I'm hosting an Arcade Night focused on testing out games being developed for our contest. Anyone who is interested should show up and host a lobby and we'll get players to play your games and give feedback. Let me know if you have any questions.
oh wow. Im tempted by this. NA right? I havent got anything for the contest yet, but I would like to test Magic RPG with professionals even thou I already know some of the bugs and the messed up code makes me cry if I even think about fixing it
who knows maybe playing something get my motivation going again
Yea its gona be too late. I uploaded Magic RPG thou if you wana try it and give feedback, not a big deal thou if you dont play it. Maybe we shall play at better time if thats even possible.
There were lots of people. I counted 30, not including the Blizzard reps, when it started. It seemed rather successful, though towards the end a person or two complained about the lack of turnout. Many people left the event chat when their games started, all three of the Blizzard reps did so, so it may have seemed as though less people were there than there actually were.
At all times there were least two games being played, I believe, sometimes more. Some people who needed more players (8+) for their lobbies had to spam a bit, in spite of the Blizzard reps saying that any game being played shouldn't have more than 6 required.
The Blizzard reps were rather friendly. All three stayed the full two hours. They repeated several times that they couldn't give feedback due to them being the judges in the competition. They were definitely a positive influence on the event as a whole (they did plan it, after all), but I felt that people demanded their presence in their lobbies too much, in light of the fact that they were not allowed to give feedback. At least when it started, it seemed structured but as the event went on, they cared less about the structure (it wasn't really needed, not too many people were trying to start games at any given time.) Oddly, it seemed like at the end there was a large increase in the amount of people trying to get games started.
Unfortunately, I had seen most of the maps during Mapster map nights and I was rather unimpressed with some of the newer ones. I guess I had my standards set a little too high, but nothing was really out of the box, or especially interesting. The fun I had came from playing with friends and the community being together, only in part from the maps I played. =(
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey guys
I'm hosting an Arcade Night focused on testing out games being developed for our contest. Anyone who is interested should show up and host a lobby and we'll get players to play your games and give feedback. Let me know if you have any questions.
http://us.battle.net/arcade/en/blog/13285789/arcade-night-rock-the-cabinet-3-13-2014
I'd like to put forward - Unreal Arena BETA
See you there!
i hope there will be more than one of this. if there will be any videos produced, i would link them in the contest maps overview
oh wow. Im tempted by this. NA right? I havent got anything for the contest yet, but I would like to test Magic RPG with professionals even thou I already know some of the bugs and the messed up code makes me cry if I even think about fixing it
who knows maybe playing something get my motivation going again
sucks that it is 3 a.m. to 6 a.m. for me
I definitely plan on doing more of these and at different times to try to cover as many people as possible. And yes, this is on the NA server.
Yea its gona be too late. I uploaded Magic RPG thou if you wana try it and give feedback, not a big deal thou if you dont play it. Maybe we shall play at better time if thats even possible.
Now to sleep I shall go
@Trieva: Go
which maps were tested?
Hopefully you guys are already aware but we are having another session tomorrow.
http://us.battle.net/arcade/en/blog/13720695/arcade-night-rock-the-cabinet-april-16-4-9-2014
@Traysent: Go
yup! and thanks for the more than 24 hour notice this time around looking at when you posted the event
@joecab: Go
Haha.
Just stick to Sc2mapster nights, they are predictable.D
So, should I ask how did it go? :P
@StealthToast: Go
There were lots of people. I counted 30, not including the Blizzard reps, when it started. It seemed rather successful, though towards the end a person or two complained about the lack of turnout. Many people left the event chat when their games started, all three of the Blizzard reps did so, so it may have seemed as though less people were there than there actually were.
At all times there were least two games being played, I believe, sometimes more. Some people who needed more players (8+) for their lobbies had to spam a bit, in spite of the Blizzard reps saying that any game being played shouldn't have more than 6 required.
The Blizzard reps were rather friendly. All three stayed the full two hours. They repeated several times that they couldn't give feedback due to them being the judges in the competition. They were definitely a positive influence on the event as a whole (they did plan it, after all), but I felt that people demanded their presence in their lobbies too much, in light of the fact that they were not allowed to give feedback. At least when it started, it seemed structured but as the event went on, they cared less about the structure (it wasn't really needed, not too many people were trying to start games at any given time.) Oddly, it seemed like at the end there was a large increase in the amount of people trying to get games started.
Unfortunately, I had seen most of the maps during Mapster map nights and I was rather unimpressed with some of the newer ones. I guess I had my standards set a little too high, but nothing was really out of the box, or especially interesting. The fun I had came from playing with friends and the community being together, only in part from the maps I played. =(