I uploaded the beta version of Legends Open RPG to b.net a few days ago and to my surprise its now the #1 most played map with 35,000 hours played. o_O Unfortunately, I uploaded it because I wanted to get as much feedback and changes in before the next project I have coming up. I will be halting further updates to work on an iPhone app I have had planned for a while, and well, as soon as I log in to b.net I get hit with a flurry of messages from people playing the map, and the official thread on the forum is beginning to fill up with discussion. Most players are wanting new abilities, quests, more bosses, and other random things added to it. I was hoping one of you talented map devs could take over updates to Legends Open RPG.
Requirements:
Know ins and outs of the Data Editor including how Actor and Model Events work.
Familiar with the Trigger Editor and how to use Functions (No Galaxy Scripting necessary).
Understand the concept of Open RPG's and what type of gameplay they try to deliver.
Willing to communicate with the overwhelmingly large player-base, filter out the good requests from the bad requests, and in-turn deliver content based on those good requests.
I hope this isn't too unconventional of a thing to ask, but I am excited about the impact the map has had on the SC2 community in such a short time; and devastated that I don't have the type of schedule to revel in the popularity. :P
So, after a developer is willing to take up this task, I will e-mail you v1.11 of the map and you can review the triggers and systems I have set in place already. Once you feel comfortable, go ahead and make all the changes you want to get the next version out, then e-mail it back to me and I will upload it through my account accordingly.
The only thing I ask when additional updates are made is that "By: Bravetarget" in the loading screen remains there. Of course, you can change it to "By: Bravetarget, <insert your username>", but I just want some credit to remain in future versions despite how drastic the changes may be.
Seriously, thank you to whoever is considering this. :)
Would be nice to see some pictures and video footage. Perhaps a project thread?
Any chance you gona get this on EU? If you do. Ill be sure to give you feedback and perhaps even look onto other people requests and filter them out for you.
Since you uploaded it apparently unfinished? its pretty hard to make content as fast as people want it, so you will have to think what you want to do...perhaps its fine to update it as fast as possible, but overall better experience would be to have major content patch after stuff is done.
I havent played it so no clue what the maps like though. So Im just throwing ideas around...
Would be nice to see some pictures and video footage. Perhaps a project thread?
Any chance you gona get this on EU? If you do. Ill be sure to give you feedback and perhaps even look onto other people requests and filter them out for you.
Since you uploaded it apparently unfinished? its pretty hard to make content as fast as people want it, so you will have to think what you want to do...perhaps its fine to update it as fast as possible, but overall better experience would be to have major content patch after stuff is done.
I havent played it so no clue what the maps like though. So Im just throwing ideas around...
Ah yes, that was on my to-do list, was upload to EU but I was going to wait until I got a solid version ready to do that. A project thread would be a nice addition, I think I will do that. :)
Let me ask you this, What all have you done to get the word out there about your project?
Close to nothing. I started working on this map a a little over a month ago working on it a few days a week for only a couple hours at a time. Kept it 100% private expecting that only my friends and I would be playing it. This is a reasonable expectation considering Blizzards popularity system keeps almost all new maps closed off from the public. :P
It's safe to say nobody knew about this map before it was uploaded to b.net.
Some thread/posts stated that blizzard puts some maps to the first page top of the list. Seems like an urban legend, but seems like you do need some mystic powers to get your map up there.
Not sure if I believe in this or not...doesnt seem to happen on EU atleast (the realm blizzard has abandoned)
Those were my post/threads, Though I do think that its either that or that people search for RPGs daily and any map with RPG in the name shoots to the top. but that doesnt Excuse Pobes vs zeelots.
enexy, there are 100s of Fun maps, the thing is i've noticed that some maps shoot to the top for no real reason, I'm wanting to find out what it is, I think im going to try something soon. a little experiment.
No, I agree. It's not a good map in it's current state. It's very dry and slow. Blizzard's popularity system makes my map #1, where as in reality there are hundreds more well suited maps for the #1 position. Even Pobes vs Zeelots was imo horribly balanced and fun for about 2 or 3 times through but it just gets extremely repetitive. I honestly can't wait until Blizzard revamps the system in it's entirety. We all know it's coming sooner or later :P.
Yeah pobes vs zeelots i dont understand that one, Because its like a crappier version of Galaxy vampirism, you know?
The real thing im wondering is if their is a bug with blizzard.
Could be a bug, but after I submitted the map it was unplayed for the first few hours, then I created a thread in the official custom games forum asking for people to test it out. A few more hours passed after that and I logged in and the map had about 25 people that bookmarked it and 100 hours played. From there it just snowballed. After the first day it was on the 3rd page and so it's exposure wasn't a major issue and the lobby could fill up in a reasonable time.
From then on a lot of people were playing the map, and because the map design involves long periods of play time, it became easy to gain hours played. It's really that first group of people that played it enough to give it that initial visibility.
Hey! I'm actually working on my own map and id be interested in seeing some of your trigger work. I created a wow map and loaded all the wow models and sounds ect. Created custom weapons with animations and effects from wow. I'm piecing everything together but I havent done a lot of trigger work in this new editor. do you think i could check out some of your trigs?
enexy, there are 100s of Fun maps, the thing is i've noticed that some maps shoot to the top for no real reason, I'm wanting to find out what it is, I think im going to try something soon. a little experiment.
It's like a virus. All you have to do is hold one player's attention for an hour or so, and it will explode from there.
Truth is that many people's "amazing work" can't even do that, so they blame the popularity system.
with 40,000+ hours played a day though; any improvements to the map will be greeted lovingly. Everyone can say what they want about how unfinished the map is (and dear god, is it ever) but this gives an opportunity that every mapper can only dream of.
Make DAILY improvements, or see the map gone in a week.
Quick suggestions to increase the shelf life:
Scale EXP and gold from lower mobs as your hero gains level. You can stack enough armor to reduce damage to 1; then go AFK for hours, come back, max everything, and say GG.
Add some form of mini-boss to every region that can randomly spawn; or just respawns. Give people something to do other than farm endlessly on weak creeps.
Increase the price of upgrades, as they are upgraded.
Remove the end boss who cannot be killed by any means, at all. Controlling the armies of 3 players with maxed out upgrades, I could not scratch that thing. But, that is what 15,000 armor and 100,000 life would do in a game where 1500 is the max damage from a unit that isnt a hero; and a hero is still below 15,000.
These are the simple things that the "masses" look for in RPG's, and they are something you can add in a couple of hours; that will give you another week at the top before the map starts to drop. You can use that extra week to add in items or something that might take a little more time.
I uploaded the beta version of Legends Open RPG to b.net a few days ago and to my surprise its now the #1 most played map with 35,000 hours played. o_O Unfortunately, I uploaded it because I wanted to get as much feedback and changes in before the next project I have coming up. I will be halting further updates to work on an iPhone app I have had planned for a while, and well, as soon as I log in to b.net I get hit with a flurry of messages from people playing the map, and the official thread on the forum is beginning to fill up with discussion. Most players are wanting new abilities, quests, more bosses, and other random things added to it. I was hoping one of you talented map devs could take over updates to Legends Open RPG.
Requirements:
I hope this isn't too unconventional of a thing to ask, but I am excited about the impact the map has had on the SC2 community in such a short time; and devastated that I don't have the type of schedule to revel in the popularity. :P
So, after a developer is willing to take up this task, I will e-mail you v1.11 of the map and you can review the triggers and systems I have set in place already. Once you feel comfortable, go ahead and make all the changes you want to get the next version out, then e-mail it back to me and I will upload it through my account accordingly.
The only thing I ask when additional updates are made is that "By: Bravetarget" in the loading screen remains there. Of course, you can change it to "By: Bravetarget, <insert your username>", but I just want some credit to remain in future versions despite how drastic the changes may be.
Seriously, thank you to whoever is considering this. :)
Would be nice to see some pictures and video footage. Perhaps a project thread?
Any chance you gona get this on EU? If you do. Ill be sure to give you feedback and perhaps even look onto other people requests and filter them out for you.
Since you uploaded it apparently unfinished? its pretty hard to make content as fast as people want it, so you will have to think what you want to do...perhaps its fine to update it as fast as possible, but overall better experience would be to have major content patch after stuff is done.
I havent played it so no clue what the maps like though. So Im just throwing ideas around...
Let me ask you this, What all have you done to get the word out there about your project?
Ah yes, that was on my to-do list, was upload to EU but I was going to wait until I got a solid version ready to do that. A project thread would be a nice addition, I think I will do that. :)
Close to nothing. I started working on this map a a little over a month ago working on it a few days a week for only a couple hours at a time. Kept it 100% private expecting that only my friends and I would be playing it. This is a reasonable expectation considering Blizzards popularity system keeps almost all new maps closed off from the public. :P
It's safe to say nobody knew about this map before it was uploaded to b.net.
@Taintedwisp: Go
Some thread/posts stated that blizzard puts some maps to the first page top of the list. Seems like an urban legend, but seems like you do need some mystic powers to get your map up there.
Not sure if I believe in this or not...doesnt seem to happen on EU atleast (the realm blizzard has abandoned)
@zenx1: Go
Those were my post/threads, Though I do think that its either that or that people search for RPGs daily and any map with RPG in the name shoots to the top. but that doesnt Excuse Pobes vs zeelots.
@Taintedwisp: Go
I will tell you the simple reason why maps make it to the top page.
...Get ready for it.
They're fun.
enexy, there are 100s of Fun maps, the thing is i've noticed that some maps shoot to the top for no real reason, I'm wanting to find out what it is, I think im going to try something soon. a little experiment.
@Enexy: Go
Not always fun, but they're games that keep you in them for a long time, kinda like WoW. A lot of people play WoW but don't find it fun.
@Nebuli2: Go
lol i was trying to find a way to say exactly that without insulting the OP map
@Taintedwisp: Go
No, I agree. It's not a good map in it's current state. It's very dry and slow. Blizzard's popularity system makes my map #1, where as in reality there are hundreds more well suited maps for the #1 position. Even Pobes vs Zeelots was imo horribly balanced and fun for about 2 or 3 times through but it just gets extremely repetitive. I honestly can't wait until Blizzard revamps the system in it's entirety. We all know it's coming sooner or later :P.
@bravetarget: Go
They've said they'll mix things up in HotS.
:D
@bravetarget: Go
Yeah pobes vs zeelots i dont understand that one, Because its like a crappier version of Galaxy vampirism, you know? The real thing im wondering is if their is a bug with blizzard.
@Taintedwisp: Go
Could be a bug, but after I submitted the map it was unplayed for the first few hours, then I created a thread in the official custom games forum asking for people to test it out. A few more hours passed after that and I logged in and the map had about 25 people that bookmarked it and 100 hours played. From there it just snowballed. After the first day it was on the 3rd page and so it's exposure wasn't a major issue and the lobby could fill up in a reasonable time.
From then on a lot of people were playing the map, and because the map design involves long periods of play time, it became easy to gain hours played. It's really that first group of people that played it enough to give it that initial visibility.
Well im running a test, I published the same map under Mini Chop RPG and Mini Chop Farms,
Mini Chop Farms being the control group
And I'm seeing if their is anything different in the Naming
I also made a Battle.net Forum post.
@Taintedwisp: Go
Hey! I'm actually working on my own map and id be interested in seeing some of your trigger work. I created a wow map and loaded all the wow models and sounds ect. Created custom weapons with animations and effects from wow. I'm piecing everything together but I havent done a lot of trigger work in this new editor. do you think i could check out some of your trigs?
@MightyExecute: Go
Sorry I'm a terrible trigger editor, I'm more of a Data/Terrain editor.
It's like a virus. All you have to do is hold one player's attention for an hour or so, and it will explode from there.
Truth is that many people's "amazing work" can't even do that, so they blame the popularity system.
with 40,000+ hours played a day though; any improvements to the map will be greeted lovingly. Everyone can say what they want about how unfinished the map is (and dear god, is it ever) but this gives an opportunity that every mapper can only dream of.
Make DAILY improvements, or see the map gone in a week.
Quick suggestions to increase the shelf life:
Scale EXP and gold from lower mobs as your hero gains level. You can stack enough armor to reduce damage to 1; then go AFK for hours, come back, max everything, and say GG.
Add some form of mini-boss to every region that can randomly spawn; or just respawns. Give people something to do other than farm endlessly on weak creeps.
Increase the price of upgrades, as they are upgraded.
Remove the end boss who cannot be killed by any means, at all. Controlling the armies of 3 players with maxed out upgrades, I could not scratch that thing. But, that is what 15,000 armor and 100,000 life would do in a game where 1500 is the max damage from a unit that isnt a hero; and a hero is still below 15,000.
These are the simple things that the "masses" look for in RPG's, and they are something you can add in a couple of hours; that will give you another week at the top before the map starts to drop. You can use that extra week to add in items or something that might take a little more time.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
@Eiviyn: Go
The problem is not that players do not want to play the map. They either don't know about the map, or they can't find anyone else to play with.
A map like DOTA would NEVER get played by a single player, because of the simple fact, that it is a team versus team game.