
Melee
The melee portion will be our multiplayer part of the project. It will include several Warcraft-style melee maps, have the same resources, same feel, and play style as Warcraft games. In addition, we will be modifying/removing some units and adding brand new ones like the new Kodo unit for the horde that can be equipped with different "addons" like the war drums, or the demolisher catapult. The plan is to first release melee gameplay with two fully completed races: the Orcs (Horde) and the Humans (Theramore Alliance). After those races are done, we will begin working on the Undead (most likely the Forsaken) and the Night Elves (the remaining forces of the Sentinels). Once those are completed we will continue to release two brand new races: the Illidari (featuring the outcast races that joined Illidan in his fight against the Lich King) and the Burning Legion (featuring a wide variety of the cool demonic units). Both of these races will feature new and completely unique mechanics. However, these two races will not be developed for some time, and it's a long way down the road. Melee gameplay will undergo constant balancing, and later on we will be looking for professional game testers who are knowledgeable in balancing.
What We Need
Currently, we are in need of many skilled individuals in almost all fields. Be it art, data, triggering, or terrain. Below is a more detailed list of what we need and what requirements are expected for each role.
Data Editors
Must have decent to advanced experience in the data editor, and be able to create interesting and unique spells/abilities from scratch. In addition, we will be stripping most of the core features of the default Sc2 (like stats, ui, armor, creature types, etc.) and they must be rebuilt from scratch. It is preferred if the data editor can work well with other people's work and easily jump on board and get to work :).
3D Modelers
Perhaps one of the most needed and important job is our 3D Modelers. Due to the fact that this mod cannot use any of the futuristic models available in Startcraft 2, we are forced to either make our own, or rip them from World of Warcraft. Currently, most unit models are WoW rips, and they will work splendidly for a while. However, building models are the biggest problem as it is difficult to extract World of Warcraft structures (since they are .wmo files, we have to to some funky stuff to get them to work properly). However, all of these WoW structures are not animated. Therefore, most, if not all, or our modelers need to be focused on creating animated structures based on the Warcraft III ones. If you would like to apply as a modeler, be prepared to be working on a lot of buildings first, and then units later on.
Triggerers
We are always looking for exceptional triggerers who can create and copy several trigger-based things like character saving into the maps, create missions and quest conservations, and interesting RPG elements. Knowledge of Galaxy script is not necessary, but would be extremely beneficial.
Terrainers
Although we have two great terrainers at the moment, we are always looking for special terrainers out there who are experienced in making unique, intricate, and professional-looking maps. Due to the fact that this mod will feature campaigns and a melee mode, we are looking for both RPG-styled terrainers and melee map creators. NOTE: For melee map creators, we are looking for people who can create interesting WARCRAFT styled melee maps NOT Sc2 melee maps. If you would like to apply as a terrainer, please submit some kind of example of your work (it can be starcraft themed).
How to Apply
If you would like to apply for a spot on the team, please don't hesitate to send a PM to either myself or Roar_Man and leave a response here. In your PM please include the following:
Role(s) you wish to apply for: Can be one or multiple
Description: Brief description of experience/past projects or anything to display why you think you are right for this project.
Skype Name: We use skype and a website to keep track of progress/jobs.
Where you live: just general location, like U.S. West Coast, England, Romania, etc..
Any other information you want to add:
Thank you all for your time and stay posted for more updates (hopefully soon).
I would sign up as a triggerer, but I have precious little experience with the editor or galaxy script (although I am not too terrible and learn quickly because I enjoy actual programming).
I really just replied to say, thank you for saying you will be releasing all the models, etc. to the modding community. My signature should explain why I love you for this.
If This is going to be a RPG I could applie a respawn sytem for all dieing monsters that t he player kills and possbliy figure out a camra simlar to WOW I also Have a libray alredy built that i can slide over to your map. Im not VERY advanced but I learn quickly and could add lots of resource to the project, The libray is a save sytem BTW
If This is going to be a RPG I could applie a respawn sytem for all dieing monsters that t he player kills and possbliy figure out a camra simlar to WOW I also Have a libray alredy built that i can slide over to your map. Im not VERY advanced but I learn quickly and could add lots of resource to the project, The libray is a save sytem BTW
As stated in the main post, this project will be split into two parts: a Melee portion (like wc3 multiplayer) and a campaign. The campaign may have several RPG aspects, but it will not be like WoW (so it will have an RTS camera).
Still we appreciate the support and interest and if you'd like to get more info or be apart of the team please PM me! Thanks!
The whole idea of our mod is the continuation of the story of frozen throne. So we do have plans in making a campaign. But we are not recreating the original story.
What kind of campaign? Similar to the Warcraft 3 campaign? I have enough experience with triggers to make campaign maps, and I'm pretty nifty with terrain too.
So exactly what kinds of examples are you looking for? I have a decent-advanced skill with triggers and an average-decent ability to do data and terrain work. I haven't ever "finished" a project, though. I tend to wake up in the morning with a "great idea!" but then it simply becomes a wild experiment. However, I have started work on the community project of Island Defense 2 as one of the main developers.
I remember seeing a video for this map about 8ish months ago and wishing I could help out. Unfortunately, I don't have Skype or a mic, so that will likely cause some troubles. Heck, if you're really desperate, I can start learning to make SC2 models. I've been toying with blender for a couple months now.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Warcraft: A New Dawn
About the Team
The group behind the Warcraft conversion mod Warcraft: A New Dawn is in need of more members to increase production speed. We are a group of extremely passionate and relaxed individuals who want to make a mark on the Sc2 community by not only producing a complete and exceptional game, but to also allow other modders to use our Warcraft Mod as the basis for more Warcraft-styled maps in the future. We are essentially looking to build an entirely new modding community for Starcraft based around the theme and passion that Warcraft III had. Although we are not a strict and "business-like" group, we do have standards, and require our members to stay focused, but have fun. We want to enjoy the experience of making the mod as much as players will enjoy playing it.
About the Project
Warcraft: A New Dawn is an ambitious project that will (hopefully) bring Warcraft modding to the Sc2 community. The goal is to create a new Warcraft game (essentially a Warcraft IV) using the amazing graphics and functionality of the Sc2 editor. This project will essentially be split into two parts: a Campaign Part and Melee Part . Both are being worked on simultaneously, however we expect the melee portion to be completed quicker.
What We Need
Currently, we are in need of many skilled individuals in almost all fields. Be it art, data, triggering, or terrain. Below is a more detailed list of what we need and what requirements are expected for each role.
How to Apply
If you would like to apply for a spot on the team, please don't hesitate to send a PM to either myself or Roar_Man and leave a response here. In your PM please include the following:
Thank you all for your time and stay posted for more updates (hopefully soon).
Update
You can also post here if you would like.
I would sign up as a triggerer, but I have precious little experience with the editor or galaxy script (although I am not too terrible and learn quickly because I enjoy actual programming).
I really just replied to say, thank you for saying you will be releasing all the models, etc. to the modding community. My signature should explain why I love you for this.
@Hamsterboo
we really appreciate all the support we get
If This is going to be a RPG I could applie a respawn sytem for all dieing monsters that t he player kills and possbliy figure out a camra simlar to WOW I also Have a libray alredy built that i can slide over to your map. Im not VERY advanced but I learn quickly and could add lots of resource to the project, The libray is a save sytem BTW
Past projects are Fightcraft i sadly dont have skype i live in the NJ I am very nifty in the data editor and triggers so either
As stated in the main post, this project will be split into two parts: a Melee portion (like wc3 multiplayer) and a campaign. The campaign may have several RPG aspects, but it will not be like WoW (so it will have an RTS camera).
Still we appreciate the support and interest and if you'd like to get more info or be apart of the team please PM me! Thanks!
o i see np
Looking for beta testers?
not at the moment, we're still in development phase We will keep you posted when Beta testers are needed.
I'm a 2d artist and a model converter
Update: We are still looking for dedicated people! Please don't be afraid to send a PM my way and apply to join.
@Terminator8: Go
Are you still looking for people?
Do you have any plans of making the WarCraft III - Reign of Chaos and Frozen Throne campaigns in StarCraft II?
@Wacclian321: Go
The whole idea of our mod is the continuation of the story of frozen throne. So we do have plans in making a campaign. But we are not recreating the original story.
Got a talent for modeling? drawing? modding? and a burning passion for warcraft? well then
What kind of campaign? Similar to the Warcraft 3 campaign? I have enough experience with triggers to make campaign maps, and I'm pretty nifty with terrain too.
http://simondesigner.blogspot.co.uk/
Here is some of my stuff.
I like what I see^
I'm glad you like it :)
I have just finished a project that I was working on. And have no other current commitments, so I'm pretty flexible.
@Alaron251: Go
Would you like to talk more on Skype? That's where most of our discussions take place anyway. We'd love to have you!
Just PM me your Skype name, or how ever you'd like to stay in contact.
So exactly what kinds of examples are you looking for? I have a decent-advanced skill with triggers and an average-decent ability to do data and terrain work. I haven't ever "finished" a project, though. I tend to wake up in the morning with a "great idea!" but then it simply becomes a wild experiment. However, I have started work on the community project of Island Defense 2 as one of the main developers.
I remember seeing a video for this map about 8ish months ago and wishing I could help out. Unfortunately, I don't have Skype or a mic, so that will likely cause some troubles. Heck, if you're really desperate, I can start learning to make SC2 models. I've been toying with blender for a couple months now.