ah im really new to this, but i believe i just created the best diplomacy terrain ever, and i need help with citiy triggers for money, timer triggers to know when to get the money, and take over triggers of gaining cities? also need help with city and unit placements. balancing,
and i really wanna figure out how to make smaller buildings and such.
Still looking for someone that can work with triggers and region triggers.
Ive been trying to work on them myself with some help and tips here and there, i just need someone more experienced in triggers... when i look at them i see a bunch of randomly put together words, and when i make them make sense, it doesnt do it in game.
tried that region array tutorial and got some of it, but the hard part is too complicated lol.
yay! ive acually have gotten a few breakthroughs in my triggers and i got it where i resembles the much needed triggers that was on regular starcraft that diplo maps need.
ive layed out a quarter of the map and published it under Diplomacy European Conquest. Not gonna place further cities and nations til i find the specific triggers i need, the ones i have are ok, but missing something, but if it turns out i have to change em, i would have to redo a little over 40 triggers. Ok im just talking way to much.
First Task at Hand, I will Describe the Situation=
... A Player(human) approaches a City(beacon in region) and takes that city(beacon+region) over. But, only if the city is unoccupied, if it is occupied= the player(human) must destroy the cities and units within the region.
So far what i got is, I can have a player run in a region and take it over. it could be my 1 dropship vs 20 guys and it would take it over, thats not what i wanted.. i cant seem to find the trigger or conditions or whatever to make it where its only if other players arent present.
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ah im really new to this, but i believe i just created the best diplomacy terrain ever, and i need help with citiy triggers for money, timer triggers to know when to get the money, and take over triggers of gaining cities? also need help with city and unit placements. balancing,
and i really wanna figure out how to make smaller buildings and such.
Still looking for someone that can work with triggers and region triggers.
Ive been trying to work on them myself with some help and tips here and there, i just need someone more experienced in triggers... when i look at them i see a bunch of randomly put together words, and when i make them make sense, it doesnt do it in game.
tried that region array tutorial and got some of it, but the hard part is too complicated lol.
@davyswin: Go
What part is too hard?
I can help...
yay! ive acually have gotten a few breakthroughs in my triggers and i got it where i resembles the much needed triggers that was on regular starcraft that diplo maps need.
ive layed out a quarter of the map and published it under Diplomacy European Conquest. Not gonna place further cities and nations til i find the specific triggers i need, the ones i have are ok, but missing something, but if it turns out i have to change em, i would have to redo a little over 40 triggers. Ok im just talking way to much.
First Task at Hand, I will Describe the Situation=
... A Player(human) approaches a City(beacon in region) and takes that city(beacon+region) over. But, only if the city is unoccupied, if it is occupied= the player(human) must destroy the cities and units within the region.
So far what i got is, I can have a player run in a region and take it over. it could be my 1 dropship vs 20 guys and it would take it over, thats not what i wanted.. i cant seem to find the trigger or conditions or whatever to make it where its only if other players arent present.