I was a mapmaker in warcraft III and moved on to starcraft II. After playing around with the editor for a bit, I'm now looking for a single good project or team to work with.
Most of my experience has been making big RTS maps and mingames. I am very decent with triggers (can do some scripting but not much yet, still getting used to scII scripting language), balance work, and theorycrafting. I have a good grasp of the data editor and can also create some very nice looking terrains.
A few of the projects I have worked on in the past among others are:
If you have a good project/team and would be interested in an experienced mapmaker, then plz feel free to contact me in game (Banefull.391 NA), post here, or PM me.
P.S. would really like (not required) a project/team that uses skype. AOS maps need not apply.
please add tartarus spyker to skype. if you want to know more about my team search ICTX in these forums- sorry i dont have much time to make a big post.
Yeah srry for not answering that PM, no I'm not interested, but Thx for the offer.
I have my own project im working on by myself but I;m also looking for a map with real potential to work on.
@sherardt
I'm best at triggering especially with making background systems like a fully functioning custom UI, AI for units, inventory systems, etc. Also good at terrains. Im good with the data editor; can modify actors, behaviours, and animation speeds etc, but there are still a few basic things that I still need to figure out (like what field value changes a unit's aggro range).
Hello Everyone,
I was a mapmaker in warcraft III and moved on to starcraft II. After playing around with the editor for a bit, I'm now looking for a single good project or team to work with.
Most of my experience has been making big RTS maps and mingames. I am very decent with triggers (can do some scripting but not much yet, still getting used to scII scripting language), balance work, and theorycrafting. I have a good grasp of the data editor and can also create some very nice looking terrains.
A few of the projects I have worked on in the past among others are:
Helms Deep Total War: http://www.hiveworkshop.com/forums/maps-564/helms-deep-total-war-1-2-a-160069/?prev=r%3D20%26status%3Da%26page%3D4
AVATAR: http://www.hiveworkshop.com/forums/maps-564/avatar-0-43-a-164032/
If you have a good project/team and would be interested in an experienced mapmaker, then plz feel free to contact me in game (Banefull.391 NA), post here, or PM me.
P.S. would really like (not required) a project/team that uses skype. AOS maps need not apply.
please add tartarus spyker to skype. if you want to know more about my team search ICTX in these forums- sorry i dont have much time to make a big post.
@Doom42: Go
check out this post http://forums.sc2mapster.com/general/team-recruitment/7786-project-battlefield-starcraft/ and tell me if you're interested
cheers
http://forums.sc2mapster.com/general/team-recruitment/7906-element-td-data-editor-needed/
Hello, Banefull. I could use your help if you're still avaliable.
http://forums.sc2mapster.com/general/team-recruitment/7996-project-looking-for-novice-trigger-data-editor/
@Doom42: Go
still looking
@Doom42: Go
What would you say you know how to do the best, regarding to the galaxy editor?
Hm yea... I PMed to you weeks ago, did you notice it ?
@tigerija: Go
Yeah srry for not answering that PM, no I'm not interested, but Thx for the offer.
I have my own project im working on by myself but I;m also looking for a map with real potential to work on.
@sherardt I'm best at triggering especially with making background systems like a fully functioning custom UI, AI for units, inventory systems, etc. Also good at terrains. Im good with the data editor; can modify actors, behaviours, and animation speeds etc, but there are still a few basic things that I still need to figure out (like what field value changes a unit's aggro range).