I have this missile turret which fires whenever ti sees a unit at 75 range and i want it to be delayed on its targeting and miss if the target unit moves. Not to be perfectly precise all the time. I tried using the TS sorts in the search, in the weapon and in the damage and didn't work. I have no idea where do i have to put the TS Random either on dmg effect, search effect or weapon. Same with the request percentage and count. Could somebody explain me how to do this.
check under "validators " in the data editor.. when there look for the folder "unit compare speed" ... and then in that folder there should be a "not moving" example. Attach that validator to your launch missile validator check . If its an attack with no missle then attach it to the damage effect validator field
I have this missile turret which fires whenever ti sees a unit at 75 range and i want it to be delayed on its targeting and miss if the target unit moves. Not to be perfectly precise all the time. I tried using the TS sorts in the search, in the weapon and in the damage and didn't work. I have no idea where do i have to put the TS Random either on dmg effect, search effect or weapon. Same with the request percentage and count. Could somebody explain me how to do this.
are their any search filter validators for this?... like a unit is moving?
No
check under "validators " in the data editor.. when there look for the folder "unit compare speed" ... and then in that folder there should be a "not moving" example. Attach that validator to your launch missile validator check . If its an attack with no missle then attach it to the damage effect validator field
You need to use a mover for the missile which uses a driver that is not homing.
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