Anyone thinking of making a flash game should check this out. They put one of the UT3 maps in it and it looks pretty damn good. Just wondering how it plays since it's flash and all.
That's what they're talking about in the forum. Only problem is instead of showing off a demo video in your portfolio you get to show off a whole game they can play. Although the problem is still downloading the game instead of a video. But it'd be amazing to play say Starcraft powered by unreal engine 3 in a web browser.
Really are ad blockers hurting anyone? People who use them wouldn't click on them before. Isn't that when the money is made, for every certain clicks or every click gets $0.25 or something like that.
Depends. Some go by views as well! And those views don't get counted if there is nothing to view! It's a lot more sophisticated than what I just said, but it helps keep lots of things running! Such as paying for web hosting! Not much, but helps.
way to stick it to the indie developers trying to make money. Ad blockers really should be illegal (dead serious).
Huh? I'm not using adblock (don't need it, I have a heavy case of banner blindness), I only use flashblock. if your indie developers are using flash ads, that's too bad. Blame the idiots who decided it would be a good idea to waste my patience and bandwidth by embedding autoplaying, music-on trailers into their ads.
Why would I want to play an unreal-powered game inside a browser instead of using an external executable? The performance would be worse because there'd be yet another layer of abstraction to deal with. The stability of the whole game would be tied to the stability of the browser. How much lag and slowdown would there be because of textures and files not being streamed fast enough? And if I'd have to download the whole game before playing then screw it - I'd rather have it as a standalone application then having it sit in some hidden and inaccessible cache that might be deleted because there's too much junk.
I'm sure there are sensible applications of this, but I'm just not a fan of sticking everything into a browser.
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http://forums.epicgames.com/threads/835298-Unreal-Engine-3-comes-to-Flash/page1
Anyone thinking of making a flash game should check this out. They put one of the UT3 maps in it and it looks pretty damn good. Just wondering how it plays since it's flash and all.
Oh shit, it looks amazing O_O.
Can't wait for ads that have unreal-powered popups and banners. Flashblock just got even more indispensable.
For real ?? (No pun intended)
Its a good direction, everything is in flash now, you just need a better computer to run flash than before
@JakeCake26: Go
That's what they're talking about in the forum. Only problem is instead of showing off a demo video in your portfolio you get to show off a whole game they can play. Although the problem is still downloading the game instead of a video. But it'd be amazing to play say Starcraft powered by unreal engine 3 in a web browser.
way to stick it to the indie developers trying to make money. Ad blockers really should be illegal (dead serious).
Anyway as a flash developer, I was thrilled when reading this. Sadly I havnt had much time lately to be in the world of AS. to much other stuff >_>
Really are ad blockers hurting anyone? People who use them wouldn't click on them before. Isn't that when the money is made, for every certain clicks or every click gets $0.25 or something like that.
@Keyeszx:
no, you get a great deal of money just from impressions. Clicks gives you a grand deal more. But impressions add up, fast.
@Keyeszx: Go
Depends. Some go by views as well! And those views don't get counted if there is nothing to view! It's a lot more sophisticated than what I just said, but it helps keep lots of things running! Such as paying for web hosting! Not much, but helps.
Huh? I'm not using adblock (don't need it, I have a heavy case of banner blindness), I only use flashblock. if your indie developers are using flash ads, that's too bad. Blame the idiots who decided it would be a good idea to waste my patience and bandwidth by embedding autoplaying, music-on trailers into their ads.
Why would I want to play an unreal-powered game inside a browser instead of using an external executable? The performance would be worse because there'd be yet another layer of abstraction to deal with. The stability of the whole game would be tied to the stability of the browser. How much lag and slowdown would there be because of textures and files not being streamed fast enough? And if I'd have to download the whole game before playing then screw it - I'd rather have it as a standalone application then having it sit in some hidden and inaccessible cache that might be deleted because there's too much junk.
I'm sure there are sensible applications of this, but I'm just not a fan of sticking everything into a browser.