I think what he's getting at is that the water would either not be there at all, or at least not on the surface because there is no atmosphere on the moon, ergo there would be no rain cycle, it'd just be ice under the surface or something. Also, to be a satellite you have to orbit a planet, a moon has more criteria than that :P
I don't think it does really end. I think it's discouraged to post to old WTE's, but I've seen people do it. I normally make sure I finish it before the next WTE, which is Monday.
On account of not having much experience with Diablo, I thought I'd just make a hellish-temple thing, as that's the closest I could think of. Guaranteed 100% sci-fi free.
What kind of campaign? Similar to the Warcraft 3 campaign? I have enough experience with triggers to make campaign maps, and I'm pretty nifty with terrain too.
You could turn on wireframe, make the brush really small, but really amplified, and raise each polygon a set amount of times, gradually getting higher.
Actually screenshots are saved to the User/Documents/Starcraft 2 folder, and to view game view press V. You could press 'I' to turn off the sidebar to increase the resolution of the screenshot.
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@TheHolyArk:
I think what he's getting at is that the water would either not be there at all, or at least not on the surface because there is no atmosphere on the moon, ergo there would be no rain cycle, it'd just be ice under the surface or something. Also, to be a satellite you have to orbit a planet, a moon has more criteria than that :P
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I made this quickly before I went to bed yesterday. Pretty shoddy, but, what do you expect from and hour and a bits work, lol.
I hate being busy :(
This was a great WTE idea by the way, lots of really interesting terrains you could make from this.
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@SirDeeDs:
You could upload this map so that I could learn from you. That's pretty awesome.
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I don't think it does really end. I think it's discouraged to post to old WTE's, but I've seen people do it. I normally make sure I finish it before the next WTE, which is Monday.
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On account of not having much experience with Diablo, I thought I'd just make a hellish-temple thing, as that's the closest I could think of. Guaranteed 100% sci-fi free.
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@SheogorathSC:
Those are some high tech sinks/urinals
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It's supposed to be an underground bunker that's been closed for a long time and is about to open.
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@Thunderzak:
Very nice. Though I would say add some slight elevation changes on the ground, and maybe add a few ground props, regardless - pretty awesome.
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I'm glad you like it :)
I have just finished a project that I was working on. And have no other current commitments, so I'm pretty flexible.
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What kind of campaign? Similar to the Warcraft 3 campaign? I have enough experience with triggers to make campaign maps, and I'm pretty nifty with terrain too.
http://simondesigner.blogspot.co.uk/
Here is some of my stuff.
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The positionting of the lighting is under the 'Key' tab in the lighting window. All you need to is adjust the poisoning of the dot on the sphere.
Press V to go into game view to see the updated lighting.
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I'd say the gradient between the two areas is a tad sudden. But you've pretty much nailed it there, it's good!
It's a shame generated foliage can't be edited like a doodad, because green to beige is a very sudden transition.
Are those vine-like doodads one of the LOS blocker models?
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You could turn on wireframe, make the brush really small, but really amplified, and raise each polygon a set amount of times, gradually getting higher.
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Actually screenshots are saved to the User/Documents/Starcraft 2 folder, and to view game view press V. You could press 'I' to turn off the sidebar to increase the resolution of the screenshot.
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The lighting is really nice in all of them. It's nice to see such effort put into something that can be overlooked.