Here is something for you all to ponder. Does having a natural ability for art make you better at the editor? I believe yes, at least in a way. If your mind is wired to like art, then you should be naturally talented at this, or so I believe. What do you say?
Reason I had to ask is because I can only manage stick figures and I am lacking skills at Legos, even though they are fun.
Here is something for you all to ponder. Does having a natural ability for art make you better at the editor? I believe yes, at least in a way. If your mind is wired to like art, then you should be naturally talented at this, or so I believe. What do you say?
Reason I had to ask is because I can only manage stick figures and I am lacking skills at Legos, even though they are fun.
no no no and nooo, (unless you count games and programming a form of art.. but then you cant say "art makes you good at art")
anyway, no no no and no. I hate art, I cant even draw stickfigures, and yet the editor is easy peasy, can do w/e I want with it, and have loads of sexy ideas that I can make come to life. so. no no and no
PS: no
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Well, I just thought that having natural abilities in that sort of thing helped you and made it easier... I have no natural talent but I love computers so much :(
Sorry, Molsterr, but artistic ability is very important for being a designer. I'm not talking about the ability to draw a face with a pencil, but rather to create a vision in your mind and implement it in some way, whether it be made through the editor, typed into a story, or plastered over a wall.
For actually using the editor as a tool, technical expertise is best. Art ability only helps when you're making the terrain.
Have to say no as well. Artistically talented I am not. I don't believe that one will make you better at the other unless maybe you are just talking about making terrain. I don't count having ideas and then figuring out how to code them art. However there are many areas in the editor where collaboration between our coding members and our team's artist has been important. The GUI for example. Anyway the editor is quite large in and of itself just learning the data and trigger sections alone is quite a challenge and imho has very litle to do with whether or not someone can produce art.
Being artistically inclined is an asset. You can make your own terrain, models, skins and generally make your maps look professional. However, I believe artistic ability is not correlated with creativity (surprisingly I couldn't find any papers on this).
It also won't help you code your maps better. You need *a lot* of creativity to make your systems runs smoothly past the many limitations of the engine. Many of us who are good at this are also artistcally challenged.
Sorry, Molsterr, but artistic ability is very important for being a designer.
thats not what he asked. The statment was "Does having a natural ability for art make you better at the editor?" answer is no no and nope. And you can be a top notch designer for games, without the "drawing" artistic skills of which the OP was talking about.
Ok fine, then forget pencils. If you are good at PCs will you be better? If you are good at designing websites will you be better? Will having a natural ability to think in a creative way make you better?
Ok fine, then forget pencils. If you are good at PCs will you be better? If you are good at designing websites will you be better? Will having a natural ability to think in a creative way make you better?
Art doesn't have to involve pencils you know...
no it dosnt, but that was the point you were making by giving said examples. And having a natural artistic skill, no , wont give you an advantage in the editor, have a creative mind, will (which does not have to be classified under "art/artistic" as people sometimes do) if you enjoy playing with legos as the example you gave, even if not good, means you have a creative mind, which is all you need when it comes to the editor.
and as I already said, your examples showed you referring to the "drawing/artsy art" form of it.
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I personally believe that you can succeed even with a lack of artistic skill. Multiple portions of the editor do not require any artistic skills what-so-ever, unless you count making all your Data Editor stuff clearly organized. Your hardest part of your map creation would probably be finding a terrain that you like and want. I seem to always have that problem. I make something and it just keeps evolving (adding more or deleting) Honestly, you don't need artistic skills.
It's mostly about skill when it comes to the editor, imo. Specifically when it regards to stuff other than terrain, or attaching unit actors and seeing what looks great or not. It's technical, and can be learned quite easily.
All in all, imo, the editor is a technical tool more so than it is an art tool.
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Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
For me personally, it's the mentality in design you have. :] If you really want to do it, you'll do it, if you don't you don't. It's just like art, you either want to do it, or you dont.
You need *a lot* of creativity to make your systems runs smoothly past the many limitations of the engine.
I second this. It helps a lot if you have a good understanding of how the game engine and computer processes work as well.
At the question, I do think artistic ability does play quite a role when it comes to the editor. Being able to envision something in your mind, then bring it to life is half the fun of map editing, at least to me. Sometimes, whenever you think it's all been done, someone else comes up with something more creative that's never been seen before.
Understanding the limitations won't help you circumvent them. You have to have a sharp wit to hack your way around things.
wrong. you cant circumvent them without the knowledge. Its an easy mistake to make, once someone gains so much knowledge and skill on a subject and can be mistaken for creativity. but deep down, its knowledge on the subject. Someone who uses data editor to do many spells... instead of person B who does only ok looking spells in the trigger editor.... person A isnt making super sexy skills just cause hes "creative" he has massive knowledge about how it works and how to get around said limitations.
making the destructible islands with "moving land" that I made... wasn't because I was creative, it was because I had the knowledge of how to do it.
a little note: im sure one can argue there is a point where you can "know" everything on the subject, and any advancement past that point comes from creativity, which I could agree with perhaps, but that doesn't apply to this case with the editor.
Here is something for you all to ponder. Does having a natural ability for art make you better at the editor? I believe yes, at least in a way. If your mind is wired to like art, then you should be naturally talented at this, or so I believe. What do you say?
Reason I had to ask is because I can only manage stick figures and I am lacking skills at Legos, even though they are fun.
no no no and nooo, (unless you count games and programming a form of art.. but then you cant say "art makes you good at art")
anyway, no no no and no. I hate art, I cant even draw stickfigures, and yet the editor is easy peasy, can do w/e I want with it, and have loads of sexy ideas that I can make come to life. so. no no and no
PS: no
@Molsterr: Go
Well, I just thought that having natural abilities in that sort of thing helped you and made it easier... I have no natural talent but I love computers so much :(
Sorry, Molsterr, but artistic ability is very important for being a designer. I'm not talking about the ability to draw a face with a pencil, but rather to create a vision in your mind and implement it in some way, whether it be made through the editor, typed into a story, or plastered over a wall.
For actually using the editor as a tool, technical expertise is best. Art ability only helps when you're making the terrain.
I'm at one with you regarding the stick figures :3
Trigger and Data is more rock-solid logic than creative and artistic thinking.
Have to say no as well. Artistically talented I am not. I don't believe that one will make you better at the other unless maybe you are just talking about making terrain. I don't count having ideas and then figuring out how to code them art. However there are many areas in the editor where collaboration between our coding members and our team's artist has been important. The GUI for example. Anyway the editor is quite large in and of itself just learning the data and trigger sections alone is quite a challenge and imho has very litle to do with whether or not someone can produce art.
Being artistically inclined is an asset. You can make your own terrain, models, skins and generally make your maps look professional. However, I believe artistic ability is not correlated with creativity (surprisingly I couldn't find any papers on this).
It also won't help you code your maps better. You need *a lot* of creativity to make your systems runs smoothly past the many limitations of the engine. Many of us who are good at this are also artistcally challenged.
thats not what he asked. The statment was "Does having a natural ability for art make you better at the editor?" answer is no no and nope. And you can be a top notch designer for games, without the "drawing" artistic skills of which the OP was talking about.
once again: noo
oh and
its called having a good imagination to create grand ideas.
@Molsterr: Go
Ok fine, then forget pencils. If you are good at PCs will you be better? If you are good at designing websites will you be better? Will having a natural ability to think in a creative way make you better?
Art doesn't have to involve pencils you know...
no it dosnt, but that was the point you were making by giving said examples. And having a natural artistic skill, no , wont give you an advantage in the editor, have a creative mind, will (which does not have to be classified under "art/artistic" as people sometimes do) if you enjoy playing with legos as the example you gave, even if not good, means you have a creative mind, which is all you need when it comes to the editor.
and as I already said, your examples showed you referring to the "drawing/artsy art" form of it.
I personally believe that you can succeed even with a lack of artistic skill. Multiple portions of the editor do not require any artistic skills what-so-ever, unless you count making all your Data Editor stuff clearly organized. Your hardest part of your map creation would probably be finding a terrain that you like and want. I seem to always have that problem. I make something and it just keeps evolving (adding more or deleting) Honestly, you don't need artistic skills.
Youll become a better level artist, but not a designer
There is one called a technical artist.
It's mostly about skill when it comes to the editor, imo. Specifically when it regards to stuff other than terrain, or attaching unit actors and seeing what looks great or not. It's technical, and can be learned quite easily.
All in all, imo, the editor is a technical tool more so than it is an art tool.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
it's detrimental... but.. not to a point where you'd really notice it, unless you're looking
(inconclusive questions should only get truncated answers)
For me personally, it's the mentality in design you have. :] If you really want to do it, you'll do it, if you don't you don't. It's just like art, you either want to do it, or you dont.
I second this. It helps a lot if you have a good understanding of how the game engine and computer processes work as well.
At the question, I do think artistic ability does play quite a role when it comes to the editor. Being able to envision something in your mind, then bring it to life is half the fun of map editing, at least to me. Sometimes, whenever you think it's all been done, someone else comes up with something more creative that's never been seen before.
You need a understanding of the engine, not creativity for the above statement.
@Molsterr: Go
Understanding the limitations won't help you circumvent them. You have to have a sharp wit to hack your way around things.
@Molsterr: Go
@SexLethal: Go
Hm. Granted. I retract my earlier statement then.
wrong. you cant circumvent them without the knowledge. Its an easy mistake to make, once someone gains so much knowledge and skill on a subject and can be mistaken for creativity. but deep down, its knowledge on the subject. Someone who uses data editor to do many spells... instead of person B who does only ok looking spells in the trigger editor.... person A isnt making super sexy skills just cause hes "creative" he has massive knowledge about how it works and how to get around said limitations.
making the destructible islands with "moving land" that I made... wasn't because I was creative, it was because I had the knowledge of how to do it.
a little note: im sure one can argue there is a point where you can "know" everything on the subject, and any advancement past that point comes from creativity, which I could agree with perhaps, but that doesn't apply to this case with the editor.