This game is dedicated to all players of Starcraft II. As modders of Starcraft II, we are proud and grateful.
—Team Froggy&Catty
March 10th Updates:
Hi everyone, It has been a month since last time we updated this game. I am sorry that we couldn't reply you guys in time, we got a bad internet between China and USA...
This time we have brought the upgrade system and a new arcade game (a game in a game :) ) .
You can upgrade or unsling gems from your equipment in the laboratory, and make them more powerful, you can also disenchant the normal weapons to get materials.
The second update is the arcade game, this is an arcade game machine in the base and you can invite your friends to play a classic "battle tank" together if you have some "cat coins". It's a normal reward so it's quite easy to get some from the enemy.
Froggy&Catty wish you can find fun in the new version, we'll be back next time!
Update log:
1:You have chances to get "cat coin" during the missions. You can use cat coins to play arcade game: Battle tank in the base. 2:New gem: Deep mind chip, can increase the EXP you receive during the game. 3:Balances fixed on some equipments, now all equipments have properties that suit the level. 4:There won't be more and more ammo if your tried a mission many times. 5:Fixed bug that when you change to the second character, the first character's EXP would be removed. 6:You now can upgrade/disenchant your weapons and gems on Workbench (in laboratory). 7:New items "Energy Cube" and "Dust of Energy" are added, they are the materials for upgrading your equipments. 8: Now you can review your character bouns such as damage/speed/HP in Status panel. 9: Fixed many small bugs.
Hi everyone, we are Team Froggy and Catty. After over 3 years’ hard work, we just released our new game Blizzard Enforcement on North America Server.
You can find this game follow this link:
battlenet:://starcraft/map/1/282210
Try looking at the newest tab in browse mode of the arcade.
Should be on the first page under "BLZ Enforcement: Rise"
(Thanks, TChosenOne)
To the players:
Hi all Starcraft II players, this game is a tale of the heroes that create Starcraft II.
Blizzard Enforcement is a Si-fi game that happened in a different future of Earth. In that universe Blizzard Entertainment has never been founded, instead, there is an agent division called “Blizzard Enforcement”. You will act familiar characters like Captain Blizzard (Mike Morhaime) and Imba man (Dustin Browder) to carry out tasks all around the world, against the aliens and protect the earth.
In this game, the Starcraft II is a tactics simulation system, HotS and Overwatch are combat training tools, and agents use Battlenet for communication.
As an action game, you can move your character with WASD and click your mouse to shoot. It’s very easy to get used to if you have played HellDrivers or AlienSwarm. The game can have most 4 players, you and your partners have to finish the mission with good team work, items and equipment, or even some unique vehicles. You will become more powerful when you are level up. But be careful, so will be the enemies.
This game contains the first unlimited terrain system on the world, which allows us to craft an unlimited map (in theory), you will depart from the air carrier base to the hot zones all around the world. When you finish the mission, your status and war trophies will be saved.
With this terrain system, we can provide more missions and area for you to explore in the future.
(This terrain tool is very powerful, we’d like to share with the community if it will help your projects.)
So today, welcome to the world of Blizzard Entertainment. Fight for the future with Dustin Browder!
(This game is still in Beta test, Please periodical backup your bank files. Contact us if you find bugs or suggestions. You can find our skype and email below.)
We expect you will love this game, and please share your ideas with us.
(If you love this game, please donate us. Your support will help us to make the game better. We are not going to make money from this game, so please don't donate large money for us. The unused money will be donation to frog protection divisions in the rainforest.)
Hi SC2 modders, we are Team Froggy and Catty. We have shared and learned from the community for years. It’s time for us to return.
All art assets and NyanNyanTerrain toolkits in this mod will be released as open sources. We are glad to share them with community freely, just mention us and give us credits (Team FroggyandCatty or Delphinium and Nanakey).
Assets mod: Delphinium_Model_1.0.SC2mod (Search it on en-US server)
The first unlimited terrain system for SC2 on the world, it’s not completed, but already powerful enough to do high level works. In this system, you can have all over 600 terrain textures in one map and no need to worry about the 256x256 limits.
See the showcase below:
(We will upload youtube links soon.)
We will release it when it’s ready, it will be soon.
To Blizzard:
Hi the founders of Starcraft II. This game is our new year gift to Blizzard.
Blizzard Enforcement will never be made without your great works. Please accept our respects and greetings.
As a game developer, no matter famous or unknown, old or young. We all have a responsibility to the society. This responsibility should for the honor, the players, the passion and the common goodness of mankind. If we abstract it into a “Super power”. Every game developer should be a Super hero. That’s why we want to create a world that Captain Blizzard and Imba Man fight to protect the mankind—just like you did (for the players) in the real life.
This might be the first community mod in Starcraft II that use Blizzard Employees as the game characters. As community members, we had several chances to discuss and learn from many of you guys. Both privately and at work. We did feel the passion that burn like fires in every of you, and that’s our first reason to make this game.
We can’t wait to share this game and our passion with you, it is our honor and dream if we’ll have chances to cooperation with Blizzard.
As an old Chinese saying goes “班门弄斧”, which means noobs or students show their skills before professors. In this game, we have developed many original and unique technologies. We’d like to share them with you and maybe they could help your projects.
Yes, it’s too long, too long that we play this game but some kinds of “ignore” the men who created heroes and crafted the world.
The founders of Starcraft I&II are true heroes and they deserve a fan’s game to recount for them.
So let us be thankful and remember that men who fight for us in the past 7 years.
Thank you!
Contact us:
We are team Froggy and Catty. We have three members, Nanakey and whimsyduke are modders and programmers. Delphinium is 3D artist and the linguister.
I think the most appropriate thing to say here is :
WOW, Thank you, Excellent job, Amazing, I am so exited, This looks so fun, Those models look amazing.
If i think of anything else to say I will edit this post
Rollback Post to RevisionRollBack
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
1st and foremost. that looks incredible. awesome job on the game. Can't wait to dig up that mod. Thank you so much for your efforts it is greatly appreciated.
Delphinium_Model_1.0.SC2mod is 254mb just to let people know.
Wow... Even though my VPN is refusing to load all of the amazing pictures, the ones I can see are really amazing. It really shows how much love went into the development. I'm also amazed with the "Endless Terrain" system, and I'm eager to see how much "Amazement" you will draw out from the audience. Thank you for releasing your assets and good luck with the game!
Very well done, looks very polished! Gameplay is pretty fun too.
Played the first level a few times and had some UI issues--the biggest was I could not send chat messages (pressing enter would only open the chat box, and not send it o.O).
I'm very interested in seeing how you guys handled your doodad editor, it looks amazing.
*was made to easy by the turrets, maybe give the turrets a cooldown or (a max distance)
The turrets do have a max distance, and again higher difficulties they'll be less effective. Mission one on normal is meant to be a basic tutorial.
- In Halo you could get the turrent use it as a wepon, decrease movement speed.
*Odin suit should be nerfed a bit aswell is a bit to strong to clear everything, at that map.
When you play on higher difficulties the Odin suit will be a lot weaker.
I meant the other map, on a platform where your object is to investigate. Dont know the excact name.
I call that mission two. Don't worry about the investigation, you will get markers on the map to show you where you need to go. IMO you're a little too highly railroaded for that mission.
The first boss of the second mission? That's against the Eagle isn't it? It's a four phase boss. Mission two shouldn't be that hard considering I managed to do it solo.
Eagle Phase: Put someone in the turret, shoot, watch where the fire is going to spread
Bot phase: circle around
Fire Phase: Circle around, go through fires if necessary don't get caught by flamethrower
Missile Phase: Circle around, watch for the red circles
I can give you other boss tips if you need them as well.
*Chatbox really need to be looked at. At first we liked it but when we saw some disfuncties, sometimes Chatbox dont display and we where not sure if the other people had the chance to read it:(
This game is dedicated to all players of Starcraft II. As modders of Starcraft II, we are proud and grateful.
—Team Froggy&Catty
March 10th Updates:
Hi everyone, It has been a month since last time we updated this game. I am sorry that we couldn't reply you guys in time, we got a bad internet between China and USA...
This time we have brought the upgrade system and a new arcade game (a game in a game :) ) .
You can upgrade or unsling gems from your equipment in the laboratory, and make them more powerful, you can also disenchant the normal weapons to get materials.
The second update is the arcade game, this is an arcade game machine in the base and you can invite your friends to play a classic "battle tank" together if you have some "cat coins". It's a normal reward so it's quite easy to get some from the enemy.
Froggy&Catty wish you can find fun in the new version, we'll be back next time!
Update log:
1:You have chances to get "cat coin" during the missions. You can use cat coins to play arcade game: Battle tank in the base.
2:New gem: Deep mind chip, can increase the EXP you receive during the game.
3:Balances fixed on some equipments, now all equipments have properties that suit the level.
4:There won't be more and more ammo if your tried a mission many times.
5:Fixed bug that when you change to the second character, the first character's EXP would be removed.
6:You now can upgrade/disenchant your weapons and gems on Workbench (in laboratory).
7:New items "Energy Cube" and "Dust of Energy" are added, they are the materials for upgrading your equipments.
8: Now you can review your character bouns such as damage/speed/HP in Status panel.
9: Fixed many small bugs.
---------------------------------------------------------------------------------------------------------------------------------------
Hi everyone, we are Team Froggy and Catty. After over 3 years’ hard work, we just released our new game Blizzard Enforcement on North America Server.
You can find this game follow this link:
battlenet:://starcraft/map/1/282210
Try looking at the newest tab in browse mode of the arcade.
Should be on the first page under "BLZ Enforcement: Rise"
(Thanks, TChosenOne)
To the players:
Hi all Starcraft II players, this game is a tale of the heroes that create Starcraft II.
Blizzard Enforcement is a Si-fi game that happened in a different future of Earth. In that universe Blizzard Entertainment has never been founded, instead, there is an agent division called “Blizzard Enforcement”. You will act familiar characters like Captain Blizzard (Mike Morhaime) and Imba man (Dustin Browder) to carry out tasks all around the world, against the aliens and protect the earth.
In this game, the Starcraft II is a tactics simulation system, HotS and Overwatch are combat training tools, and agents use Battlenet for communication.
As an action game, you can move your character with WASD and click your mouse to shoot. It’s very easy to get used to if you have played HellDrivers or AlienSwarm. The game can have most 4 players, you and your partners have to finish the mission with good team work, items and equipment, or even some unique vehicles. You will become more powerful when you are level up. But be careful, so will be the enemies.
This game contains the first unlimited terrain system on the world, which allows us to craft an unlimited map (in theory), you will depart from the air carrier base to the hot zones all around the world. When you finish the mission, your status and war trophies will be saved.
With this terrain system, we can provide more missions and area for you to explore in the future.
(This terrain tool is very powerful, we’d like to share with the community if it will help your projects.)
So today, welcome to the world of Blizzard Entertainment. Fight for the future with Dustin Browder!
(This game is still in Beta test, Please periodical backup your bank files. Contact us if you find bugs or suggestions. You can find our skype and email below.)
We expect you will love this game, and please share your ideas with us.
(If you love this game, please donate us. Your support will help us to make the game better. We are not going to make money from this game, so please don't donate large money for us. The unused money will be donation to frog protection divisions in the rainforest.)
Donation link:
https://www.paypal.me/Froggyandcatty
Account: [email protected]
Screenshots:
To the modders:
Hi SC2 modders, we are Team Froggy and Catty. We have shared and learned from the community for years. It’s time for us to return.
All art assets and NyanNyanTerrain toolkits in this mod will be released as open sources. We are glad to share them with community freely, just mention us and give us credits (Team FroggyandCatty or Delphinium and Nanakey).
Assets mod: Delphinium_Model_1.0.SC2mod (Search it on en-US server)
Dropbox link:
https://www.dropbox.com/s/cy4nlsynzjv8rps/Delphinium_Model_1.0.SC2mod?dl=0
Create by Delphinium, it contains over 1000 models, UI and FX works. Use it for your projects, and share better maps for every players!
You can find the showcases here:
https://www.sc2mapster.com/forums/development/artist-tavern/166905-showcase-nanakey-delphiniums-models
http://delphiniumkey.deviantart.com/
NyanNyanTerrain toolkits
The first unlimited terrain system for SC2 on the world, it’s not completed, but already powerful enough to do high level works. In this system, you can have all over 600 terrain textures in one map and no need to worry about the 256x256 limits.
See the showcase below:
(We will upload youtube links soon.)
We will release it when it’s ready, it will be soon.
To Blizzard:
Hi the founders of Starcraft II. This game is our new year gift to Blizzard.
Blizzard Enforcement will never be made without your great works. Please accept our respects and greetings.
As a game developer, no matter famous or unknown, old or young. We all have a responsibility to the society. This responsibility should for the honor, the players, the passion and the common goodness of mankind. If we abstract it into a “Super power”. Every game developer should be a Super hero. That’s why we want to create a world that Captain Blizzard and Imba Man fight to protect the mankind—just like you did (for the players) in the real life.
This might be the first community mod in Starcraft II that use Blizzard Employees as the game characters. As community members, we had several chances to discuss and learn from many of you guys. Both privately and at work. We did feel the passion that burn like fires in every of you, and that’s our first reason to make this game.
We can’t wait to share this game and our passion with you, it is our honor and dream if we’ll have chances to cooperation with Blizzard.
As an old Chinese saying goes “班门弄斧”, which means noobs or students show their skills before professors. In this game, we have developed many original and unique technologies. We’d like to share them with you and maybe they could help your projects.
Yes, it’s too long, too long that we play this game but some kinds of “ignore” the men who created heroes and crafted the world.
The founders of Starcraft I&II are true heroes and they deserve a fan’s game to recount for them.
So let us be thankful and remember that men who fight for us in the past 7 years.
Thank you!
Contact us:
We are team Froggy and Catty. We have three members, Nanakey and whimsyduke are modders and programmers. Delphinium is 3D artist and the linguister.
Email: [email protected]
Skype: DelphiniumKey
SC2mpaster ID: Delphinium1987
Website: http://delphiniumarts.com/
Thanks:
Geart thanks to all friends from the Blizzard and community that helped us during the development,
your attention and help are the most sincerely gifts that let us achieve all this.
Blizzard Employees:
Dustin Browder (Game Director)
Lan Lu (Our best friend and teacher)
Jesse Brophy (Leader Artist)
Sam Braithwaite (Esports Franchise Lead)
Community modders:
Renee
Zolden
Taylormouse
PrintIn
SoulFilcher
SBeier
Slarti
Star of dada
八雲紫
坑苏
Organizations and teams:
Goblin Academy
SC2Mapster
CASC View
CASCExplorer
WoW Model Viewer
星际老男孩
Sure you do not want this in the Map Review/Project Workplace forums?
Also congratulations on finishing it
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I think the most appropriate thing to say here is :
WOW, Thank you, Excellent job, Amazing, I am so exited, This looks so fun, Those models look amazing.
If i think of anything else to say I will edit this post
Stranded on Krydon Renewed- A renewed version of Stranded on Krydon that is being constantly updated, has improved visuals, is more friendly to new players, lots more fun tweaks and much more planned to come.
Stranded on Krydon Renewed EXTREME- A modified version of SoKR with much harder difficulty.
1st and foremost. that looks incredible. awesome job on the game. Can't wait to dig up that mod. Thank you so much for your efforts it is greatly appreciated.
Delphinium_Model_1.0.SC2mod is 254mb just to let people know.
Very nice. Can't get the link to work (though it may be just me).
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Well done can't wait to try it
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
This is amazing. Can't thank you enough for giving us these models & assets to use.
You guys are insane, in the most admirable and endearing of ways.
My only grievance is that when I'm playing on my native resolution (1280x1024) some of dialogs are cut off (or overlap).
I've only played first and second missions so far, will probably wait for a friend to continue together :D
Pure awesome.
Wow... Even though my VPN is refusing to load all of the amazing pictures, the ones I can see are really amazing. It really shows how much love went into the development. I'm also amazed with the "Endless Terrain" system, and I'm eager to see how much "Amazement" you will draw out from the audience. Thank you for releasing your assets and good luck with the game!
Very well done, looks very polished! Gameplay is pretty fun too.
Played the first level a few times and had some UI issues--the biggest was I could not send chat messages (pressing enter would only open the chat box, and not send it o.O).
I'm very interested in seeing how you guys handled your doodad editor, it looks amazing.
@PirateArcade | I make games | Ask me things on Discord
Only Issue is that with infinitely large maps you would get lag unless you have a method to unload stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Yes, we have solution for that, plz check the video showcase. (it's not one huge map, it's a group of smaller maps.)
I just played some games, it really great:) with some other people in a party of 3.
We at first trained in training hall: 1v1 to see how it works:D
-First mission Hell Fire, was pretty easy (because of the turrets and the Odin suit.
- (we only had to try the boss, one more time)
Then we tried as lvl 2 to do the mission 3-5. We didnt understand the investigate part. Boss was for us to strong, much to strong.
(We where tauren, and Captain).
The chatboxes, need some fixing.
-Sometimes the other person dont recieve the message at all through the chatbox.
The first boss? That's against the Eagle isn't it? It's a four phase boss. Mission two shouldn't be that hard considering I managed to do it solo.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
That was the easy map, you tried.
*was made to easy by the turrets, maybe give the turrets a cooldown or (a max distance).
- In Halo you could get the turrent use it as a wepon, decrease movement speed.
*Odin suit should be nerfed a bit aswell is a bit to strong to clear everything, at that map.
I meant the other map, on a platform where your object is to investigate. Dont know the excact name.
Nope.
The turrets do have a max distance, and again higher difficulties they'll be less effective. Mission one on normal is meant to be a basic tutorial.
When you play on higher difficulties the Odin suit will be a lot weaker.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)
Congratulations on finishing this, it looks nice also thanks for opening up your assets, you two have done amazing works here on mapster.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Thx , for the tips:)
Dont need new once, till I tried.
*Chatbox really need to be looked at. At first we liked it but when we saw some disfuncties, sometimes Chatbox dont display and we where not sure if the other people had the chance to read it:(
For the rest a Excelent Job:D
This is really incredible! Fantastic achievement guys.