The only thing that makes me worried is that you care so little to use proper spelling/capitalization... makes it seem like you will ditch the project after I invest my time because you are not really that invested in it...
Just like to say that PatchOne's first language isn't English, but I'll let ya know that PatchOne (and now Ardnived) are to me what is keeping this project still up and running, if they didn't do what they do to keep it alive it would have died out weeks ago ^^ So don't worry about him ditching the project.
The only thing that makes me worried is that you care so little to use proper spelling/capitalization... makes it seem like you will ditch the project after I invest my time because you are not really that invested in it...
Just like to say that PatchOne's first language isn't English, but I'll let ya know that PatchOne (and now Ardnived) are to me what is keeping this project still up and running, if they didn't do what they do to keep it alive it would have died out weeks ago So don't worry about him ditching the project.
ohhh humm well if you still needed a Data Editor, you guys should give me a PM
i would love to help, but the problem is that im realy new to blizzardmaping, so i have no expirience in wc3 or sc1, but my first map is currently in beta and ive acomplished many things in the trigger editor, but as i said, just a beginer.
if you need a unexpirienced triggerwirter with programing background, just pm me
I would LOVE to be a story writer. I've watched every Stargate episode ever made, I know, sad, and I can give some great insight into that. I'm also great with photoshop if we needed graphics done. :D
Im pretty good at data editing, and decent at trigger editing. Honestly its mostly just time consuming lol but if you want me to help you guys out i will. I would most likely be data editing, but can do triggers if needed... or both lol.
There is nothing yet, we just created that account some days ago, but we definitly will post Updates on it and answer your questions or comment on your thoughts!
im not really into that facebook stuff, so im not sure if this link works, but if it does, feel free to join it and discuss whatever you want :)
Game Informations!
This thread is relatively old, and has never been updated since it exists.
We have found several things out, that were very problematic for this project, due to the lack of Support from Blizzard and also decided some more or less major gameplay aspects.
1. - there is NO Map Changing on battle.net 2.0
its just not possible to change the map on an active multiplayer game on bnet2.0 - support tickets about that, written from an EU account has just lead in predefined answer emails telling me i should ask on the US forums - very funny Blizzard!
Without Map Changing online, we had to make a very big deceision about the game itself, that has a good and a bad side.
The keyword is: Singleplayer Modification!
Stargate Galaxies will be a FPS/3rdPS Singleplayer RPG.
Its not as epic as it could have been with real online map changeing, but we think this still will be a great project and wont stop until it is finished.
Also we have some idea for an online based 'Arena' where you can compete with your Characters from your Singleplayer progress, to test your skills against other players.
The good side on this one is, we dont have to care about trademark issues (at least for blizzard reasons), we dont have to care about map sizes (tons of custom models will be there :)) and we can be as rude or whatever as we want!
2. - Gametype - First Person/3rd Person Shooter!
We Decided to create this game as a FPS/3rdPS. nothing much to say about this deceision, we just thought that we cant create an rpg like this with an top-down view from an RTS game like StarCraft2.
3. - Skills, Leveling and Experience
We dont have much on this topic to reveal right now, except that we are going to use a very own kind of experience gathering (Percentage based Only, Infos on that will follow 'soon') the Skills System will be like known from serveral other RPG´s (MassEffect2, Alpha Protocol) and The Leveling in general wont make you the UberSoldier to defeat the goa'ould like nothing, even if you are on Level 200. (just an example, no levelcap known yet.)
Ingame Progress!
We have models and very skilled terrainers, so lets have a look at some of their work!
Models:
We have all models we need, we are able to import them into StarCraft2 - but its like a puzzle on some of them, so these pictures wont show completed models, just parts of them.
Terrain:
Fans of the Stargate Franchise know Places like the Alpha Site, and now we will show you the first looks at the nearly finished Alpha Site terrain, as well as the latest SGC Redesign! (SGC pretty old, redesigned - no custom models in them yet)
(rightclick -> show graphic to view full size)
Icons:
We have an very talented 2D Artist aboard, that made us some Icons for several Ingame things lately, and we want to show you some of them too!
----------
Thats all for now!
i hope anyone who likes this project and wants to see it finished forgives us for the very late update, but we will try to bring more of them now as soon as we have new stuff to show.
and we are still recruiting! triggerer and data editors (effects) needed!
Pretty sad that it won't be able to play it in multiplayer as the aspect of a team is a hugh point in SG.
Heres an idea I got to still make it possible:
If you cant use map changes in Battle.net than the players have to do this map changes by themself. So you release all that planets on theire own and the player choose them that way - yeah sadly that would mean that you have to give up the cool "log-in-sequenzes" at the HQ. Atleast you could try to implement that log in at the start of every map - not with the full HQ just with the "log-in-screen" to make sure that the player already got the right shifrons for that planet.
You'r project seems very interesting. I would like to apply as a terrainer, if you still need those. I left some screenshots below and posted the map if you wanna see it :) Send me a message if you need me.
I can also play around with lightning if you should need that ;)
Never seen the show before but I gotta say I love the idea of a StarGate system for choosing missions/planets... very very cool. And the demo video looks great.
Ah, I see. Well, if you're still looking for team members, I'd love to help out. I'm pretty good with the data editor, and very good with triggers. The one thing I'm not good at is terrain art, but it looks like you have some good artists already. Oh, and I've seen every Stargate episode multiple times.
ohhh humm well if you still needed a Data Editor, you guys should give me a PM
just a tiny little push here, still need serveral terrainers, and what we need the most is 2D/3D artists!
if anyone out there is able to create things like a stargate, serpent guard models etc. and wanna help, just post here!
You do know, that due to the little point above the A, this is actually pronounced somewhat close to "Star-goat" :D
everyone that knows stargate knows how this is related to it, so doesnt matter ;)
btw still searching for teammembers!
need triggerers, 2d artists and data editors!
i would love to help, but the problem is that im realy new to blizzardmaping, so i have no expirience in wc3 or sc1, but my first map is currently in beta and ive acomplished many things in the trigger editor, but as i said, just a beginer. if you need a unexpirienced triggerwirter with programing background, just pm me
sorry syl3r but we need people that know what theire doing.
bump for membersearch.
still need experienced trigger editors, data editors and 2d artists!
I would LOVE to be a story writer. I've watched every Stargate episode ever made, I know, sad, and I can give some great insight into that. I'm also great with photoshop if we needed graphics done. :D
@BanthaFodder: Go
It's not sad that you've watched every episode :D, I've done it to. It's considered good :D
@PatchOne: Go Anyways, if you need a terrain Artist, 2D Artist, or Trigger/Data (Complex triggers, simple Data) person lemme know.
I don't know exactly how late I am,
But I pretty much know everything there is to know about StarGate Lore, I would love to be a story writer.
You can reach me at [email protected], or PM me here. If you still need people that is.
If you don't, then good luck!
@PatchOne: Go
Im pretty good at data editing, and decent at trigger editing. Honestly its mostly just time consuming lol but if you want me to help you guys out i will. I would most likely be data editing, but can do triggers if needed... or both lol.
!! UPDATES !!
Hey Guys.
We, the Stargate Galaxies Team, knows we didn't posted any updates since this thread exists, and we are very sorry for that.
We had some very slow progress, the project was in some kind of hibernation over some time so we simply had nothing new to show.
Now the team worked out some things in the last few days and i want to share that Stuff with the Community!
Twitter and Facebook!
First of all, we Created an own Twitter account - we'll try to provide updates to everyone that is interested as often as we can.
https://twitter.com/SG_Galaxies
There is nothing yet, we just created that account some days ago, but we definitly will post Updates on it and answer your questions or comment on your thoughts!
Also we created a Group on Facebook!
http://www.facebook.com/group.php?gid=128810007168252&v=wall#!/group.php?gid=128810007168252
im not really into that facebook stuff, so im not sure if this link works, but if it does, feel free to join it and discuss whatever you want :)
Game Informations!
This thread is relatively old, and has never been updated since it exists.
We have found several things out, that were very problematic for this project, due to the lack of Support from Blizzard and also decided some more or less major gameplay aspects.
1. - there is NO Map Changing on battle.net 2.0
its just not possible to change the map on an active multiplayer game on bnet2.0 - support tickets about that, written from an EU account has just lead in predefined answer emails telling me i should ask on the US forums - very funny Blizzard!
Without Map Changing online, we had to make a very big deceision about the game itself, that has a good and a bad side.
The keyword is: Singleplayer Modification!
Stargate Galaxies will be a FPS/3rdPS Singleplayer RPG.
Its not as epic as it could have been with real online map changeing, but we think this still will be a great project and wont stop until it is finished.
Also we have some idea for an online based 'Arena' where you can compete with your Characters from your Singleplayer progress, to test your skills against other players.
The good side on this one is, we dont have to care about trademark issues (at least for blizzard reasons), we dont have to care about map sizes (tons of custom models will be there :)) and we can be as rude or whatever as we want!
2. - Gametype - First Person/3rd Person Shooter!
We Decided to create this game as a FPS/3rdPS. nothing much to say about this deceision, we just thought that we cant create an rpg like this with an top-down view from an RTS game like StarCraft2.
3. - Skills, Leveling and Experience
We dont have much on this topic to reveal right now, except that we are going to use a very own kind of experience gathering (Percentage based Only, Infos on that will follow 'soon') the Skills System will be like known from serveral other RPG´s (MassEffect2, Alpha Protocol) and The Leveling in general wont make you the UberSoldier to defeat the goa'ould like nothing, even if you are on Level 200. (just an example, no levelcap known yet.)
Ingame Progress!
We have models and very skilled terrainers, so lets have a look at some of their work!
Models:
We have all models we need, we are able to import them into StarCraft2 - but its like a puzzle on some of them, so these pictures wont show completed models, just parts of them.
Terrain:
Fans of the Stargate Franchise know Places like the Alpha Site, and now we will show you the first looks at the nearly finished Alpha Site terrain, as well as the latest SGC Redesign! (SGC pretty old, redesigned - no custom models in them yet)
(rightclick -> show graphic to view full size)
Icons:
We have an very talented 2D Artist aboard, that made us some Icons for several Ingame things lately, and we want to show you some of them too!
----------Thats all for now!
i hope anyone who likes this project and wants to see it finished forgives us for the very late update, but we will try to bring more of them now as soon as we have new stuff to show.
and we are still recruiting! triggerer and data editors (effects) needed!
kind regards, PatchOne
Pretty sad that it won't be able to play it in multiplayer as the aspect of a team is a hugh point in SG.
Heres an idea I got to still make it possible: If you cant use map changes in Battle.net than the players have to do this map changes by themself. So you release all that planets on theire own and the player choose them that way - yeah sadly that would mean that you have to give up the cool "log-in-sequenzes" at the HQ. Atleast you could try to implement that log in at the start of every map - not with the full HQ just with the "log-in-screen" to make sure that the player already got the right shifrons for that planet.
bump!
still looking for skilled trigger editors, terrainers and data editors!
You'r project seems very interesting. I would like to apply as a terrainer, if you still need those. I left some screenshots below and posted the map if you wanna see it :) Send me a message if you need me. I can also play around with lightning if you should need that ;)
Never seen the show before but I gotta say I love the idea of a StarGate system for choosing missions/planets... very very cool. And the demo video looks great.
Look forward to playing it.
Is this project dead? It seems like a really good idea.
The reason I ask is because I'm thinking of doing my own Stargate-like RPG system, but I don't want to step on anyone's toes, so... does anyone mind?
we are currently on hibernation due to the lack of active team members, but looking forward to continue the project in the next weeks/months.
Ah, I see. Well, if you're still looking for team members, I'd love to help out. I'm pretty good with the data editor, and very good with triggers. The one thing I'm not good at is terrain art, but it looks like you have some good artists already. Oh, and I've seen every Stargate episode multiple times.
I am a writer as well as have some familiarity with the editor, if your still looking for people send me a PM here and a way to contact you.